Mounted image weapon light fix

Fix for mounted image lights beyond the first weapon light.  Before this
fix all mounted images that have lights would not function if mounted to
a slot after a mounted image that uses a weapon light.
This commit is contained in:
DavidWyand-GG 2013-10-05 02:23:58 -04:00
parent 2bb0b3bc58
commit edaecf0a5b

View file

@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
{ {
S32 elapsed = Sim::getCurrentTime() - image.lightStart; S32 elapsed = Sim::getCurrentTime() - image.lightStart;
if ( elapsed > imageData->lightDuration ) if ( elapsed > imageData->lightDuration )
return; continue;
intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness; intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
break; break;
} }