mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
Merge branch 'Preview4_0' of https://github.com/Areloch/Torque3D into Preview4_0
This commit is contained in:
commit
ed79c7d6bf
60 changed files with 970 additions and 2085 deletions
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|
@ -47,14 +47,14 @@
|
||||||
|
|
||||||
IMPLEMENT_CONOBJECT(GUIAsset);
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IMPLEMENT_CONOBJECT(GUIAsset);
|
||||||
|
|
||||||
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, GUIAsset, ASSET_ID_FIELD_PREFIX)
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ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
ConsoleGetType(TypeGUIAssetPtr)
|
ConsoleGetType(TypeGUIAssetPtr)
|
||||||
{
|
{
|
||||||
// Fetch asset Id.
|
// Fetch asset Id.
|
||||||
return (*((AssetPtr<GUIAsset>*)dptr)).getAssetId();
|
return *((StringTableEntry*)dptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
@ -67,19 +67,11 @@ ConsoleSetType(TypeGUIAssetPtr)
|
||||||
// Yes, so fetch field value.
|
// Yes, so fetch field value.
|
||||||
const char* pFieldValue = argv[0];
|
const char* pFieldValue = argv[0];
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||||||
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||||||
// Fetch asset pointer.
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// Fetch asset Id.
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||||||
AssetPtr<GUIAsset>* pAssetPtr = dynamic_cast<AssetPtr<GUIAsset>*>((AssetPtrBase*)(dptr));
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StringTableEntry* assetId = (StringTableEntry*)(dptr);
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||||||
|
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||||||
// Is the asset pointer the correct type?
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// Update asset value.
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||||||
if (pAssetPtr == NULL)
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*assetId = StringTable->insert(pFieldValue);
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||||||
{
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||||||
// No, so fail.
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||||||
//Con::warnf("(TypeGUIAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
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|
||||||
return;
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|
||||||
}
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||||||
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||||||
// Set asset.
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|
||||||
pAssetPtr->setAssetId(pFieldValue);
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||||||
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||||||
return;
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return;
|
||||||
}
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}
|
||||||
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|
|
||||||
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|
@ -225,8 +225,6 @@ const char* GameObjectAsset::create()
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||||||
//Entity* e = dynamic_cast<Entity*>(pSimObject);
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//Entity* e = dynamic_cast<Entity*>(pSimObject);
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||||||
//e->_setGameObject(getAssetId());
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//e->_setGameObject(getAssetId());
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||||||
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||||||
StringTableEntry assetId = getAssetId();
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||||||
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||||||
pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
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pSimObject->setDataField(StringTable->insert("GameObject"), nullptr, getAssetId());
|
||||||
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|
||||||
return pSimObject->getIdString();
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return pSimObject->getIdString();
|
||||||
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|
|
||||||
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|
@ -47,14 +47,14 @@
|
||||||
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|
||||||
IMPLEMENT_CONOBJECT(ImageAsset);
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IMPLEMENT_CONOBJECT(ImageAsset);
|
||||||
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|
||||||
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, ImageAsset, ASSET_ID_FIELD_PREFIX)
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
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||||||
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|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
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|
||||||
ConsoleGetType(TypeImageAssetPtr)
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ConsoleGetType(TypeImageAssetPtr)
|
||||||
{
|
{
|
||||||
// Fetch asset Id.
|
// Fetch asset Id.
|
||||||
return (*((AssetPtr<ImageAsset>*)dptr)).getAssetId();
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return *((StringTableEntry*)dptr);
|
||||||
}
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}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
@ -67,19 +67,11 @@ ConsoleSetType(TypeImageAssetPtr)
|
||||||
// Yes, so fetch field value.
|
// Yes, so fetch field value.
|
||||||
const char* pFieldValue = argv[0];
|
const char* pFieldValue = argv[0];
|
||||||
|
|
||||||
// Fetch asset pointer.
|
// Fetch asset Id.
|
||||||
AssetPtr<ImageAsset>* pAssetPtr = dynamic_cast<AssetPtr<ImageAsset>*>((AssetPtrBase*)(dptr));
|
StringTableEntry* assetId = (StringTableEntry*)(dptr);
|
||||||
|
|
||||||
// Is the asset pointer the correct type?
|
// Update asset value.
|
||||||
if (pAssetPtr == NULL)
|
*assetId = StringTable->insert(pFieldValue);
|
||||||
{
|
|
||||||
// No, so fail.
|
|
||||||
//Con::warnf("(TypeImageAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set asset.
|
|
||||||
pAssetPtr->setAssetId(pFieldValue);
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,14 +47,14 @@
|
||||||
|
|
||||||
IMPLEMENT_CONOBJECT(LevelAsset);
|
IMPLEMENT_CONOBJECT(LevelAsset);
|
||||||
|
|
||||||
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, LevelAsset, ASSET_ID_FIELD_PREFIX)
|
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
ConsoleGetType(TypeLevelAssetPtr)
|
ConsoleGetType(TypeLevelAssetPtr)
|
||||||
{
|
{
|
||||||
// Fetch asset Id.
|
// Fetch asset Id.
|
||||||
return (*((AssetPtr<LevelAsset>*)dptr)).getAssetId();
|
return *((StringTableEntry*)dptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
@ -67,19 +67,11 @@ ConsoleSetType(TypeLevelAssetPtr)
|
||||||
// Yes, so fetch field value.
|
// Yes, so fetch field value.
|
||||||
const char* pFieldValue = argv[0];
|
const char* pFieldValue = argv[0];
|
||||||
|
|
||||||
// Fetch asset pointer.
|
// Fetch asset Id.
|
||||||
AssetPtr<LevelAsset>* pAssetPtr = dynamic_cast<AssetPtr<LevelAsset>*>((AssetPtrBase*)(dptr));
|
StringTableEntry* assetId = (StringTableEntry*)(dptr);
|
||||||
|
|
||||||
// Is the asset pointer the correct type?
|
// Update asset value.
|
||||||
if (pAssetPtr == NULL)
|
*assetId = StringTable->insert(pFieldValue);
|
||||||
{
|
|
||||||
// No, so fail.
|
|
||||||
//Con::warnf("(TypeLevelAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set asset.
|
|
||||||
pAssetPtr->setAssetId(pFieldValue);
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
@ -121,6 +113,9 @@ void LevelAsset::initPersistFields()
|
||||||
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
|
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
|
||||||
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
|
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
|
||||||
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
|
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
|
||||||
|
|
||||||
|
addField("isSubScene", TypeString, Offset(mIsSubLevel, LevelAsset), "Is this a sublevel to another Scene");
|
||||||
|
addField("gameModeName", TypeString, Offset(mGamemodeName, LevelAsset), "Name of the Game Mode to be used with this level");
|
||||||
}
|
}
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
|
|
@ -51,6 +51,8 @@ class LevelAsset : public AssetBase
|
||||||
bool mIsSubLevel;
|
bool mIsSubLevel;
|
||||||
StringTableEntry mMainLevelAsset;
|
StringTableEntry mMainLevelAsset;
|
||||||
|
|
||||||
|
StringTableEntry mGamemodeName;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
LevelAsset();
|
LevelAsset();
|
||||||
virtual ~LevelAsset();
|
virtual ~LevelAsset();
|
||||||
|
|
|
||||||
|
|
@ -122,24 +122,12 @@ void BoxEnvironmentProbe::onRemove()
|
||||||
Parent::onRemove();
|
Parent::onRemove();
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoxEnvironmentProbe::setTransform(const MatrixF & mat)
|
|
||||||
{
|
|
||||||
// Let SceneObject handle all of the matrix manipulation
|
|
||||||
Parent::setTransform(mat);
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
|
|
||||||
// Dirty our network mask so that the new transform gets
|
|
||||||
// transmitted to the client object
|
|
||||||
setMaskBits(TransformMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
U32 BoxEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
U32 BoxEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||||
{
|
{
|
||||||
// Allow the Parent to get a crack at writing its info
|
// Allow the Parent to get a crack at writing its info
|
||||||
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
U32 retMask = Parent::packUpdate(conn, mask, stream);
|
||||||
|
|
||||||
if (stream->writeFlag(mask & UpdateMask))
|
if (stream->writeFlag(mask & StaticDataMask))
|
||||||
{
|
{
|
||||||
stream->write(mAtten);
|
stream->write(mAtten);
|
||||||
}
|
}
|
||||||
|
|
@ -152,7 +140,7 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
// Let the Parent read any info it sent
|
// Let the Parent read any info it sent
|
||||||
Parent::unpackUpdate(conn, stream);
|
Parent::unpackUpdate(conn, stream);
|
||||||
|
|
||||||
if (stream->readFlag()) // UpdateMask
|
if (stream->readFlag()) // StaticDataMask
|
||||||
{
|
{
|
||||||
stream->read(&mAtten);
|
stream->read(&mAtten);
|
||||||
}
|
}
|
||||||
|
|
@ -164,14 +152,8 @@ void BoxEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
|
|
||||||
void BoxEnvironmentProbe::updateProbeParams()
|
void BoxEnvironmentProbe::updateProbeParams()
|
||||||
{
|
{
|
||||||
Parent::updateProbeParams();
|
mProbeShapeType = ProbeRenderInst::Box;
|
||||||
|
|
||||||
mProbeInfo->mProbeShapeType = ProbeRenderInst::Box;
|
|
||||||
mProbeInfo->mAtten = mAtten;
|
mProbeInfo->mAtten = mAtten;
|
||||||
|
|
||||||
PROBEMGR->updateProbes();
|
|
||||||
|
|
||||||
updateCubemaps();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void BoxEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
void BoxEnvironmentProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
|
||||||
|
|
|
||||||
|
|
@ -87,9 +87,6 @@ public:
|
||||||
bool onAdd();
|
bool onAdd();
|
||||||
void onRemove();
|
void onRemove();
|
||||||
|
|
||||||
// Override this so that we can dirty the network flag when it is called
|
|
||||||
void setTransform(const MatrixF &mat);
|
|
||||||
|
|
||||||
// This function handles sending the relevant data from the server
|
// This function handles sending the relevant data from the server
|
||||||
// object to the client object
|
// object to the client object
|
||||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||||
|
|
|
||||||
|
|
@ -104,6 +104,7 @@ ReflectionProbe::ReflectionProbe()
|
||||||
mEnabled = true;
|
mEnabled = true;
|
||||||
mBake = false;
|
mBake = false;
|
||||||
mDirty = false;
|
mDirty = false;
|
||||||
|
mCubemapDirty = false;
|
||||||
|
|
||||||
mRadius = 10;
|
mRadius = 10;
|
||||||
mObjScale = Point3F::One * 10;
|
mObjScale = Point3F::One * 10;
|
||||||
|
|
@ -134,8 +135,6 @@ ReflectionProbe::ReflectionProbe()
|
||||||
mProbeRefOffset = Point3F::Zero;
|
mProbeRefOffset = Point3F::Zero;
|
||||||
mEditPosOffset = false;
|
mEditPosOffset = false;
|
||||||
|
|
||||||
mProbeInfoIdx = -1;
|
|
||||||
|
|
||||||
mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
|
mCaptureMask = REFLECTION_PROBE_CAPTURE_TYPEMASK;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -292,7 +291,9 @@ bool ReflectionProbe::onAdd()
|
||||||
// Refresh this object's material (if any)
|
// Refresh this object's material (if any)
|
||||||
if (isClientObject())
|
if (isClientObject())
|
||||||
{
|
{
|
||||||
createGeometry();
|
if (!createClientResources())
|
||||||
|
return false;
|
||||||
|
|
||||||
updateProbeParams();
|
updateProbeParams();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -305,8 +306,9 @@ void ReflectionProbe::onRemove()
|
||||||
{
|
{
|
||||||
if (isClientObject())
|
if (isClientObject())
|
||||||
{
|
{
|
||||||
PROBEMGR->unregisterProbe(mProbeInfoIdx);
|
PROBEMGR->unregisterProbe(mProbeInfo->mProbeIdx);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remove this object from the scene
|
// Remove this object from the scene
|
||||||
removeFromScene();
|
removeFromScene();
|
||||||
|
|
||||||
|
|
@ -318,16 +320,19 @@ void ReflectionProbe::handleDeleteAction()
|
||||||
//we're deleting it?
|
//we're deleting it?
