Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-05-28 16:51:31 -05:00
parent 5ac6f6beb3
commit edd1e0a270
86 changed files with 382 additions and 10445 deletions

View file

@ -67,7 +67,6 @@ void EyeSpaceDepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
wsEyeVec->setName( "wsEyeVec" );
wsEyeVec->setStructName( "IN" );
wsEyeVec->setType( "float4" );
wsEyeVec->mapsToSampler = false;
wsEyeVec->uniform = false;
// get shader constants
@ -153,7 +152,6 @@ void DepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
depthVar->setName( "depth" );
depthVar->setStructName( "IN" );
depthVar->setType( "float" );
depthVar->mapsToSampler = false;
depthVar->uniform = false;
/*