mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 00:23:46 +00:00
Merge pull request #615 from JeffProgrammer/gl_meminfo
OpenGL Memory Info Extensions
This commit is contained in:
commit
ed80136322
5 changed files with 88 additions and 16 deletions
|
|
@ -51,6 +51,12 @@
|
|||
#include "shaderGen/shaderGen.h"
|
||||
#include "gfxGLUtils.h"
|
||||
|
||||
#if defined(TORQUE_OS_WIN)
|
||||
#include "gfx/gl/tGL/tWGL.h"
|
||||
#elif defined(TORQUE_OS_LINUX)
|
||||
#include "gfx/gl/tGL/tXGL.h"
|
||||
#endif
|
||||
|
||||
GFXAdapter::CreateDeviceInstanceDelegate GFXGLDevice::mCreateDeviceInstance(GFXGLDevice::createInstance);
|
||||
|
||||
GFXDevice *GFXGLDevice::createInstance( U32 adapterIndex )
|
||||
|
|
@ -1073,8 +1079,36 @@ U32 GFXGLDevice::getTotalVideoMemory_GL_EXT()
|
|||
return mem / 1024;
|
||||
}
|
||||
|
||||
// TODO OPENGL, add supprt for INTEL cards.
|
||||
|
||||
|
||||
#if defined(TORQUE_OS_WIN)
|
||||
else if( (gglHasWExtension(AMD_gpu_association)) )
|
||||
{
|
||||
// Just assume 1 AMD gpu. Who uses crossfire anyways now? And, crossfire doesn't double
|
||||
// vram anyways, so does it really matter?
|
||||
UINT id;
|
||||
if (wglGetGPUIDsAMD(1, &id) != 0)
|
||||
{
|
||||
S32 memorySize;
|
||||
if (wglGetGPUInfoAMD(id, WGL_GPU_RAM_AMD, GL_INT, 1, &memorySize) != -1)
|
||||
{
|
||||
// memory size is returned in MB
|
||||
return memorySize;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(TORQUE_OS_LINUX)
|
||||
else if ( (gglHasXExtension(NULL, NULL, MESA_query_renderer)) )
|
||||
{
|
||||
// memory size is in mb
|
||||
U32 memorySize;
|
||||
glXQueryCurrentRendererIntegerMESA(GLX_RENDERER_VIDEO_MEMORY_MESA, &memorySize);
|
||||
return memorySize;
|
||||
}
|
||||
#endif
|
||||
|
||||
// No other way, sad. Probably windows Intel.
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -25,8 +25,10 @@
|
|||
#include "core/strings/stringFunctions.h"
|
||||
#include "console/console.h"
|
||||
|
||||
#ifdef TORQUE_OS_WIN
|
||||
#include "tWGL.h"
|
||||
#if defined(TORQUE_OS_WIN)
|
||||
#include "tWGL.h"
|
||||
#elif defined(TORQUE_OS_LINUX)
|
||||
#include "tXGL.h"
|
||||
#endif
|
||||
|
||||
namespace GL
|
||||
|
|
@ -41,7 +43,18 @@ namespace GL
|
|||
|
||||
void gglPerformExtensionBinds(void *context)
|
||||
{
|
||||
|
||||
#if defined(TORQUE_OS_WIN)
|
||||
if (!gladLoadWGL((HDC)context))
|
||||
{
|
||||
AssertFatal(false, "Unable to load WGL in GLAD. Make sure your OpenGL drivers are up to date!");
|
||||
}
|
||||
#elif defined(TORQUE_OS_LINUX)
|
||||
|
||||
if (!gladLoadGLX(NULL, 0))
|
||||
{
|
||||
AssertFatal(false, "Unable to load GLX in GLAD. Make sure your OpenGL drivers are up to date!");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue