Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-05-28 16:51:31 -05:00
parent 5ac6f6beb3
commit edd1e0a270
86 changed files with 382 additions and 10445 deletions

View file

@ -37,7 +37,6 @@ void AccuTexFeatGLSL::processVert(Vector<ShaderComponent*> &componentList,
MultiLine *meta = new MultiLine;
getOutTexCoord( "texCoord",
"vec2",
true,
false,
meta,
componentList );
@ -130,8 +129,8 @@ void AccuTexFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
accuSpecular->constSortPos = cspPotentialPrimitive;
}
Var *inTex = getInTexCoord( "texCoord", "vec2", true, componentList );
Var *accuVec = getInTexCoord( "accuVec", "vec3", true, componentList );
Var *inTex = getInTexCoord( "texCoord", "vec2", componentList );
Var *accuVec = getInTexCoord( "accuVec", "vec3", componentList );
Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
if( bumpNorm == NULL ) {
bumpNorm = (Var *)LangElement::find( "bumpNormal" );
@ -232,7 +231,6 @@ Var* AccuTexFeatGLSL::addOutAccuVec(Vector<ShaderComponent*> &componentList, Mul
outAccuVec->setName( "accuVec" );
outAccuVec->setStructName( "OUT" );
outAccuVec->setType( "float3" );
outAccuVec->mapsToSampler = false;
getAccuVec( meta, outAccuVec );
}