|
||||||
//Then we need to clear out the processed cubemaps(if we have them)
|
//Then we need to clear out the processed cubemaps(if we have them)
|
||||||
|
|
||||||
String prefilPath = getPrefilterMapPath();
|
if (mReflectionModeType != StaticCubemap)
|
||||||
if (Platform::isFile(prefilPath))
|
|
||||||
{
|
{
|
||||||
Platform::fileDelete(prefilPath);
|
String prefilPath = getPrefilterMapPath();
|
||||||
}
|
if (Platform::isFile(prefilPath))
|
||||||
|
{
|
||||||
|
Platform::fileDelete(prefilPath);
|
||||||
|
}
|
||||||
|
|
||||||
String irrPath = getIrradianceMapPath();
|
String irrPath = getIrradianceMapPath();
|
||||||
if (Platform::isFile(irrPath))
|
if (Platform::isFile(irrPath))
|
||||||
{
|
{
|
||||||
Platform::fileDelete(irrPath);
|
Platform::fileDelete(irrPath);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Parent::handleDeleteAction();
|
Parent::handleDeleteAction();
|
||||||
|
|
@ -406,19 +411,13 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
|
||||||
mathWrite(*stream, mProbeRefScale);
|
mathWrite(*stream, mProbeRefScale);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stream->writeFlag(mask & ShapeTypeMask))
|
if (stream->writeFlag(mask & StaticDataMask))
|
||||||
{
|
{
|
||||||
stream->write((U32)mProbeShapeType);
|
stream->write((U32)mProbeShapeType);
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->writeFlag(mask & UpdateMask))
|
|
||||||
{
|
|
||||||
stream->write(mRadius);
|
stream->write(mRadius);
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->writeFlag(mask & BakeInfoMask))
|
|
||||||
{
|
|
||||||
stream->write(mProbeUniqueID);
|
stream->write(mProbeUniqueID);
|
||||||
|
stream->write((U32)mReflectionModeType);
|
||||||
|
stream->write(mCubemapName);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stream->writeFlag(mask & EnabledMask))
|
if (stream->writeFlag(mask & EnabledMask))
|
||||||
|
|
@ -426,16 +425,6 @@ U32 ReflectionProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream
|
||||||
stream->writeFlag(mEnabled);
|
stream->writeFlag(mEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stream->writeFlag(mask & ModeMask))
|
|
||||||
{
|
|
||||||
stream->write((U32)mReflectionModeType);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->writeFlag(mask & CubemapMask))
|
|
||||||
{
|
|
||||||
stream->write(mCubemapName);
|
|
||||||
}
|
|
||||||
|
|
||||||
return retMask;
|
return retMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -460,28 +449,28 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
mDirty = true;
|
mDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stream->readFlag()) // ShapeTypeMask
|
if (stream->readFlag()) // StaticDataMask
|
||||||
{
|
{
|
||||||
U32 shapeType = ProbeRenderInst::Sphere;
|
U32 shapeType = ProbeRenderInst::Sphere;
|
||||||
stream->read(&shapeType);
|
stream->read(&shapeType);
|
||||||
|
|
||||||
mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
|
mProbeShapeType = (ProbeRenderInst::ProbeShapeType)shapeType;
|
||||||
createGeometry();
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->readFlag()) // UpdateMask
|
|
||||||
{
|
|
||||||
stream->read(&mRadius);
|
stream->read(&mRadius);
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->readFlag()) // BakeInfoMask
|
|
||||||
{
|
|
||||||
stream->read(&mProbeUniqueID);
|
stream->read(&mProbeUniqueID);
|
||||||
|
|
||||||
|
U32 oldReflectModeType = mReflectionModeType;
|
||||||
|
U32 reflectModeType = BakedCubemap;
|
||||||
|
stream->read(&reflectModeType);
|
||||||
|
mReflectionModeType = (ReflectionModeType)reflectModeType;
|
||||||
|
|
||||||
|
String oldCubemapName = mCubemapName;
|
||||||
|
stream->read(&mCubemapName);
|
||||||
|
|
||||||
|
if(oldReflectModeType != mReflectionModeType || oldCubemapName != mCubemapName)
|
||||||
|
mCubemapDirty = true;
|
||||||
|
|
||||||
mDirty = true;
|
mDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -492,28 +481,6 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
mDirty = true;
|
mDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stream->readFlag()) // ModeMask
|
|
||||||
{
|
|
||||||
U32 reflectModeType = BakedCubemap;
|
|
||||||
stream->read(&reflectModeType);
|
|
||||||
mReflectionModeType = (ReflectionModeType)reflectModeType;
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (stream->readFlag()) // CubemapMask
|
|
||||||
{
|
|
||||||
String newCubemapName;
|
|
||||||
stream->read(&mCubemapName);
|
|
||||||
|
|
||||||
//if (newCubemapName != mCubemapName)
|
|
||||||
{
|
|
||||||
processStaticCubemap();
|
|
||||||
}
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mDirty)
|
if (mDirty)
|
||||||
{
|
{
|
||||||
updateProbeParams();
|
updateProbeParams();
|
||||||
|
|
@ -525,101 +492,80 @@ void ReflectionProbe::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void ReflectionProbe::updateProbeParams()
|
void ReflectionProbe::updateProbeParams()
|
||||||
{
|
{
|
||||||
if (mProbeInfo == nullptr)
|
if (!mProbeInfo)
|
||||||
{
|
return;
|
||||||
mProbeInfo = new ProbeRenderInst();
|
|
||||||
mProbeInfoIdx = ProbeRenderInst::all.size() - 1;
|
|
||||||
mProbeInfo->mIsEnabled = false;
|
|
||||||
|
|
||||||
PROBEMGR->registerProbe(mProbeInfoIdx);
|
|
||||||
}
|
|
||||||
|
|
||||||
mProbeInfo->mProbeShapeType = mProbeShapeType;
|
mProbeInfo->mProbeShapeType = mProbeShapeType;
|
||||||
|
|
||||||
MatrixF transform = getTransform();
|
|
||||||
mProbeInfo->mPosition = getPosition();
|
|
||||||
|
|
||||||
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
if (mProbeShapeType == ProbeRenderInst::Sphere)
|
||||||
mObjScale.set(mRadius, mRadius, mRadius);
|
mObjScale.set(mRadius, mRadius, mRadius);
|
||||||
|
|
||||||
transform.scale(getScale());
|
Box3F bounds;
|
||||||
mProbeInfo->mTransform = transform.inverse();
|
|
||||||
|
if (mProbeShapeType == ProbeRenderInst::Skylight)
|
||||||
|
{
|
||||||
|
mProbeInfo->mPosition = Point3F::Zero;
|
||||||
|
mProbeInfo->mTransform = MatrixF::Identity;
|
||||||
|
|
||||||
|
mProbeInfo->mIsSkylight = true;
|
||||||
|
|
||||||
|
F32 visDist = gClientSceneGraph->getVisibleDistance();
|
||||||
|
Box3F skylightBounds = Box3F(visDist * 2);
|
||||||
|
|
||||||
|
skylightBounds.setCenter(Point3F::Zero);
|
||||||
|
|
||||||
|
bounds = skylightBounds;
|
||||||
|
|
||||||
|
setGlobalBounds();
|
||||||
|
|
||||||
|
mProbeInfo->mScore = -1.0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MatrixF transform = getTransform();
|
||||||
|
mProbeInfo->mPosition = getPosition();
|
||||||
|
|
||||||
|
transform.scale(getScale());
|
||||||
|
mProbeInfo->mTransform = transform.inverse();
|
||||||
|
|
||||||
|
mProbeInfo->mIsSkylight = false;
|
||||||
|
|
||||||
|
bounds = mWorldBox;
|
||||||
|
|
||||||
|
mProbeInfo->mScore = mMaxDrawDistance;
|
||||||
|
}
|
||||||
|
|
||||||
// Skip our transform... it just dirties mask bits.
|
// Skip our transform... it just dirties mask bits.
|
||||||
Parent::setTransform(mObjToWorld);
|
Parent::setTransform(mObjToWorld);
|
||||||
|
|
||||||
resetWorldBox();
|
resetWorldBox();
|
||||||
|
|
||||||
mProbeInfo->mBounds = mWorldBox;
|
mProbeInfo->mBounds = bounds;
|
||||||
mProbeInfo->mExtents = getScale();
|
mProbeInfo->mExtents = getScale();
|
||||||
mProbeInfo->mRadius = mRadius;
|
mProbeInfo->mRadius = mRadius;
|
||||||
|
|
||||||
mProbeInfo->mIsSkylight = false;
|
|
||||||
|
|
||||||
mProbeInfo->mProbeRefOffset = mProbeRefOffset;
|
mProbeInfo->mProbeRefOffset = mProbeRefOffset;
|
||||||
mProbeInfo->mProbeRefScale = mProbeRefScale;
|
mProbeInfo->mProbeRefScale = mProbeRefScale;
|
||||||
|
|
||||||
mProbeInfo->mDirty = true;
|
mProbeInfo->mDirty = true;
|
||||||
mProbeInfo->mScore = mMaxDrawDistance;
|
|
||||||
|
if (mCubemapDirty)
|
||||||
|
{
|
||||||
|
if (mReflectionModeType == StaticCubemap)
|
||||||
|
processStaticCubemap();
|
||||||
|
else
|
||||||
|
processDynamicCubemap();
|
||||||
|
}
|
||||||
|
|
||||||
|
PROBEMGR->updateProbes();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ReflectionProbe::processStaticCubemap()
|
void ReflectionProbe::processDynamicCubemap()
|
||||||
{
|
{
|
||||||
if (mReflectionModeType != StaticCubemap)
|
if (!mProbeInfo)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
createClientResources();
|
mEnabled = false;
|
||||||
|
|
||||||
Sim::findObject(mCubemapName, mStaticCubemap);
|
|
||||||
|
|
||||||
if (!mStaticCubemap)
|
|
||||||
{
|
|
||||||
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mStaticCubemap->mCubemap == nullptr)
|
|
||||||
{
|
|
||||||
mStaticCubemap->createMap();
|
|
||||||
mStaticCubemap->updateFaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
String prefilPath = getPrefilterMapPath();
|
|
||||||
String irrPath = getIrradianceMapPath();
|
|
||||||
|
|
||||||
if (mUseHDRCaptures)
|
|
||||||
{
|
|
||||||
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
|
||||||
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
|
||||||
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
|
||||||
}
|
|
||||||
|
|
||||||
//if (!Platform::isFile(irrPath) || !Platform::isFile(prefilPath))
|
|
||||||
{
|
|
||||||
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
|
||||||
|
|
||||||
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
|
||||||
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
|
||||||
|
|
||||||
IBLUtilities::SaveCubeMap(getIrradianceMapPath(), mIrridianceMap->mCubemap);
|
|
||||||
IBLUtilities::SaveCubeMap(getPrefilterMapPath(), mPrefilterMap->mCubemap);
|
|
||||||
}
|
|
||||||
|
|
||||||
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
|
|
||||||
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
|
||||||
|
|
||||||
//Update the probe manager with our new texture!
|
|
||||||
if(!mProbeInfo->mIsSkylight)
|
|
||||||
PROBEMGR->updateProbeTexture(mProbeInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
void ReflectionProbe::updateCubemaps()
|
|
||||||
{
|
|
||||||
createClientResources();
|
|
||||||
|
|
||||||
if (mReflectionModeType != DynamicCubemap)
|
if (mReflectionModeType != DynamicCubemap)
|
||||||
{
|
{
|
||||||
|
|
@ -627,22 +573,36 @@ void ReflectionProbe::updateCubemaps()
|
||||||
|
|
||||||
if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
|
if ((mReflectionModeType == BakedCubemap) && !mProbeUniqueID.isEmpty())
|
||||||
{
|
{
|
||||||
if (mPrefilterMap != nullptr && mPrefilterMap->mCubemap.isValid())
|
String irrPath = getIrradianceMapPath();
|
||||||
|
if (Platform::isFile(irrPath))
|
||||||
{
|
{
|
||||||
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
|
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
||||||
|
//mIrridianceMap->updateFaces();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
|
||||||
{
|
{
|
||||||
mEnabled = false;
|
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
if (mIrridianceMap != nullptr && mIrridianceMap->mCubemap.isValid())
|
|
||||||
|
String prefilPath = getPrefilterMapPath();
|
||||||
|
if (Platform::isFile(prefilPath))
|
||||||
{
|
{
|
||||||
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
||||||
|
//mPrefilterMap->updateFaces();
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
|
||||||
{
|
{
|
||||||
mEnabled = false;
|
Con::errorf("ReflectionProbe::processDynamicCubemap() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
|
||||||
|
//mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
||||||
|
|
||||||
|
mEnabled = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -659,18 +619,120 @@ void ReflectionProbe::updateCubemaps()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Make us ready to render
|
|
||||||
if (mEnabled)
|
if (mEnabled)
|
||||||
mProbeInfo->mIsEnabled = true;
|
mProbeInfo->mIsEnabled = true;
|
||||||
else
|
else
|
||||||
mProbeInfo->mIsEnabled = false;
|
mProbeInfo->mIsEnabled = false;
|
||||||
|
|
||||||
|
//Update the probe manager with our new texture!
|
||||||
|
//if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
|
||||||
|
// PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReflectionProbe::processStaticCubemap()
|
||||||
|
{
|
||||||
|
if (!mProbeInfo)
|
||||||
|
return;
|
||||||
|
|
||||||
|
mEnabled = false;
|
||||||
|
|
||||||
|
String path = Con::getVariable("$pref::ReflectionProbes::CurrentLevelPath", "levels/");
|
||||||
|
|
||||||
|
char irradFileName[256];
|
||||||
|
dSprintf(irradFileName, 256, "%s_Irradiance.dds", path.c_str(), mCubemapName.c_str());
|
||||||
|
|
||||||
|
if (Platform::isFile(irradFileName))
|
||||||
|
{
|
||||||
|
mIrridianceMap->setCubemapFile(FileName(irradFileName));
|
||||||
|
mIrridianceMap->updateFaces();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mIrridianceMap == nullptr || mIrridianceMap->mCubemap.isNull())
|
||||||
|
{
|
||||||
|
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked irradiance map at %s", irradFileName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
char prefilterFileName[256];
|
||||||
|
dSprintf(prefilterFileName, 256, "%s%s_Prefilter.dds", path.c_str(), mCubemapName.c_str());
|
||||||
|
|
||||||
|
if (Platform::isFile(prefilterFileName))
|
||||||
|
{
|
||||||
|
mPrefilterMap->setCubemapFile(FileName(prefilterFileName));
|
||||||
|
mPrefilterMap->updateFaces();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mPrefilterMap == nullptr || mPrefilterMap->mCubemap.isNull())
|
||||||
|
{
|
||||||
|
Con::errorf("ReflectionProbe::processStaticCubemap() - Unable to load baked prefilter map at %s", prefilterFileName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Platform::isFile(prefilterFileName) || !Platform::isFile(irradFileName))
|
||||||
|
{
|
||||||
|
//If we are missing either of the files, just re-run the bake
|
||||||
|
Sim::findObject(mCubemapName, mStaticCubemap);
|
||||||
|
|
||||||
|
if (!mStaticCubemap)
|
||||||
|
{
|
||||||
|
Con::errorf("ReflectionProbe::updateMaterial() - unable to find static cubemap file!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mStaticCubemap->mCubemap == nullptr)
|
||||||
|
{
|
||||||
|
mStaticCubemap->createMap();
|
||||||
|
mStaticCubemap->updateFaces();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mUseHDRCaptures)
|
||||||
|
{
|
||||||
|
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
||||||
|
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR16G16B16A16F);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mIrridianceMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
||||||
|
mPrefilterMap->mCubemap->initDynamic(mPrefilterSize, GFXFormatR8G8B8A8);
|
||||||
|
}
|
||||||
|
|
||||||
|
GFXTextureTargetRef renderTarget = GFX->allocRenderToTextureTarget(false);
|
||||||
|
|
||||||
|
IBLUtilities::GenerateIrradianceMap(renderTarget, mStaticCubemap->mCubemap, mIrridianceMap->mCubemap);
|
||||||
|
IBLUtilities::GeneratePrefilterMap(renderTarget, mStaticCubemap->mCubemap, mPrefilterMipLevels, mPrefilterMap->mCubemap);
|
||||||
|
|
||||||
|
IBLUtilities::SaveCubeMap(irradFileName, mIrridianceMap->mCubemap);
|
||||||
|
IBLUtilities::SaveCubeMap(prefilterFileName, mPrefilterMap->mCubemap);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((mIrridianceMap != nullptr || !mIrridianceMap->mCubemap.isNull()) && (mPrefilterMap != nullptr || !mPrefilterMap->mCubemap.isNull()))
|
||||||
|
{
|
||||||
|
mProbeInfo->mPrefilterCubemap = mPrefilterMap->mCubemap;
|
||||||
|
mProbeInfo->mIrradianceCubemap = mIrridianceMap->mCubemap;
|
||||||
|
mEnabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mEnabled)
|
||||||
|
mProbeInfo->mIsEnabled = true;
|
||||||
|
else
|
||||||
|
mProbeInfo->mIsEnabled = false;
|
||||||
|
|
||||||
|
//Update the probe manager with our new texture!
|
||||||
if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
|
if (!mProbeInfo->mIsSkylight && mProbeInfo->mPrefilterCubemap->isInitialized() && mProbeInfo->mIrradianceCubemap->isInitialized())
|
||||||
PROBEMGR->updateProbeTexture(mProbeInfo);
|
PROBEMGR->updateProbeTexture(mProbeInfo->mProbeIdx);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ReflectionProbe::createClientResources()
|
bool ReflectionProbe::createClientResources()
|
||||||
{
|
{
|
||||||
|
if (mProbeInfo == nullptr)
|
||||||
|
{
|
||||||
|
mProbeInfo = PROBEMGR->registerProbe(mProbeShapeType == ProbeRenderInst::Skylight);
|
||||||
|
if (!mProbeInfo)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
mProbeInfo->mIsEnabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
//irridiance resources
|
//irridiance resources
|
||||||
if (!mIrridianceMap)
|
if (!mIrridianceMap)
|
||||||
{
|
{
|
||||||
|
|
@ -680,16 +742,6 @@ bool ReflectionProbe::createClientResources()
|
||||||
mIrridianceMap->createMap();
|
mIrridianceMap->createMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
String irrPath = getIrradianceMapPath();
|
|
||||||
if (Platform::isFile(irrPath))
|
|
||||||
{
|
|
||||||
mIrridianceMap->setCubemapFile(FileName(irrPath));
|
|
||||||
mIrridianceMap->updateFaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mIrridianceMap->mCubemap.isNull())
|
|
||||||
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked irradiance map at %s", getIrradianceMapPath().c_str());
|
|
||||||
|
|
||||||
//
|
//
|
||||||
if (!mPrefilterMap)
|
if (!mPrefilterMap)
|
||||||
{
|
{
|
||||||
|
|
@ -699,17 +751,8 @@ bool ReflectionProbe::createClientResources()
|
||||||
mPrefilterMap->createMap();
|
mPrefilterMap->createMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
String prefilPath = getPrefilterMapPath();
|
|
||||||
if (Platform::isFile(prefilPath))
|
|
||||||
{
|
|
||||||
mPrefilterMap->setCubemapFile(FileName(prefilPath));
|
|
||||||
mPrefilterMap->updateFaces();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mPrefilterMap->mCubemap.isNull())
|
|
||||||
Con::errorf("ReflectionProbe::createClientResources() - Unable to load baked prefilter map at %s", getPrefilterMapPath().c_str());
|
|
||||||
|
|
||||||
mResourcesCreated = true;
|
mResourcesCreated = true;
|
||||||
|
mCubemapDirty = true;
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
@ -753,8 +796,9 @@ void ReflectionProbe::bake()
|
||||||
|
|
||||||
PROBEMGR->bakeProbe(this);
|
PROBEMGR->bakeProbe(this);
|
||||||
|
|
||||||
setMaskBits(CubemapMask);
|
setMaskBits(StaticDataMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//Rendering of editing/debug stuff
|
//Rendering of editing/debug stuff
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
@ -812,8 +856,11 @@ void ReflectionProbe::prepRenderImage(SceneRenderState *state)
|
||||||
//Register
|
//Register
|
||||||
//PROBEMGR->registerProbe(mProbeInfoIdx);
|
//PROBEMGR->registerProbe(mProbeInfoIdx);
|
||||||
|
|
||||||
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mEditorShapeInst && mPrefilterMap != nullptr)
|
if (ReflectionProbe::smRenderPreviewProbes && gEditingMission && mPrefilterMap != nullptr)
|
||||||
{
|
{
|
||||||
|
if(!mEditorShapeInst)
|
||||||
|
createGeometry();
|
||||||
|
|
||||||
GFXTransformSaver saver;
|
GFXTransformSaver saver;
|
||||||
|
|
||||||
// Calculate the distance of this object from the camera
|
// Calculate the distance of this object from the camera
|
||||||
|
|
|
||||||
|
|
@ -82,19 +82,15 @@ protected:
|
||||||
enum MaskBits
|
enum MaskBits
|
||||||
{
|
{
|
||||||
TransformMask = Parent::NextFreeMask << 0,
|
TransformMask = Parent::NextFreeMask << 0,
|
||||||
UpdateMask = Parent::NextFreeMask << 1,
|
StaticDataMask = Parent::NextFreeMask << 1,
|
||||||
EnabledMask = Parent::NextFreeMask << 2,
|
EnabledMask = Parent::NextFreeMask << 2,
|
||||||
CubemapMask = Parent::NextFreeMask << 3,
|
NextFreeMask = Parent::NextFreeMask << 3
|
||||||
ModeMask = Parent::NextFreeMask << 4,
|
|
||||||
RadiusMask = Parent::NextFreeMask << 5,
|
|
||||||
ShapeTypeMask = Parent::NextFreeMask << 6,
|
|
||||||
BakeInfoMask = Parent::NextFreeMask << 7,
|
|
||||||
NextFreeMask = Parent::NextFreeMask << 8
|
|
||||||
};
|
};
|
||||||
|
|
||||||
bool mBake;
|
bool mBake;
|
||||||
bool mEnabled;
|
bool mEnabled;
|
||||||
bool mDirty;
|
bool mDirty;
|
||||||
|
bool mCubemapDirty;
|
||||||
|
|
||||||
Resource<TSShape> mEditorShape;
|
Resource<TSShape> mEditorShape;
|
||||||
TSShapeInstance* mEditorShapeInst;
|
TSShapeInstance* mEditorShapeInst;
|
||||||
|
|
@ -105,7 +101,6 @@ protected:
|
||||||
ProbeRenderInst::ProbeShapeType mProbeShapeType;
|
ProbeRenderInst::ProbeShapeType mProbeShapeType;
|
||||||
|
|
||||||
ProbeRenderInst* mProbeInfo;
|
ProbeRenderInst* mProbeInfo;
|
||||||
U32 mProbeInfoIdx;
|
|
||||||
|
|
||||||
//Reflection Contribution stuff
|
//Reflection Contribution stuff
|
||||||
ReflectionModeType mReflectionModeType;
|
ReflectionModeType mReflectionModeType;
|
||||||
|
|
@ -221,13 +216,11 @@ public:
|
||||||
// Create the geometry for rendering
|
// Create the geometry for rendering
|
||||||
void createGeometry();
|
void createGeometry();
|
||||||
|
|
||||||
// Get the Material instance
|
|
||||||
void updateCubemaps();
|
|
||||||
|
|
||||||
virtual void updateProbeParams();
|
virtual void updateProbeParams();
|
||||||
|
|
||||||
bool createClientResources();
|
bool createClientResources();
|
||||||
|
|
||||||
|
void processDynamicCubemap();
|
||||||
void processStaticCubemap();
|
void processStaticCubemap();
|
||||||
|
|
||||||
// This is the function that allows this object to submit itself for rendering
|
// This is the function that allows this object to submit itself for rendering
|
||||||
|
|
@ -243,8 +236,6 @@ public:
|
||||||
String getPrefilterMapPath();
|
String getPrefilterMapPath();
|
||||||
String getIrradianceMapPath();
|
String getIrradianceMapPath();
|
||||||
void bake();
|
void bake();
|
||||||
|
|
||||||
const U32 getProbeInfoIndex() { return mProbeInfoIdx; }
|
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef ProbeRenderInst::ProbeShapeType ReflectProbeType;
|
typedef ProbeRenderInst::ProbeShapeType ReflectProbeType;
|
||||||
|
|
|
||||||
|
|
@ -123,18 +123,6 @@ void Skylight::onRemove()
|
||||||
Parent::onRemove();
|
Parent::onRemove();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Skylight::setTransform(const MatrixF & mat)
|
|
||||||
{
|
|
||||||
// Let SceneObject handle all of the matrix manipulation
|
|
||||||
Parent::setTransform(mat);
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
|
|
||||||
// Dirty our network mask so that the new transform gets
|
|
||||||
// transmitted to the client object
|
|
||||||
setMaskBits(TransformMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
U32 Skylight::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
U32 Skylight::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||||
{
|
{
|
||||||
// Allow the Parent to get a crack at writing its info
|
// Allow the Parent to get a crack at writing its info
|
||||||
|
|
@ -155,34 +143,8 @@ void Skylight::unpackUpdate(NetConnection *conn, BitStream *stream)
|
||||||
|
|
||||||
void Skylight::updateProbeParams()
|
void Skylight::updateProbeParams()
|
||||||
{
|
{
|
||||||
|
mProbeShapeType = ProbeRenderInst::Skylight;
|
||||||
Parent::updateProbeParams();
|
Parent::updateProbeParams();
|
||||||
|
|
||||||
mProbeInfo->mProbeShapeType = ProbeRenderInst::Skylight;
|
|
||||||
|
|
||||||
mProbeInfo->setPosition(getPosition());
|
|
||||||
|
|
||||||
// Skip our transform... it just dirties mask bits.
|
|
||||||
Parent::setTransform(mObjToWorld);
|
|
||||||
|
|
||||||
resetWorldBox();
|
|
||||||
|
|
||||||
F32 visDist = gClientSceneGraph->getVisibleDistance();
|
|
||||||
Box3F skylightBounds = Box3F(visDist * 2);
|
|
||||||
|
|
||||||
skylightBounds.setCenter(Point3F::Zero);
|
|
||||||
|
|
||||||
mProbeInfo->setPosition(Point3F::Zero);
|
|
||||||
|
|
||||||
mProbeInfo->mBounds = skylightBounds;
|
|
||||||
|
|
||||||
setGlobalBounds();
|
|
||||||
|
|
||||||
mProbeInfo->mIsSkylight = true;
|
|
||||||
mProbeInfo->mScore = -1.0f; //sky comes first
|
|
||||||
|
|
||||||
PROBEMGR->updateProbes();
|
|
||||||
|
|
||||||
updateCubemaps();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Skylight::prepRenderImage(SceneRenderState *state)
|
void Skylight::prepRenderImage(SceneRenderState *state)
|
||||||
|
|
|
||||||
|
|
@ -86,9 +86,6 @@ public:
|
||||||
bool onAdd();
|
bool onAdd();
|
||||||
void onRemove();
|
void onRemove();
|
||||||
|
|
||||||
// Override this so that we can dirty the network flag when it is called
|
|
||||||
void setTransform(const MatrixF &mat);
|
|
||||||
|
|
||||||
// This function handles sending the relevant data from the server
|
// This function handles sending the relevant data from the server
|
||||||
// object to the client object
|
// object to the client object
|
||||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||||
|
|
|
||||||
|
|
@ -119,18 +119,6 @@ void SphereEnvironmentProbe::onRemove()
|
||||||
Parent::onRemove();
|
Parent::onRemove();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SphereEnvironmentProbe::setTransform(const MatrixF & mat)
|
|
||||||
{
|
|
||||||
// Let SceneObject handle all of the matrix manipulation
|
|
||||||
Parent::setTransform(mat);
|
|
||||||
|
|
||||||
mDirty = true;
|
|
||||||
|
|
||||||
// Dirty our network mask so that the new transform gets
|
|
||||||
// transmitted to the client object
|
|
||||||
setMaskBits(TransformMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
U32 SphereEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
U32 SphereEnvironmentProbe::packUpdate(NetConnection *conn, U32 mask, BitStream *stream)
|
||||||
{
|
{
|
||||||
// Allow the Parent to get a crack at writing its info
|
// Allow the Parent to get a crack at writing its info
|
||||||
|
|
@ -151,13 +139,8 @@ void SphereEnvironmentProbe::unpackUpdate(NetConnection *conn, BitStream *stream
|
||||||
|
|
||||||
void SphereEnvironmentProbe::updateProbeParams()
|
void SphereEnvironmentProbe::updateProbeParams()
|
||||||
{
|
{
|
||||||
|
mProbeShapeType = ProbeRenderInst::Sphere;
|
||||||
Parent::updateProbeParams();
|
Parent::updateProbeParams();
|
||||||
|
|
||||||
mProbeInfo->mProbeShapeType = ProbeRenderInst::Sphere;
|
|
||||||
|
|
||||||
PROBEMGR->updateProbes();
|
|
||||||
|
|
||||||
updateCubemaps();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
|
void SphereEnvironmentProbe::prepRenderImage(SceneRenderState *state)
|
||||||
|
|
|
||||||
|
|
@ -82,9 +82,6 @@ public:
|
||||||
bool onAdd();
|
bool onAdd();
|
||||||
void onRemove();
|
void onRemove();
|
||||||
|
|
||||||
// Override this so that we can dirty the network flag when it is called
|
|
||||||
void setTransform(const MatrixF &mat);
|
|
||||||
|
|
||||||
// This function handles sending the relevant data from the server
|
// This function handles sending the relevant data from the server
|
||||||
// object to the client object
|
// object to the client object
|
||||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||||
|
|
|
||||||
|
|
@ -47,6 +47,7 @@ String GFXTextureManager::smUnavailableTexturePath(Con::getVariable("$Core::UnAv
|
||||||
String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
|
String GFXTextureManager::smWarningTexturePath(Con::getVariable("$Core::WarningTexturePath"));
|
||||||
String GFXTextureManager::smDefaultIrradianceCubemapPath(Con::getVariable("$Core::DefaultIrradianceCubemap"));
|
String GFXTextureManager::smDefaultIrradianceCubemapPath(Con::getVariable("$Core::DefaultIrradianceCubemap"));
|
||||||
String GFXTextureManager::smDefaultPrefilterCubemapPath(Con::getVariable("$Core::DefaultPrefilterCubemap"));
|
String GFXTextureManager::smDefaultPrefilterCubemapPath(Con::getVariable("$Core::DefaultPrefilterCubemap"));
|
||||||
|
String GFXTextureManager::smBRDFTexturePath(Con::getVariable("$Core::BRDFTexture"));
|
||||||
|
|
||||||
GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
|
GFXTextureManager::EventSignal GFXTextureManager::smEventSignal;
|
||||||
|
|
||||||
|
|
@ -80,6 +81,10 @@ void GFXTextureManager::init()
|
||||||
Con::addVariable("$Core::DefaultPrefilterCubemap", TypeRealString, &smDefaultPrefilterCubemapPath,
|
Con::addVariable("$Core::DefaultPrefilterCubemap", TypeRealString, &smDefaultPrefilterCubemapPath,
|
||||||
"The file path of the texture used as the default specular cubemap for PBR.\n"
|
"The file path of the texture used as the default specular cubemap for PBR.\n"
|
||||||
"@ingroup GFX\n");
|
"@ingroup GFX\n");
|
||||||
|
|
||||||
|
Con::addVariable("$Core::BRDFTexture", TypeRealString, &smBRDFTexturePath,
|
||||||
|
"The file path of the texture used as the default irradiance cubemap for PBR.\n"
|
||||||
|
"@ingroup GFX\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
GFXTextureManager::GFXTextureManager()
|
GFXTextureManager::GFXTextureManager()
|
||||||
|
|
|
||||||
|
|
@ -77,6 +77,8 @@ public:
|
||||||
static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
|
static const String& getDefaultIrradianceCubemapPath() { return smDefaultIrradianceCubemapPath; }
|
||||||
static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
|
static const String& getDefaultPrefilterCubemapPath() { return smDefaultPrefilterCubemapPath; }
|
||||||
|
|
||||||
|
static const String& getBRDFTexturePath() { return smBRDFTexturePath; }
|
||||||
|
|
||||||
/// Update width and height based on available resources.
