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https://github.com/TorqueGameEngines/Torque3D.git
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Removes Direct3D9 functionality.
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parent
5ac6f6beb3
commit
edd1e0a270
86 changed files with 382 additions and 10445 deletions
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@ -37,7 +37,6 @@ void AccuTexFeatGLSL::processVert(Vector<ShaderComponent*> &componentList,
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MultiLine *meta = new MultiLine;
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getOutTexCoord( "texCoord",
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"vec2",
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true,
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false,
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meta,
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componentList );
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@ -130,8 +129,8 @@ void AccuTexFeatGLSL::processPix(Vector<ShaderComponent*> &componentList,
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accuSpecular->constSortPos = cspPotentialPrimitive;
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}
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Var *inTex = getInTexCoord( "texCoord", "vec2", true, componentList );
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Var *accuVec = getInTexCoord( "accuVec", "vec3", true, componentList );
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Var *inTex = getInTexCoord( "texCoord", "vec2", componentList );
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Var *accuVec = getInTexCoord( "accuVec", "vec3", componentList );
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Var *bumpNorm = (Var *)LangElement::find( "bumpSample" );
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if( bumpNorm == NULL ) {
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bumpNorm = (Var *)LangElement::find( "bumpNormal" );
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@ -232,7 +231,6 @@ Var* AccuTexFeatGLSL::addOutAccuVec(Vector<ShaderComponent*> &componentList, Mul
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outAccuVec->setName( "accuVec" );
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outAccuVec->setStructName( "OUT" );
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outAccuVec->setType( "float3" );
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outAccuVec->mapsToSampler = false;
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getAccuVec( meta, outAccuVec );
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}
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