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Removes Direct3D9 functionality.
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5ac6f6beb3
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edd1e0a270
86 changed files with 382 additions and 10445 deletions
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@ -67,7 +67,6 @@ void EyeSpaceDepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
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wsEyeVec->setName( "wsEyeVec" );
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wsEyeVec->setStructName( "IN" );
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wsEyeVec->setType( "float4" );
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wsEyeVec->mapsToSampler = false;
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wsEyeVec->uniform = false;
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// get shader constants
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@ -153,7 +152,6 @@ void DepthOutGLSL::processPix( Vector<ShaderComponent*> &componentList,
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depthVar->setName( "depth" );
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depthVar->setStructName( "IN" );
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depthVar->setType( "float" );
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depthVar->mapsToSampler = false;
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depthVar->uniform = false;
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/*
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