|
/// Update width and height based on available resources.
|
||||||
///
|
///
|
||||||
/// We provide a simple interface for managing texture memory usage. Specifically,
|
/// We provide a simple interface for managing texture memory usage. Specifically,
|
||||||
|
|
@ -215,6 +217,7 @@ protected:
|
||||||
|
|
||||||
static String smDefaultIrradianceCubemapPath;
|
static String smDefaultIrradianceCubemapPath;
|
||||||
static String smDefaultPrefilterCubemapPath;
|
static String smDefaultPrefilterCubemapPath;
|
||||||
|
static String smBRDFTexturePath;
|
||||||
|
|
||||||
GFXTextureObject *mListHead;
|
GFXTextureObject *mListHead;
|
||||||
GFXTextureObject *mListTail;
|
GFXTextureObject *mListTail;
|
||||||
|
|
|
||||||
|
|
@ -27,6 +27,7 @@
|
||||||
#include "gui/editor/guiInspector.h"
|
#include "gui/editor/guiInspector.h"
|
||||||
#include "core/util/safeDelete.h"
|
#include "core/util/safeDelete.h"
|
||||||
#include "gfx/gfxDrawUtil.h"
|
#include "gfx/gfxDrawUtil.h"
|
||||||
|
#include "util/settings.h"
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// GuiInspectorVariableField
|
// GuiInspectorVariableField
|
||||||
|
|
@ -104,7 +105,17 @@ void GuiInspectorVariableField::setData( const char* data, bool callbacks )
|
||||||
{
|
{
|
||||||
if (mOwnerObject != nullptr)
|
if (mOwnerObject != nullptr)
|
||||||
{
|
{
|
||||||
mOwnerObject->setDataField(mVariableName, NULL, data);
|
//Special case: if our object is a Settings class, we'll assume that we're trying to get/set the fields via the Setting class's normal behavior
|
||||||
|
//otherwise, use fields as normal
|
||||||
|
Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
|
||||||
|
if (setting)
|
||||||
|
{
|
||||||
|
setting->setValue(mVariableName, data);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mOwnerObject->setDataField(mVariableName, NULL, data);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -122,7 +133,15 @@ const char* GuiInspectorVariableField::getData( U32 inspectObjectIndex )
|
||||||
if ( !mCaption || mCaption[0] == 0 )
|
if ( !mCaption || mCaption[0] == 0 )
|
||||||
return "";
|
return "";
|
||||||
|
|
||||||
return Con::getVariable( mCaption );
|
Settings* setting = dynamic_cast<Settings*>(mOwnerObject);
|
||||||
|
if (setting)
|
||||||
|
{
|
||||||
|
return setting->value(mVariableName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return Con::getVariable(mCaption);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GuiInspectorVariableField::setValue( const char* newValue )
|
void GuiInspectorVariableField::setValue( const char* newValue )
|
||||||
|
|
|
||||||
|
|
@ -60,7 +60,10 @@ void GuiVariableInspector::loadVars( String searchStr )
|
||||||
|
|
||||||
void GuiVariableInspector::update()
|
void GuiVariableInspector::update()
|
||||||
{
|
{
|
||||||
clearGroups();
|
for (U32 g = 0; g < mGroups.size(); g++)
|
||||||
|
{
|
||||||
|
mGroups[g]->clearFields();
|
||||||
|
}
|
||||||
|
|
||||||
for (U32 i = 0; i < mFields.size(); i++)
|
for (U32 i = 0; i < mFields.size(); i++)
|
||||||
{
|
{
|
||||||
|
|
@ -149,6 +152,8 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
|
||||||
fieldTypeMask = TypeF32;
|
fieldTypeMask = TypeF32;
|
||||||
else if (newField.mFieldTypeName == StringTable->insert("vector"))
|
else if (newField.mFieldTypeName == StringTable->insert("vector"))
|
||||||
fieldTypeMask = TypePoint3F;
|
fieldTypeMask = TypePoint3F;
|
||||||
|
else if (newField.mFieldTypeName == StringTable->insert("vector2"))
|
||||||
|
fieldTypeMask = TypePoint2F;
|
||||||
//else if (fieldType == StringTable->insert("material"))
|
//else if (fieldType == StringTable->insert("material"))
|
||||||
// fieldTypeMask = TypeMaterialName;
|
// fieldTypeMask = TypeMaterialName;
|
||||||
else if (newField.mFieldTypeName == StringTable->insert("image"))
|
else if (newField.mFieldTypeName == StringTable->insert("image"))
|
||||||
|
|
|
||||||
|
|
@ -117,6 +117,7 @@ Material::Material()
|
||||||
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
|
mDiffuse[i].set( 1.0f, 1.0f, 1.0f, 1.0f );
|
||||||
mDiffuseMapSRGB[i] = true;
|
mDiffuseMapSRGB[i] = true;
|
||||||
mDiffuseMapAsset[i] = StringTable->EmptyString();
|
mDiffuseMapAsset[i] = StringTable->EmptyString();
|
||||||
|
mDiffuseMapAssetId[i] = StringTable->EmptyString();
|
||||||
|
|
||||||
mSmoothness[i] = 0.0f;
|
mSmoothness[i] = 0.0f;
|
||||||
mMetalness[i] = 0.0f;
|
mMetalness[i] = 0.0f;
|
||||||
|
|
@ -238,7 +239,7 @@ void Material::initPersistFields()
|
||||||
addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
|
addField("diffuseMap", TypeImageFilename, Offset(mDiffuseMapFilename, Material), MAX_STAGES,
|
||||||
"The diffuse color texture map." );
|
"The diffuse color texture map." );
|
||||||
|
|
||||||
addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAsset, Material), MAX_STAGES,
|
addField("diffuseMapAsset", TypeImageAssetPtr, Offset(mDiffuseMapAssetId, Material), MAX_STAGES,
|
||||||
"The diffuse color texture map." );
|
"The diffuse color texture map." );
|
||||||
|
|
||||||
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
|
addField("diffuseMapSRGB", TypeBool, Offset(mDiffuseMapSRGB, Material), MAX_STAGES,
|
||||||
|
|
@ -585,6 +586,15 @@ bool Material::onAdd()
|
||||||
if ( slash != String::NPos )
|
if ( slash != String::NPos )
|
||||||
mPath = scriptFile.substr( 0, slash + 1 );
|
mPath = scriptFile.substr( 0, slash + 1 );
|
||||||
|
|
||||||
|
//bind any assets we have
|
||||||
|
for (U32 i = 0; i < MAX_STAGES; i++)
|
||||||
|
{
|
||||||
|
if (mDiffuseMapAssetId[i] != StringTable->EmptyString())
|
||||||
|
{
|
||||||
|
mDiffuseMapAsset[0] = mDiffuseMapAssetId[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_mapMaterial();
|
_mapMaterial();
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
|
||||||
|
|
@ -409,7 +409,7 @@ void ProcessedMaterial::_setStageData()
|
||||||
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
|
mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!mMaterial->mDiffuseMapAsset[i].isNull())
|
else if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
|
||||||
{
|
{
|
||||||
mStages[i].setTex(MFT_DiffuseMap, mMaterial->mDiffuseMapAsset[i]->getImage());
|
mStages[i].setTex(MFT_DiffuseMap, mMaterial->mDiffuseMapAsset[i]->getImage());
|
||||||
if (!mStages[i].getTex(MFT_DiffuseMap))
|
if (!mStages[i].getTex(MFT_DiffuseMap))
|
||||||
|
|
|
||||||
|
|
@ -191,8 +191,8 @@ public:
|
||||||
inline void increaseLoadCount( void ) { ++mLoadCount; }
|
inline void increaseLoadCount( void ) { ++mLoadCount; }
|
||||||
inline void reduceLoadCount( void ) { --mLoadCount; }
|
inline void reduceLoadCount( void ) { --mLoadCount; }
|
||||||
inline S32 getLoadCount( void ) const { return mLoadCount; }
|
inline S32 getLoadCount( void ) const { return mLoadCount; }
|
||||||
inline void setLocked( const bool status ) { mLocked = status; }
|
inline void setModuleLocked( const bool status ) { mLocked = status; }
|
||||||
inline bool getLocked( void ) const { return mLocked; }
|
inline bool getModuleLocked( void ) const { return mLocked; }
|
||||||
inline ModuleManager* getModuleManager( void ) const { return mpModuleManager; }
|
inline ModuleManager* getModuleManager( void ) const { return mpModuleManager; }
|
||||||
bool save( void );
|
bool save( void );
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -2121,7 +2121,7 @@ bool ModuleManager::registerModule( const char* pModulePath, const char* pModule
|
||||||
pModuleDefinition->setSignature( formatBuffer );
|
pModuleDefinition->setSignature( formatBuffer );
|
||||||
|
|
||||||
// Locked the module definition.
|
// Locked the module definition.
|
||||||
pModuleDefinition->setLocked( true );
|
pModuleDefinition->setModuleLocked( true );
|
||||||
|
|
||||||
// Fetch modules definitions.
|
// Fetch modules definitions.
|
||||||
ModuleDefinitionEntry* pDefinitions = findModuleId( moduleId );
|
ModuleDefinitionEntry* pDefinitions = findModuleId( moduleId );
|
||||||
|
|
|
||||||
|
|
@ -1076,11 +1076,6 @@ void PostEffect::_setupConstants( const SceneRenderState *state )
|
||||||
setShaderConsts_callback();
|
setShaderConsts_callback();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mShaderName == String("PFX_ReflectionProbeArray") || getName() == StringTable->insert("reflectionProbeArrayPostFX"))
|
|
||||||
{
|
|
||||||
bool derp = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
EffectConstTable::Iterator iter = mEffectConsts.begin();
|
EffectConstTable::Iterator iter = mEffectConsts.begin();
|
||||||
for ( ; iter != mEffectConsts.end(); iter++ )
|
for ( ; iter != mEffectConsts.end(); iter++ )
|
||||||
iter->value->setToBuffer( mShaderConsts );
|
iter->value->setToBuffer( mShaderConsts );
|
||||||
|
|
@ -1607,6 +1602,22 @@ void PostEffect::setTexture( U32 index, const String &texFilePath )
|
||||||
mTextureType[index] = NormalTextureType;
|
mTextureType[index] = NormalTextureType;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PostEffect::setTexture(U32 index, const GFXTexHandle& texHandle)
|
||||||
|
{
|
||||||
|
// Set the new texture name.
|
||||||
|
mTexFilename[index] = "";
|
||||||
|
mTextures[index].free();
|
||||||
|
|
||||||
|
// Skip empty stages or ones with variable or target names.
|
||||||
|
if (!texHandle.isValid())
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Try to load the texture.
|
||||||
|
mTextures[index] = texHandle;
|
||||||
|
|
||||||
|
mTextureType[index] = NormalTextureType;
|
||||||
|
}
|
||||||
|
|
||||||
void PostEffect::setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle)
|
void PostEffect::setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle)
|
||||||
{
|
{
|
||||||
// Set the new texture name.
|
// Set the new texture name.
