Removes Direct3D9 functionality.

This commit is contained in:
Areloch 2017-05-28 16:51:31 -05:00
parent 5ac6f6beb3
commit edd1e0a270
86 changed files with 382 additions and 10445 deletions

View file

@ -234,8 +234,6 @@ GFXShader* ShaderData::_createShader( const Vector<GFXShaderMacro> &macros )
// Initialize the right shader type.
switch( GFX->getAdapterType() )
{
case Direct3D9_360:
case Direct3D9:
case Direct3D11:
{
success = shader->init( mDXVertexShaderName,