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Removes Direct3D9 functionality.
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86 changed files with 382 additions and 10445 deletions
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@ -234,8 +234,6 @@ GFXShader* ShaderData::_createShader( const Vector<GFXShaderMacro> ¯os )
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// Initialize the right shader type.
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switch( GFX->getAdapterType() )
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{
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case Direct3D9_360:
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case Direct3D9:
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case Direct3D11:
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{
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success = shader->init( mDXVertexShaderName,
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