|
||||||
|
|
|
||||||
|
|
@ -416,6 +416,7 @@ public:
|
||||||
F32 getPriority() const { return mRenderPriority; }
|
F32 getPriority() const { return mRenderPriority; }
|
||||||
|
|
||||||
void setTexture( U32 index, const String &filePath );
|
void setTexture( U32 index, const String &filePath );
|
||||||
|
void setTexture(U32 index, const GFXTexHandle& texHandle);
|
||||||
void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);
|
void setCubemapTexture(U32 index, const GFXCubemapHandle &cubemapHandle);
|
||||||
void setCubemapArrayTexture(U32 index, const GFXCubemapArrayHandle &cubemapArrayHandle);
|
void setCubemapArrayTexture(U32 index, const GFXCubemapArrayHandle &cubemapArrayHandle);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -73,7 +73,8 @@ S32 QSORT_CALLBACK AscendingReflectProbeInfluence(const void* a, const void* b)
|
||||||
|
|
||||||
//
|
//
|
||||||
//
|
//
|
||||||
ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
|
ProbeRenderInst::ProbeRenderInst() :
|
||||||
|
mIsEnabled(true),
|
||||||
mTransform(true),
|
mTransform(true),
|
||||||
mDirty(false),
|
mDirty(false),
|
||||||
mPriority(1.0f),
|
mPriority(1.0f),
|
||||||
|
|
@ -85,7 +86,8 @@ ProbeRenderInst::ProbeRenderInst() : SystemInterface(),
|
||||||
mProbeRefScale(1,1,1),
|
mProbeRefScale(1,1,1),
|
||||||
mAtten(0.0),
|
mAtten(0.0),
|
||||||
mCubemapIndex(0),
|
mCubemapIndex(0),
|
||||||
mIsSkylight(false)
|
mIsSkylight(false),
|
||||||
|
mProbeIdx(0)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -267,6 +269,13 @@ bool RenderProbeMgr::onAdd()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String brdfTexturePath = GFXTextureManager::getBRDFTexturePath();
|
||||||
|
if (!mBRDFTexture.set(brdfTexturePath, &GFXTexturePersistentSRGBProfile, "BRDFTexture"))
|
||||||
|
{
|
||||||
|
Con::errorf("RenderProbeMgr::onAdd: Failed to load BRDF Texture");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -305,21 +314,21 @@ void RenderProbeMgr::addElement(RenderInst *inst)
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderProbeMgr::registerProbe(U32 probeIdx)
|
ProbeRenderInst* RenderProbeMgr::registerProbe(const bool &isSkylight)
|
||||||
{
|
{
|
||||||
//Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
|
ProbeRenderInst newProbe;
|
||||||
if (probeIdx >= ProbeRenderInst::all.size())
|
newProbe.mIsSkylight = isSkylight;
|
||||||
return;
|
|
||||||
|
|
||||||
mRegisteredProbes.push_back_unique(probeIdx);
|
mRegisteredProbes.push_back(newProbe);
|
||||||
|
newProbe.mProbeIdx = mRegisteredProbes.size();
|
||||||
|
|
||||||
if (!ProbeRenderInst::all[probeIdx]->mIsSkylight)
|
if (!newProbe.mIsSkylight)
|
||||||
{
|
{
|
||||||
const U32 cubeIndex = _findNextEmptyCubeSlot();
|
const U32 cubeIndex = _findNextEmptyCubeSlot();
|
||||||
if (cubeIndex == INVALID_CUBE_SLOT)
|
if (cubeIndex == INVALID_CUBE_SLOT)
|
||||||
{
|
{
|
||||||
Con::warnf("RenderProbeMgr::addProbe: Invalid cubemap slot.");
|
Con::warnf("RenderProbeMgr::addProbe: Invalid cubemap slot.");
|
||||||
return;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
//check if we need to resize the cubemap array
|
//check if we need to resize the cubemap array
|
||||||
|
|
@ -342,33 +351,34 @@ void RenderProbeMgr::registerProbe(U32 probeIdx)
|
||||||
mCubeSlotCount += PROBE_ARRAY_SLOT_BUFFER_SIZE;
|
mCubeSlotCount += PROBE_ARRAY_SLOT_BUFFER_SIZE;
|
||||||
}
|
}
|
||||||
|
|
||||||
ProbeRenderInst::all[probeIdx]->mCubemapIndex = cubeIndex;
|
newProbe.mCubemapIndex = cubeIndex;
|
||||||
//mark cubemap slot as taken
|
//mark cubemap slot as taken
|
||||||
mCubeMapSlots[cubeIndex] = true;
|
mCubeMapSlots[cubeIndex] = true;
|
||||||
mCubeMapCount++;
|
mCubeMapCount++;
|
||||||
|
|
||||||
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", probeIdx, cubeIndex);
|
Con::warnf("RenderProbeMgr::registerProbe: Registered probe %u to cubeIndex %u", newProbe.mProbeIdx, cubeIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
//rebuild our probe data
|
mProbesDirty = true;
|
||||||
_setupStaticParameters();
|
|
||||||
|
return &mRegisteredProbes.last();
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderProbeMgr::unregisterProbe(U32 probeIdx)
|
void RenderProbeMgr::unregisterProbe(U32 probeIdx)
|
||||||
{
|
{
|
||||||
//Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
|
//Mostly for consolidation, but also lets us sanity check or prep any other data we need for rendering this in one place at time of flagging for render
|
||||||
if (probeIdx >= ProbeRenderInst::all.size())
|
if (probeIdx >= mRegisteredProbes.size())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mRegisteredProbes.remove(probeIdx);
|
if (mRegisteredProbes[probeIdx].mCubemapIndex == INVALID_CUBE_SLOT)
|
||||||
|
|
||||||
if (ProbeRenderInst::all[probeIdx]->mCubemapIndex == INVALID_CUBE_SLOT)
|
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//mark cubemap slot as available now
|
//mark cubemap slot as available now
|
||||||
mCubeMapSlots[ProbeRenderInst::all[probeIdx]->mCubemapIndex] = false;
|
mCubeMapSlots[mRegisteredProbes[probeIdx].mCubemapIndex] = false;
|
||||||
mCubeMapCount--;
|
mCubeMapCount--;
|
||||||
|
|
||||||
|
mRegisteredProbes.erase(probeIdx);
|
||||||
|
|
||||||
//rebuild our probe data
|
//rebuild our probe data
|
||||||
_setupStaticParameters();
|
_setupStaticParameters();
|
||||||
}
|
}
|
||||||
|
|
@ -400,7 +410,7 @@ void RenderProbeMgr::updateProbes()
|
||||||
void RenderProbeMgr::_setupStaticParameters()
|
void RenderProbeMgr::_setupStaticParameters()
|
||||||
{
|
{
|
||||||
//Array rendering
|
//Array rendering
|
||||||
U32 probeCount = ProbeRenderInst::all.size();
|
U32 probeCount = mRegisteredProbes.size();
|
||||||
|
|
||||||
mEffectiveProbeCount = 0;
|
mEffectiveProbeCount = 0;
|
||||||
mMipCount = 0;
|
mMipCount = 0;
|
||||||
|
|
@ -426,10 +436,10 @@ void RenderProbeMgr::_setupStaticParameters()
|
||||||
irradMaps.clear();
|
irradMaps.clear();
|
||||||
Vector<U32> cubemapIdxes;
|
Vector<U32> cubemapIdxes;
|
||||||
|
|
||||||
if (probeCount != 0 && ProbeRenderInst::all[0]->mPrefilterCubemap != nullptr)
|
if (probeCount != 0 && mRegisteredProbes[0].mPrefilterCubemap != nullptr)
|
||||||
{
|
{
|
||||||
//Get our mipCount
|
//Get our mipCount
|
||||||
mMipCount = ProbeRenderInst::all[0]->mPrefilterCubemap.getPointer()->getMipMapLevels();
|
mMipCount = mRegisteredProbes[0].mPrefilterCubemap.getPointer()->getMipMapLevels();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
@ -441,7 +451,7 @@ void RenderProbeMgr::_setupStaticParameters()
|
||||||
if (mEffectiveProbeCount >= MAXPROBECOUNT)
|
if (mEffectiveProbeCount >= MAXPROBECOUNT)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||||
if (!curEntry.mIsEnabled)
|
if (!curEntry.mIsEnabled)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
@ -482,29 +492,21 @@ void RenderProbeMgr::_setupStaticParameters()
|
||||||
mProbesDirty = false;
|
mProbesDirty = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderProbeMgr::updateProbeTexture(ProbeRenderInst* probe)
|
|
||||||
{
|
|
||||||
//We don't stuff skylights into the array, so we can just skip out on this if it's a skylight
|
|
||||||
if (probe->mIsSkylight)
|
|
||||||
return;
|
|
||||||
|
|
||||||
S32 probeIdx = ProbeRenderInst::all.find_next(probe);
|
|
||||||
|
|
||||||
if (probeIdx != -1) //i mean, the opposite shouldn't even be possible
|
|
||||||
updateProbeTexture(probeIdx);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RenderProbeMgr::updateProbeTexture(U32 probeIdx)
|
void RenderProbeMgr::updateProbeTexture(U32 probeIdx)
|
||||||
{
|
{
|
||||||
if (probeIdx >= ProbeRenderInst::all.size())
|
if (probeIdx >= mRegisteredProbes.size())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
const U32 cubeIndex = ProbeRenderInst::all[probeIdx]->mCubemapIndex;
|
//We don't stuff skylights into the array, so we can just skip out on this if it's a skylight
|
||||||
mIrradianceArray->updateTexture(ProbeRenderInst::all[probeIdx]->mIrradianceCubemap, cubeIndex);
|
if (mRegisteredProbes[probeIdx].mIsSkylight)
|
||||||
mPrefilterArray->updateTexture(ProbeRenderInst::all[probeIdx]->mPrefilterCubemap, cubeIndex);
|
return;
|
||||||
|
|
||||||
|
const U32 cubeIndex = mRegisteredProbes[probeIdx].mCubemapIndex;
|
||||||
|
mIrradianceArray->updateTexture(mRegisteredProbes[probeIdx].mIrradianceCubemap, cubeIndex);
|
||||||
|
mPrefilterArray->updateTexture(mRegisteredProbes[probeIdx].mPrefilterCubemap, cubeIndex);
|
||||||
|
|
||||||
Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeIdx, cubeIndex,
|
Con::warnf("UpdatedProbeTexture - probeIdx: %u on cubeIndex %u, Irrad validity: %d, Prefilter validity: %d", probeIdx, cubeIndex,
|
||||||
ProbeRenderInst::all[probeIdx]->mIrradianceCubemap->isInitialized(), ProbeRenderInst::all[probeIdx]->mPrefilterCubemap->isInitialized());
|
mRegisteredProbes[probeIdx].mIrradianceCubemap->isInitialized(), mRegisteredProbes[probeIdx].mPrefilterCubemap->isInitialized());
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
|
||||||
|
|
@ -554,6 +556,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
ProbeShaderConstants *probeShaderConsts,
|
ProbeShaderConstants *probeShaderConsts,
|
||||||
GFXShaderConstBuffer *shaderConsts)
|
GFXShaderConstBuffer *shaderConsts)
|
||||||
{
|
{
|
||||||
|
return;
|
||||||
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
|
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts);
|
||||||
|
|
||||||
// Skip over gathering lights if we don't have to!
|
// Skip over gathering lights if we don't have to!
|
||||||
|
|
@ -585,7 +588,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
matSet.restoreSceneViewProjection();
|
matSet.restoreSceneViewProjection();
|
||||||
|
|
||||||
//Array rendering
|
//Array rendering
|
||||||
U32 probeCount = ProbeRenderInst::all.size();
|
U32 probeCount = mRegisteredProbes.size();
|
||||||
|
|
||||||
S8 bestPickProbes[4] = { -1,-1,-1,-1 };
|
S8 bestPickProbes[4] = { -1,-1,-1,-1 };
|
||||||
|
|
||||||
|
|
@ -595,7 +598,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
//if (effectiveProbeCount >= MAX_FORWARD_PROBES)
|
//if (effectiveProbeCount >= MAX_FORWARD_PROBES)
|
||||||
// break;
|
// break;
|
||||||
|
|
||||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||||
if (!curEntry.mIsEnabled)
|
if (!curEntry.mIsEnabled)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
@ -606,13 +609,13 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
if (dist > curEntry.mRadius || dist > curEntry.mExtents.len())
|
if (dist > curEntry.mRadius || dist > curEntry.mExtents.len())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(bestPickProbes[0] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[0]]->mPosition).len() > dist))
|
if(bestPickProbes[0] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[0]].mPosition).len() > dist))
|
||||||
bestPickProbes[0] = i;
|
bestPickProbes[0] = i;
|
||||||
else if (bestPickProbes[1] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[1]]->mPosition).len() > dist))
|
else if (bestPickProbes[1] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[1]].mPosition).len() > dist))
|
||||||
bestPickProbes[1] = i;
|
bestPickProbes[1] = i;
|
||||||
else if (bestPickProbes[2] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[2]]->mPosition).len() > dist))
|
else if (bestPickProbes[2] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[2]].mPosition).len() > dist))
|
||||||
bestPickProbes[2] = i;
|
bestPickProbes[2] = i;
|
||||||
else if (bestPickProbes[3] == -1 || (Point3F(sgData.objTrans->getPosition() - ProbeRenderInst::all[bestPickProbes[3]]->mPosition).len() > dist))
|
else if (bestPickProbes[3] == -1 || (Point3F(sgData.objTrans->getPosition() - mRegisteredProbes[bestPickProbes[3]].mPosition).len() > dist))
|
||||||
bestPickProbes[3] = i;
|
bestPickProbes[3] = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -623,7 +626,7 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
if (bestPickProbes[i] == -1)
|
if (bestPickProbes[i] == -1)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[bestPickProbes[i]];
|
const ProbeRenderInst& curEntry = mRegisteredProbes[bestPickProbes[i]];
|
||||||
|
|
||||||
probePositionArray[effectiveProbeCount] = curEntry.getPosition();
|
probePositionArray[effectiveProbeCount] = curEntry.getPosition();
|
||||||
probeRefPositionArray[effectiveProbeCount] = curEntry.mProbeRefOffset;
|
probeRefPositionArray[effectiveProbeCount] = curEntry.mProbeRefOffset;
|
||||||
|
|
@ -658,6 +661,9 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
|
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
|
||||||
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
|
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
|
||||||
|
|
||||||
|
if (mBRDFTexture.isValid())
|
||||||
|
GFX->setTexture(3, mBRDFTexture);
|
||||||
|
|
||||||
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
|
if(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister() != -1)
|
||||||
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
|
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
|
||||||
if(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister() != -1)
|
if(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister() != -1)
|
||||||
|
|
@ -669,12 +675,12 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
|
||||||
&& probeShaderConsts->mSkylightSpecularMap->isValid())
|
&& probeShaderConsts->mSkylightSpecularMap->isValid())
|
||||||
{
|
{
|
||||||
//Array rendering
|
//Array rendering
|
||||||
U32 probeCount = ProbeRenderInst::all.size();
|
U32 probeCount = mRegisteredProbes.size();
|
||||||
|
|
||||||
bool hasSkylight = false;
|
bool hasSkylight = false;
|
||||||
for (U32 i = 0; i < probeCount; i++)
|
for (U32 i = 0; i < probeCount; i++)
|
||||||
{
|
{
|
||||||
const ProbeRenderInst& curEntry = *ProbeRenderInst::all[i];
|
const ProbeRenderInst& curEntry = mRegisteredProbes[i];
|
||||||
if (!curEntry.mIsEnabled)
|
if (!curEntry.mIsEnabled)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
|
@ -743,7 +749,6 @@ void RenderProbeMgr::setProbeInfo(ProcessedMaterial *pmat,
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void RenderProbeMgr::render( SceneRenderState *state )
|
void RenderProbeMgr::render( SceneRenderState *state )
|
||||||
{
|
{
|
||||||
//PROFILE_SCOPE(RenderProbeMgr_render);
|
|
||||||
if (getProbeArrayEffect() == nullptr)
|
if (getProbeArrayEffect() == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
|
@ -751,7 +756,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
||||||
_setupStaticParameters();
|
_setupStaticParameters();
|
||||||
|
|
||||||
// Early out if nothing to draw.
|
// Early out if nothing to draw.
|
||||||
if (!RenderProbeMgr::smRenderReflectionProbes || !state->isDiffusePass() || (!ProbeRenderInst::all.size() || mEffectiveProbeCount == 0 || mCubeMapCount != 0 ) && !mHasSkylight)
|
if (!RenderProbeMgr::smRenderReflectionProbes || !state->isDiffusePass() || (!mRegisteredProbes.size() || mEffectiveProbeCount == 0 || mCubeMapCount != 0 ) && !mHasSkylight)
|
||||||
{
|
{
|
||||||
getProbeArrayEffect()->setSkip(true);
|
getProbeArrayEffect()->setSkip(true);
|
||||||
return;
|
return;
|
||||||
|
|
@ -779,7 +784,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
||||||
mProbeArrayEffect->setShaderMacro("DEBUGVIZ_CONTRIB", useDebugContrib);
|
mProbeArrayEffect->setShaderMacro("DEBUGVIZ_CONTRIB", useDebugContrib);
|
||||||
|
|
||||||
//Array rendering
|
//Array rendering
|
||||||
//U32 probeCount = ProbeRenderInst::all.size();
|
//U32 probeCount = mRegisteredProbes.size();
|
||||||
|
|
||||||
mProbeArrayEffect->setShaderConst("$hasSkylight", (float)mHasSkylight);
|
mProbeArrayEffect->setShaderConst("$hasSkylight", (float)mHasSkylight);
|
||||||
if (mHasSkylight)
|
if (mHasSkylight)
|
||||||
|
|
@ -793,6 +798,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
|
||||||
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
|
mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount);
|
||||||
if (mEffectiveProbeCount != 0)
|
if (mEffectiveProbeCount != 0)
|
||||||
{
|
{
|
||||||
|
mProbeArrayEffect->setTexture(3, mBRDFTexture);
|
||||||
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
|
mProbeArrayEffect->setCubemapArrayTexture(4, mPrefilterArray);
|
||||||
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
|
mProbeArrayEffect->setCubemapArrayTexture(5, mIrradianceArray);
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -57,8 +57,10 @@ static U32 MAXPROBECOUNT = 50;
|
||||||
class PostEffect;
|
class PostEffect;
|
||||||
class ReflectionProbe;
|
class ReflectionProbe;
|
||||||
|
|
||||||
struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
|
struct ProbeRenderInst
|
||||||
{
|
{
|
||||||
|
bool mIsEnabled;
|
||||||
|
|
||||||
MatrixF mTransform;
|
MatrixF mTransform;
|
||||||
|
|
||||||
F32 mRadius;
|
F32 mRadius;
|
||||||
|
|
@ -99,6 +101,8 @@ struct ProbeRenderInst : public SystemInterface<ProbeRenderInst>
|
||||||
|
|
||||||
U32 mCubemapIndex;
|
U32 mCubemapIndex;
|
||||||
|
|
||||||
|
U32 mProbeIdx;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
ProbeRenderInst();
|
ProbeRenderInst();
|
||||||
|
|
@ -124,6 +128,11 @@ public:
|
||||||
F32 getScore() const { return mScore; }
|
F32 getScore() const { return mScore; }
|
||||||
|
|
||||||
void clear();
|
void clear();
|
||||||
|
|
||||||
|
inline bool ProbeRenderInst::operator ==(const ProbeRenderInst& b) const
|
||||||
|
{
|
||||||
|
return mProbeIdx == b.mProbeIdx;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ProbeShaderConstants
|
struct ProbeShaderConstants
|
||||||
|
|
@ -168,7 +177,7 @@ class RenderProbeMgr : public RenderBinManager
|
||||||
{
|
{
|
||||||
typedef RenderBinManager Parent;
|
typedef RenderBinManager Parent;
|
||||||
|
|
||||||
Vector<U32> mRegisteredProbes;
|
Vector<ProbeRenderInst> mRegisteredProbes;
|
||||||
|
|
||||||
bool mProbesDirty;
|
bool mProbesDirty;
|
||||||
|
|
||||||
|
|
@ -254,7 +263,6 @@ protected:
|
||||||
GFXShaderConstBuffer *shaderConsts);
|
GFXShaderConstBuffer *shaderConsts);
|
||||||
|
|
||||||
void _setupStaticParameters();
|
void _setupStaticParameters();
|
||||||
void updateProbeTexture(U32 probeIdx);
|
|
||||||
void _setupPerFrameParameters(const SceneRenderState *state);
|
void _setupPerFrameParameters(const SceneRenderState *state);
|
||||||
virtual void addElement(RenderInst *inst);
|
virtual void addElement(RenderInst *inst);
|
||||||
virtual void render(SceneRenderState * state);
|
virtual void render(SceneRenderState * state);
|
||||||
|
|
@ -263,29 +271,6 @@ protected:
|
||||||
|
|
||||||
PostEffect* getProbeArrayEffect();
|
PostEffect* getProbeArrayEffect();
|
||||||
|
|
||||||
public:
|
|
||||||
// RenderBinMgr
|
|
||||||
void updateProbes();
|
|
||||||
void updateProbeTexture(ProbeRenderInst* probe);
|
|
||||||
|
|
||||||
/// Returns the active LM.
|
|
||||||
static inline RenderProbeMgr* getProbeManager();
|
|
||||||
|
|
||||||
void registerProbe(U32 probeIdx);
|
|
||||||
void unregisterProbe(U32 probeIdx);
|
|
||||||
|
|
||||||
virtual void setProbeInfo(ProcessedMaterial *pmat,
|
|
||||||
const Material *mat,
|
|
||||||
const SceneData &sgData,
|
|
||||||
const SceneRenderState *state,
|
|
||||||
U32 pass,
|
|
||||||
GFXShaderConstBuffer *shaderConsts);
|
|
||||||
|
|
||||||
/// Debug rendering
|
|
||||||
static bool smRenderReflectionProbes;
|
|
||||||
|
|
||||||
void bakeProbe(ReflectionProbe *probeInfo);
|
|
||||||
void bakeProbes();
|
|
||||||
|
|
||||||
U32 _findNextEmptyCubeSlot()
|
U32 _findNextEmptyCubeSlot()
|
||||||
{
|
{
|
||||||
|
|
@ -296,6 +281,31 @@ public:
|
||||||
}
|
}
|
||||||
return INVALID_CUBE_SLOT;
|
return INVALID_CUBE_SLOT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public:
|
||||||
|
// RenderBinMgr
|
||||||
|
void updateProbes();
|
||||||
|
|
||||||
|
/// Returns the active LM.
|
||||||
|
static inline RenderProbeMgr* getProbeManager();
|
||||||
|
|
||||||
|
ProbeRenderInst* registerProbe(const bool& isSkylight);
|
||||||
|
void unregisterProbe(U32 probeIdx);
|
||||||
|
|
||||||
|
virtual void setProbeInfo(ProcessedMaterial *pmat,
|
||||||
|
const Material *mat,
|
||||||
|
const SceneData &sgData,
|
||||||
|
const SceneRenderState *state,
|
||||||
|
U32 pass,
|
||||||
|
GFXShaderConstBuffer *shaderConsts);
|
||||||
|
|
||||||
|
void updateProbeTexture(U32 probeIdx);
|
||||||
|
|
||||||
|
/// Debug rendering
|
||||||
|
static bool smRenderReflectionProbes;
|
||||||
|
|
||||||
|
void bakeProbe(ReflectionProbe *probeInfo);
|
||||||
|
void bakeProbes();
|
||||||
};
|
};
|
||||||
|
|
||||||
RenderProbeMgr* RenderProbeMgr::getProbeManager()
|
RenderProbeMgr* RenderProbeMgr::getProbeManager()
|
||||||
|
|
|
||||||
|
|
@ -15,5 +15,4 @@ singleton PostEffect( reflectionProbeArrayPostFX )
|
||||||
texture[0] = "#deferred";
|
texture[0] = "#deferred";
|
||||||
texture[1] = "#color";
|
texture[1] = "#color";
|
||||||
texture[2] = "#matinfo";
|
texture[2] = "#matinfo";
|
||||||
texture[3] = "core/rendering/images/brdfTexture.dds";
|
|
||||||
};
|
};
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,7 @@ function Core_Rendering::onCreate(%this)
|
||||||
$Core::CommonShaderPath = "core/rendering/shaders";
|
$Core::CommonShaderPath = "core/rendering/shaders";
|
||||||
$Core::DefaultIrradianceCubemap = "core/rendering/images/default_irradiance.dds";
|
$Core::DefaultIrradianceCubemap = "core/rendering/images/default_irradiance.dds";
|
||||||
$Core::DefaultPrefilterCubemap = "core/rendering/images/default_prefilter.dds";
|
$Core::DefaultPrefilterCubemap = "core/rendering/images/default_prefilter.dds";
|
||||||
|
$Core::BRDFTexture = "core/rendering/images/brdfTexture.dds";
|
||||||
|
|
||||||
exec("./scripts/renderManager.cs");
|
exec("./scripts/renderManager.cs");
|
||||||
exec("./scripts/gfxData/clouds.cs");
|
exec("./scripts/gfxData/clouds.cs");
|
||||||
|
|
|
||||||
|
|
@ -1,94 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Base Texture
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
// GBuffer Conditioner
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
float4 wsEyeVec : TEXCOORD1;
|
|
||||||
float3 gbNormal : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
float4 col1 : SV_Target1;
|
|
||||||
float4 col2 : SV_Target2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform SamplerState diffuseMap : register(S0),
|
|
||||||
uniform Texture2D diffuseMapTex : register(T0),
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform float matInfoFlags : register(C1),
|
|
||||||
uniform float3 vEye : register(C3),
|
|
||||||
uniform float4 oneOverFarplane : register(C4),
|
|
||||||
uniform float visibility : register(C2)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Base Texture
|
|
||||||
float4 diffuseColor = diffuseMapTex.Sample(diffuseMap, IN.texCoord);
|
|
||||||
OUT.col1 = diffuseColor;
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col1 *= diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
OUT.col2.g = 1.0;
|
|
||||||
OUT.col2.ba = 0.0;
|
|
||||||
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
OUT.col2.r = matInfoFlags;
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
#ifndef CUBE_SHADOW_MAP
|
|
||||||
float eyeSpaceDepth = dot(vEye, (IN.wsEyeVec.xyz / IN.wsEyeVec.w));
|
|
||||||
#else
|
|
||||||
float eyeSpaceDepth = length( IN.wsEyeVec.xyz / IN.wsEyeVec.w ) * oneOverFarplane.x;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// GBuffer Conditioner
|
|
||||||
float4 normal_depth = float4(normalize(IN.gbNormal), eyeSpaceDepth);
|
|
||||||
|
|
||||||
// output buffer format: GFXFormatR16G16B16A16F
|
|
||||||
// g-buffer conditioner: float4(normal.X, normal.Y, depth Hi, depth Lo)
|
|
||||||
float4 _gbConditionedOutput = float4(sqrt(half(2.0/(1.0 - normal_depth.y))) * half2(normal_depth.xz), 0.0, normal_depth.a);
|
|
||||||
|
|
||||||
// Encode depth into hi/lo
|
|
||||||
float2 _tempDepth = frac(normal_depth.a * float2(1.0, 65535.0));
|
|
||||||
_gbConditionedOutput.zw = _tempDepth.xy - _tempDepth.yy * float2(1.0/65535.0, 0.0);
|
|
||||||
|
|
||||||
OUT.col = _gbConditionedOutput;
|
|
||||||
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,74 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Base Texture
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
// GBuffer Conditioner
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float2 out_texCoord : TEXCOORD0;
|
|
||||||
float4 wsEyeVec : TEXCOORD1;
|
|
||||||
float3 gbNormal : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4),
|
|
||||||
uniform float3 eyePosWorld : register(C12),
|
|
||||||
uniform float4x4 worldViewOnly : register(C8)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Base Texture
|
|
||||||
OUT.out_texCoord = (float2)IN.texCoord;
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
float3 depthPos = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
OUT.wsEyeVec = float4( depthPos.xyz - eyePosWorld, 1 );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// GBuffer Conditioner
|
|
||||||
OUT.gbNormal = mul(worldViewOnly, float4( normalize(IN.normal), 0.0 ) ).xyz;
|
|
||||||
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,52 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float3 vEye : register(C1),
|
|
||||||
uniform float4 oneOverFarplane : register(C2),
|
|
||||||
uniform float visibility : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
#ifndef CUBE_SHADOW_MAP
|
|
||||||
float eyeSpaceDepth = dot(vEye, (IN.wsEyeVec.xyz / IN.wsEyeVec.w));
|
|
||||||
#else
|
|
||||||
float eyeSpaceDepth = length( IN.wsEyeVec.xyz / IN.wsEyeVec.w ) * oneOverFarplane.x;
|
|
||||||
#endif
|
|
||||||
OUT.col = float4(eyeSpaceDepth.rrr,1);
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,51 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4),
|
|
||||||
uniform float3 eyePosWorld : register(C8)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
float3 depthPos = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
OUT.wsEyeVec = float4( depthPos.xyz - eyePosWorld, 1 );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,72 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float3 wsNormal : TEXCOORD0;
|
|
||||||
float3 wsPosition : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform float3 eyePosWorld : register(C17),
|
|
||||||
uniform float4 inLightPos[3] : register(C1),
|
|
||||||
uniform float4 inLightInvRadiusSq : register(C4),
|
|
||||||
uniform float4 inLightColor[4] : register(C5),
|
|
||||||
uniform float4 inLightSpotDir[3] : register(C9),
|
|
||||||
uniform float4 inLightSpotAngle : register(C12),
|
|
||||||
uniform float4 inLightSpotFalloff : register(C13),
|
|
||||||
uniform float smoothness : register(C14),
|
|
||||||
uniform float metalness : register(C15),
|
|
||||||
uniform float4 ambient : register(C18),
|
|
||||||
uniform float visibility : register(C16)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col = diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
IN.wsNormal = normalize( half3( IN.wsNormal ) );
|
|
||||||
float3 wsView = normalize( eyePosWorld - IN.wsPosition );
|
|
||||||
float4 rtShading; float4 specular;
|
|
||||||
compute4Lights( wsView, IN.wsPosition, IN.wsNormal, float4( 1, 1, 1, 1 ),
|
|
||||||
inLightPos, inLightInvRadiusSq, inLightColor, inLightSpotDir, inLightSpotAngle, inLightSpotFalloff, smoothness, metalness, OUT.col,
|
|
||||||
rtShading, specular );
|
|
||||||
OUT.col *= float4( rtShading.rgb + ambient.rgb, 1 );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
OUT.col = hdrEncode( OUT.col );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,59 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
float2 texCoord2 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float3 wsNormal : TEXCOORD0;
|
|
||||||
float3 outWsPosition : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
OUT.wsNormal = mul( objTrans, float4( normalize( IN.normal ), 0.0 ) ).xyz;
|
|
||||||
OUT.outWsPosition = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,54 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// skybox
|
|
||||||
// Diffuse Color
|
|
||||||
// Reflect Cube
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float3 reflectVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform SamplerState cubeMap : register(S0),
|
|
||||||
uniform TextureCube cubeMapTex : register(T0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// skybox
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col = diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Reflect Cube
|
|
||||||
OUT.col *= cubeMapTex.Sample( cubeMap, IN.reflectVec );
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
OUT.col = hdrEncode( OUT.col );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,58 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// skybox
|
|
||||||
// Diffuse Color
|
|
||||||
// Reflect Cube
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float3 reflectVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4),
|
|
||||||
uniform float3 eyePosWorld : register(C8)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// skybox
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Reflect Cube
|
|
||||||
float3 cubeVertPos = mul(objTrans, float4(IN.position,1)).xyz;
|
|
||||||
float3 cubeNormal = ( mul( (objTrans), float4(IN.normal, 0) ) ).xyz;
|
|
||||||
cubeNormal = bool(length(cubeNormal)) ? normalize(cubeNormal) : cubeNormal;
|
|
||||||
float3 eyeToVert = cubeVertPos - eyePosWorld;
|
|
||||||
OUT.reflectVec = reflect(eyeToVert, cubeNormal);
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// Autogenerated 'GBuffer Conditioner' Condition Method
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
vec4 autogenCondition_55070f7a(vec4 unconditionedOutput)
|
|
||||||
{
|
|
||||||
// g-buffer conditioner: float4(normal.X, normal.Y, depth Hi, depth Lo)
|
|
||||||
float4 _gbConditionedOutput = float4(sqrt(half(2.0/(1.0 - unconditionedOutput.y))) * half2(unconditionedOutput.xz), 0.0, unconditionedOutput.a);
|
|
||||||
|
|
||||||
// Encode depth into hi/lo
|
|
||||||
float2 _tempDepth = frac(unconditionedOutput.a * float2(1.0, 65535.0));
|
|
||||||
_gbConditionedOutput.zw = _tempDepth.xy - _tempDepth.yy * float2(1.0/65535.0, 0.0);
|
|
||||||
|
|
||||||
|
|
||||||
return _gbConditionedOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// Autogenerated 'GBuffer Conditioner' Uncondition Method
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
float4 autogenUncondition_55070f7a(sampler2D deferredSamplerVar, float2 screenUVVar)
|
|
||||||
{
|
|
||||||
// Sampler g-buffer
|
|
||||||
float4 bufferSample = tex2Dlod(deferredSamplerVar, float4(screenUVVar,0,0));
|
|
||||||
// g-buffer unconditioner: float4(normal.X, normal.Y, depth Hi, depth Lo)
|
|
||||||
float2 _inpXY = bufferSample.xy;
|
|
||||||
float _xySQ = dot(_inpXY, _inpXY);
|
|
||||||
float4 _gbUnconditionedInput = float4( sqrt(half(1.0 - (_xySQ / 4.0))) * _inpXY, -1.0 + (_xySQ / 2.0), bufferSample.a).xzyw;
|
|
||||||
|
|
||||||
// Decode depth
|
|
||||||
_gbUnconditionedInput.w = dot( bufferSample.zw, float2(1.0, 1.0/65535.0));
|
|
||||||
|
|
||||||
return _gbUnconditionedInput;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,80 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// Autogenerated 'Light Buffer Conditioner [RGB]' Uncondition Method
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
inline void autogenUncondition_bde4cbab(in float4 bufferSample, out float3 lightColor, out float NL_att, out float specular)
|
|
||||||
{
|
|
||||||
lightColor = bufferSample.rgb;
|
|
||||||
NL_att = dot(bufferSample.rgb, float3(0.3576, 0.7152, 0.1192));
|
|
||||||
specular = bufferSample.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Base Texture
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
float4 screenspacePos : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform SamplerState diffuseMap : register(S0),
|
|
||||||
uniform Texture2D diffuseMapTex : register(T0),
|
|
||||||
uniform float4 rtParamslightInfoBuffer : register(C1),
|
|
||||||
uniform SamplerState lightInfoBuffer : register(S1),
|
|
||||||
uniform Texture2D lightInfoBufferTex : register(T1),
|
|
||||||
uniform float visibility : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Base Texture
|
|
||||||
float4 diffuseColor = diffuseMapTex.Sample(diffuseMap, IN.texCoord);
|
|
||||||
OUT.col = diffuseColor;
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
float2 uvScene = IN.screenspacePos.xy / IN.screenspacePos.w;
|
|
||||||
uvScene = ( uvScene + 1.0 ) / 2.0;
|
|
||||||
uvScene.y = 1.0 - uvScene.y;
|
|
||||||
uvScene = ( uvScene * rtParamslightInfoBuffer.zw ) + rtParamslightInfoBuffer.xy;
|
|
||||||
float3 d_lightcolor;
|
|
||||||
float d_NL_Att;
|
|
||||||
float d_specular;
|
|
||||||
lightinfoUncondition(lightInfoBufferTex.Sample(lightInfoBuffer, uvScene), d_lightcolor, d_NL_Att, d_specular);
|
|
||||||
OUT.col *= float4(d_lightcolor, 1.0);
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
OUT.col = hdrEncode( OUT.col );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,57 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Base Texture
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float2 out_texCoord : TEXCOORD0;
|
|
||||||
float4 screenspacePos : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Base Texture
|
|
||||||
OUT.out_texCoord = (float2)IN.texCoord;
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
OUT.screenspacePos = OUT.hpos;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,87 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
// GBuffer Conditioner
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
float3 gbNormal : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
float4 col1 : SV_Target1;
|
|
||||||
float4 col2 : SV_Target2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform float matInfoFlags : register(C1),
|
|
||||||
uniform float3 vEye : register(C3),
|
|
||||||
uniform float4 oneOverFarplane : register(C4),
|
|
||||||
uniform float visibility : register(C2)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col1 = float4(1.0,1.0,1.0,1.0);
|
|
||||||
OUT.col1 = diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
OUT.col2.g = 1.0;
|
|
||||||
OUT.col2.ba = 0.0;
|
|
||||||
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
OUT.col2.r = matInfoFlags;
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
#ifndef CUBE_SHADOW_MAP
|
|
||||||
float eyeSpaceDepth = dot(vEye, (IN.wsEyeVec.xyz / IN.wsEyeVec.w));
|
|
||||||
#else
|
|
||||||
float eyeSpaceDepth = length( IN.wsEyeVec.xyz / IN.wsEyeVec.w ) * oneOverFarplane.x;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// GBuffer Conditioner
|
|
||||||
float4 normal_depth = float4(normalize(IN.gbNormal), eyeSpaceDepth);
|
|
||||||
|
|
||||||
// output buffer format: GFXFormatR16G16B16A16F
|
|
||||||
// g-buffer conditioner: float4(normal.X, normal.Y, depth Hi, depth Lo)
|
|
||||||
float4 _gbConditionedOutput = float4(sqrt(half(2.0/(1.0 - normal_depth.y))) * half2(normal_depth.xz), 0.0, normal_depth.a);
|
|
||||||
|
|
||||||
// Encode depth into hi/lo
|
|
||||||
float2 _tempDepth = frac(normal_depth.a * float2(1.0, 65535.0));
|
|
||||||
_gbConditionedOutput.zw = _tempDepth.xy - _tempDepth.yy * float2(1.0/65535.0, 0.0);
|
|
||||||
|
|
||||||
OUT.col = _gbConditionedOutput;
|
|
||||||
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,70 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
// GBuffer Conditioner
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
float2 texCoord2 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
float3 gbNormal : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4),
|
|
||||||
uniform float3 eyePosWorld : register(C12),
|
|
||||||
uniform float4x4 worldViewOnly : register(C8)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Deferred Shading: Empty Specular
|
|
||||||
|
|
||||||
// Deferred Shading: Mat Info Flags
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
float3 depthPos = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
OUT.wsEyeVec = float4( depthPos.xyz - eyePosWorld, 1 );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// GBuffer Conditioner
|
|
||||||
OUT.gbNormal = mul(worldViewOnly, float4( normalize(IN.normal), 0.0 ) ).xyz;
|
|
||||||
|
|
||||||
// Deferred Material
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
// Visibility
|
|
||||||
// Depth (Out)
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float2 posXY : TEXCOORD0;
|
|
||||||
float depth : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float visibility : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
clip( 1.0 - abs(IN.posXY.x) );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// Depth (Out)
|
|
||||||
OUT.col = float4( IN.depth, 0, 0, 1 );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,61 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
// Visibility
|
|
||||||
// Depth (Out)
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float2 posXY : TEXCOORD0;
|
|
||||||
float depth : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float2 atlasScale : register(C4),
|
|
||||||
uniform float4x4 worldViewOnly : register(C0),
|
|
||||||
uniform float4 lightParams : register(C5),
|
|
||||||
uniform float2 atlasXOffset : register(C6)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
OUT.hpos = mul(worldViewOnly, float4(IN.position.xyz,1)).xzyw;
|
|
||||||
float L = length(OUT.hpos.xyz);
|
|
||||||
OUT.hpos /= L;
|
|
||||||
OUT.hpos.z = OUT.hpos.z + 1.0;
|
|
||||||
OUT.hpos.xy /= OUT.hpos.z;
|
|
||||||
OUT.hpos.z = L / lightParams.x;
|
|
||||||
OUT.hpos.w = 1.0;
|
|
||||||
OUT.posXY = OUT.hpos.xy;
|
|
||||||
OUT.hpos.xy *= atlasScale.xy;
|
|
||||||
OUT.hpos.xy += atlasXOffset;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// Depth (Out)
|
|
||||||
OUT.depth = OUT.hpos.z / OUT.hpos.w;
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,52 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float3 vEye : register(C1),
|
|
||||||
uniform float4 oneOverFarplane : register(C2),
|
|
||||||
uniform float visibility : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
#ifndef CUBE_SHADOW_MAP
|
|
||||||
float eyeSpaceDepth = dot(vEye, (IN.wsEyeVec.xyz / IN.wsEyeVec.w));
|
|
||||||
#else
|
|
||||||
float eyeSpaceDepth = length( IN.wsEyeVec.xyz / IN.wsEyeVec.w ) * oneOverFarplane.x;
|
|
||||||
#endif
|
|
||||||
OUT.col = float4(eyeSpaceDepth.rrr,1);
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,51 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float4 wsEyeVec : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4),
|
|
||||||
uniform float3 eyePosWorld : register(C8)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Eye Space Depth (Out)
|
|
||||||
float3 depthPos = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
OUT.wsEyeVec = float4( depthPos.xyz - eyePosWorld, 1 );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Diffuse Vertex Color
|
|
||||||
// Visibility
|
|
||||||
// Fog
|
|
||||||
// HDR Output
|
|
||||||
// Forward Shaded Material
|
|
||||||
// Translucent
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float4 vertColor : COLOR;
|
|
||||||
float3 wsPosition : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform float visibility : register(C1),
|
|
||||||
uniform float4 fogColor : register(C2),
|
|
||||||
uniform float3 eyePosWorld : register(C3),
|
|
||||||
uniform float3 fogData : register(C4)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col = diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Diffuse Vertex Color
|
|
||||||
OUT.col *= IN.vertColor;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
OUT.col.a *= visibility;
|
|
||||||
|
|
||||||
// Fog
|
|
||||||
float fogAmount = saturate( computeSceneFog( eyePosWorld, IN.wsPosition, fogData.r, fogData.g, fogData.b ) );
|
|
||||||
OUT.col.rgb = lerp( fogColor.rgb, OUT.col.rgb, fogAmount );
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
OUT.col = hdrEncode( OUT.col );
|
|
||||||
|
|
||||||
// Forward Shaded Material
|
|
||||||
|
|
||||||
// Translucent
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,63 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Diffuse Color
|
|
||||||
// Diffuse Vertex Color
|
|
||||||
// Visibility
|
|
||||||
// Fog
|
|
||||||
// HDR Output
|
|
||||||
// Forward Shaded Material
|
|
||||||
// Translucent
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float4 diffuse : COLOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float4 vertColor : COLOR;
|
|
||||||
float3 outWsPosition : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float4x4 objTrans : register(C4)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Diffuse Vertex Color
|
|
||||||
OUT.vertColor = IN.diffuse;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// Fog
|
|
||||||
OUT.outWsPosition = mul( objTrans, float4( IN.position.xyz, 1 ) ).xyz;
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
// Forward Shaded Material
|
|
||||||
|
|
||||||
// Translucent
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,52 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
// Visibility
|
|
||||||
// Depth (Out)
|
|
||||||
// Single Pass Paraboloid
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float isBack : TEXCOORD0;
|
|
||||||
float2 posXY : TEXCOORD1;
|
|
||||||
float depth : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform float visibility : register(C0)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
clip( abs( IN.isBack ) - 0.999 );
|
|
||||||
clip( 1.0 - abs(IN.posXY.x) );
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// Depth (Out)
|
|
||||||
OUT.col = float4( IN.depth, 0, 0, 1 );
|
|
||||||
|
|
||||||
// Single Pass Paraboloid
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,67 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
// Visibility
|
|
||||||
// Depth (Out)
|
|
||||||
// Single Pass Paraboloid
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float isBack : TEXCOORD0;
|
|
||||||
float2 posXY : TEXCOORD1;
|
|
||||||
float depth : TEXCOORD2;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float2 atlasScale : register(C4),
|
|
||||||
uniform float4x4 worldViewOnly : register(C0),
|
|
||||||
uniform float4 lightParams : register(C5)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Paraboloid Vert Transform
|
|
||||||
OUT.hpos = mul(worldViewOnly, float4(IN.position.xyz,1)).xzyw;
|
|
||||||
float L = length(OUT.hpos.xyz);
|
|
||||||
bool isBack = OUT.hpos.z < 0.0;
|
|
||||||
OUT.isBack = isBack ? -1.0 : 1.0;
|
|
||||||
if ( isBack ) OUT.hpos.z = -OUT.hpos.z;
|
|
||||||
OUT.hpos /= L;
|
|
||||||
OUT.hpos.z = OUT.hpos.z + 1.0;
|
|
||||||
OUT.hpos.xy /= OUT.hpos.z;
|
|
||||||
OUT.hpos.z = L / lightParams.x;
|
|
||||||
OUT.hpos.w = 1.0;
|
|
||||||
OUT.posXY = OUT.hpos.xy;
|
|
||||||
OUT.hpos.xy *= atlasScale.xy;
|
|
||||||
OUT.hpos.x += isBack ? 0.5 : -0.5;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// Depth (Out)
|
|
||||||
OUT.depth = OUT.hpos.z / OUT.hpos.w;
|
|
||||||
|
|
||||||
// Single Pass Paraboloid
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,84 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// Autogenerated 'Light Buffer Conditioner [RGB]' Uncondition Method
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
inline void autogenUncondition_bde4cbab(in float4 bufferSample, out float3 lightColor, out float NL_att, out float specular)
|
|
||||||
{
|
|
||||||
lightColor = bufferSample.rgb;
|
|
||||||
NL_att = dot(bufferSample.rgb, float3(0.3576, 0.7152, 0.1192));
|
|
||||||
specular = bufferSample.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Detail
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 vpos : SV_Position;
|
|
||||||
float2 detCoord : TEXCOORD0;
|
|
||||||
float4 screenspacePos : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct Fragout
|
|
||||||
{
|
|
||||||
float4 col : SV_Target0;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
Fragout main( ConnectData IN,
|
|
||||||
uniform SamplerState detailMap : register(S0),
|
|
||||||
uniform Texture2D detailMapTex : register(T0),
|
|
||||||
uniform float4 diffuseMaterialColor : register(C0),
|
|
||||||
uniform float4 rtParamslightInfoBuffer : register(C2),
|
|
||||||
uniform SamplerState lightInfoBuffer : register(S1),
|
|
||||||
uniform Texture2D lightInfoBufferTex : register(T1),
|
|
||||||
uniform float visibility : register(C1)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
Fragout OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
|
|
||||||
// Detail
|
|
||||||
OUT.col = ( detailMapTex.Sample(detailMap, IN.detCoord) * 2.0 ) - 1.0;
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
OUT.col = diffuseMaterialColor;
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
float2 uvScene = IN.screenspacePos.xy / IN.screenspacePos.w;
|
|
||||||
uvScene = ( uvScene + 1.0 ) / 2.0;
|
|
||||||
uvScene.y = 1.0 - uvScene.y;
|
|
||||||
uvScene = ( uvScene * rtParamslightInfoBuffer.zw ) + rtParamslightInfoBuffer.xy;
|
|
||||||
float3 d_lightcolor;
|
|
||||||
float d_NL_Att;
|
|
||||||
float d_specular;
|
|
||||||
lightinfoUncondition(lightInfoBufferTex.Sample(lightInfoBuffer, uvScene), d_lightcolor, d_NL_Att, d_specular);
|
|
||||||
OUT.col *= float4(d_lightcolor, 1.0);
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
fizzle( IN.vpos.xy, visibility );
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
OUT.col = hdrEncode( OUT.col );
|
|
||||||
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -1,73 +0,0 @@
|
||||||
//*****************************************************************************
|
|
||||||
// Torque -- HLSL procedural shader
|
|
||||||
//*****************************************************************************
|
|
||||||
|
|
||||||
// Dependencies:
|
|
||||||
#include "core/rendering/shaders/lighting.hlsl"
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
// Autogenerated 'Light Buffer Conditioner [RGB]' Uncondition Method
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
inline void autogenUncondition_bde4cbab(in float4 bufferSample, out float3 lightColor, out float NL_att, out float specular)
|
|
||||||
{
|
|
||||||
lightColor = bufferSample.rgb;
|
|
||||||
NL_att = dot(bufferSample.rgb, float3(0.3576, 0.7152, 0.1192));
|
|
||||||
specular = bufferSample.a;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#include "core/rendering/shaders/torque.hlsl"
|
|
||||||
|
|
||||||
// Features:
|
|
||||||
// Vert Position
|
|
||||||
// Detail
|
|
||||||
// Diffuse Color
|
|
||||||
// Deferred RT Lighting
|
|
||||||
// Visibility
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
struct VertData
|
|
||||||
{
|
|
||||||
float3 position : POSITION;
|
|
||||||
float3 normal : NORMAL;
|
|
||||||
float3 T : TANGENT;
|
|
||||||
float3 B : BINORMAL;
|
|
||||||
float2 texCoord : TEXCOORD0;
|
|
||||||
float2 texCoord2 : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct ConnectData
|
|
||||||
{
|
|
||||||
float4 hpos : SV_Position;
|
|
||||||
float2 detCoord : TEXCOORD0;
|
|
||||||
float4 screenspacePos : TEXCOORD1;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
// Main
|
|
||||||
//-----------------------------------------------------------------------------
|
|
||||||
ConnectData main( VertData IN,
|
|
||||||
uniform float4x4 modelview : register(C0),
|
|
||||||
uniform float2 detailScale : register(C4)
|
|
||||||
)
|
|
||||||
{
|
|
||||||
ConnectData OUT;
|
|
||||||
|
|
||||||
// Vert Position
|
|
||||||
OUT.hpos = mul(modelview, float4(IN.position.xyz,1));
|
|
||||||
|
|
||||||
// Detail
|
|
||||||
OUT.detCoord = IN.texCoord * detailScale;
|
|
||||||
|
|
||||||
// Diffuse Color
|
|
||||||
|
|
||||||
// Deferred RT Lighting
|
|
||||||
OUT.screenspacePos = OUT.hpos;
|
|
||||||
|
|
||||||
// Visibility
|
|
||||||
|
|
||||||
// HDR Output
|
|
||||||
|
|
||||||
return OUT;
|
|
||||||
}
|
|
||||||
|
|
@ -16,6 +16,9 @@ function ToolsModule::onCreate(%this)
|
||||||
// to find exactly which subsystems should be readied before kicking things off.
|
// to find exactly which subsystems should be readied before kicking things off.
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
new Settings(EditorSettings) { file = "tools/settings.xml"; };
|
||||||
|
EditorSettings.read();
|
||||||
|
|
||||||
ModuleDatabase.LoadExplicit( "MainEditor" );
|
ModuleDatabase.LoadExplicit( "MainEditor" );
|
||||||
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
ModuleDatabase.LoadExplicit( "Tools_ObjectViewer" );
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -32,7 +32,13 @@ function isImageFormat(%fileExt)
|
||||||
|
|
||||||
function isShapeFormat(%fileExt)
|
function isShapeFormat(%fileExt)
|
||||||
{
|
{
|
||||||
if( (%fileExt $= ".dae") || (%fileExt $= ".dts") || (%fileExt $= ".fbx") || (%fileExt $= ".obj") || (%fileExt $= ".blend"))
|
if( (%fileExt $= ".dae") ||
|
||||||
|
(%fileExt $= ".dts") ||
|
||||||
|
(%fileExt $= ".fbx") ||
|
||||||
|
(%fileExt $= ".gltf") ||
|
||||||
|
(%fileExt $= ".glb") ||
|
||||||
|
(%fileExt $= ".obj") ||
|
||||||
|
(%fileExt $= ".blend"))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
@ -67,6 +73,9 @@ function findImageFile(%path, %materialName, %type)
|
||||||
|
|
||||||
function AssetBrowser::onBeginDropFiles( %this )
|
function AssetBrowser::onBeginDropFiles( %this )
|
||||||
{
|
{
|
||||||
|
if(!AssetBrowser.isAwake())
|
||||||
|
return;
|
||||||
|
|
||||||
error("% DragDrop - Beginning files dropping.");
|
error("% DragDrop - Beginning files dropping.");
|
||||||
%this.importAssetUnprocessedListArray.empty();
|
%this.importAssetUnprocessedListArray.empty();
|
||||||
%this.importAssetFinalListArray.empty();
|
%this.importAssetFinalListArray.empty();
|
||||||
|
|
@ -378,29 +387,26 @@ function AssetBrowser::addImportingAsset( %this, %assetType, %filePath, %parentA
|
||||||
if(%assetItem.assetType $= "Model")
|
if(%assetItem.assetType $= "Model")
|
||||||
{
|
{
|
||||||
%fileExt = fileExt(%assetItem.filePath);
|
%fileExt = fileExt(%assetItem.filePath);
|
||||||
|
%shapeInfo = new GuiTreeViewCtrl();
|
||||||
if(%fileExt $= ".dae")
|
if(%fileExt $= ".dae")
|
||||||
{
|
{
|
||||||
%shapeInfo = new GuiTreeViewCtrl();
|
|
||||||
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
|
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
|
||||||
}
|
}
|
||||||
else if(%fileExt $= ".dts")
|
else if(%fileExt $= ".dts")
|
||||||
{
|
{
|
||||||
%shapeInfo = new GuiTreeViewCtrl();
|
|
||||||
%shapeInfo.insertItem(0, "Shape", 1);
|
%shapeInfo.insertItem(0, "Shape", 1);
|
||||||
%shapeInfo.insertItem(0, "Animations", 0);
|
%shapeInfo.insertItem(0, "Animations", 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
%shapeInfo = GetShapeInfo(%assetItem.filePath);
|
%success = GetShapeInfo(%assetItem.filePath, %shapeInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
%assetItem.shapeInfo = %shapeInfo;
|
%assetItem.shapeInfo = %shapeInfo;
|
||||||
|
|
||||||
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
|
%shapeCount = %assetItem.shapeInfo._meshCount;
|
||||||
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
|
|
||||||
|
|
||||||
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
|
%animCount = %assetItem.shapeInfo._animCount;
|
||||||
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
|
|
||||||
|
|
||||||
//If the model has shapes AND animations, then it's a normal shape with embedded animations
|
//If the model has shapes AND animations, then it's a normal shape with embedded animations
|
||||||
//if it has shapes and no animations it's a regular static mesh
|
//if it has shapes and no animations it's a regular static mesh
|
||||||
|
|
@ -683,97 +689,7 @@ function ImportAssetWindow::processNewImportAssets(%this, %id)
|
||||||
|
|
||||||
if(%assetItem.assetType $= "Model")
|
if(%assetItem.assetType $= "Model")
|
||||||
{
|
{
|
||||||
%fileExt = fileExt(%assetItem.filePath);
|
AssetBrowser.prepareImportShapeAsset(%assetItem);
|
||||||
if(%fileExt $= ".dae")
|
|
||||||
{
|
|
||||||
%shapeInfo = new GuiTreeViewCtrl();
|
|
||||||
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
%shapeInfo = GetShapeInfo(%assetItem.filePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
%assetItem.shapeInfo = %shapeInfo;
|
|
||||||
|
|
||||||
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
|
|
||||||
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
|
|
||||||
|
|
||||||
if(%assetConfigObj.ImportMesh == 1 && %shapeCount > 0)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
|
|
||||||
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
|
|
||||||
|
|
||||||
if(%assetConfigObj.ImportAnimations == 1 && %animCount > 0)
|
|
||||||
{
|
|
||||||
%animationItem = %assetItem.shapeInfo.getChild(%animItem);
|
|
||||||
|
|
||||||
%animName = %assetItem.shapeInfo.getItemText(%animationItem);
|
|
||||||
//%animName = %assetItem.shapeInfo.getItemValue(%animationItem);
|
|
||||||
|
|
||||||
AssetBrowser.addImportingAsset("Animation", %animName, %assetItem);
|
|
||||||
|
|
||||||
%animationItem = %assetItem.shapeInfo.getNextSibling(%animationItem);
|
|
||||||
while(%animationItem != 0)
|
|
||||||
{
|
|
||||||
%animName = %assetItem.shapeInfo.getItemText(%animationItem);
|
|
||||||
//%animName = %assetItem.shapeInfo.getItemValue(%animationItem);
|
|
||||||
|
|
||||||
AssetBrowser.addImportingAsset("Animation", %animName, %assetItem);
|
|
||||||
|
|
||||||
%animationItem = %shapeInfo.getNextSibling(%animationItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
|
|
||||||
%matCount = %assetItem.shapeInfo.getItemValue(%matItem);
|
|
||||||
|
|
||||||
if(%assetConfigObj.importMaterials == 1 && %matCount > 0)
|
|
||||||
{
|
|
||||||
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
|
|
||||||
|
|
||||||
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
|
||||||
|
|
||||||
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
|
||||||
if(%filePath !$= "")
|
|
||||||
{
|
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
|
||||||
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
|
||||||
if(%filePath !$= "")
|
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
|
||||||
else
|
|
||||||
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
|
|
||||||
while(%materialItem != 0)
|
|
||||||
{
|
|
||||||
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
|
||||||
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
|
||||||
if(%filePath !$= "")
|
|
||||||
{
|
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
|
||||||
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
|
||||||
if(%filePath !$= "")
|
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
|
||||||
else
|
|
||||||
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
|
|
||||||
}
|
|
||||||
|
|
||||||
%materialItem = %shapeInfo.getNextSibling(%materialItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else if(%assetItem.assetType $= "Animation")
|
else if(%assetItem.assetType $= "Animation")
|
||||||
{
|
{
|
||||||
|
|
|
||||||
|
|
@ -314,14 +314,14 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
|
||||||
%assetPath = "data/" @ %moduleName @ "/materials";
|
%assetPath = "data/" @ %moduleName @ "/materials";
|
||||||
%tamlpath = %assetPath @ "/" @ %assetName @ ".asset.taml";
|
%tamlpath = %assetPath @ "/" @ %assetName @ ".asset.taml";
|
||||||
%sgfPath = %assetPath @ "/" @ %assetName @ ".sgf";
|
%sgfPath = %assetPath @ "/" @ %assetName @ ".sgf";
|
||||||
%scriptPath = %assetName @ ".cs";
|
%scriptPath = %assetPath @ "/" @ %assetName @ ".cs";
|
||||||
|
|
||||||
%newAsset = new MaterialAsset()
|
%newAsset = new MaterialAsset()
|
||||||
{
|
{
|
||||||
assetName = %assetName;
|
assetName = %assetName;
|
||||||
versionId = 1;
|
versionId = 1;
|
||||||
shaderGraph = %sgfPath;
|
shaderGraph = %sgfPath;
|
||||||
scriptFile = %scriptPath;
|
scriptFile = %assetName @ ".cs";
|
||||||
originalFilePath = %filePath;
|
originalFilePath = %filePath;
|
||||||
materialDefinitionName = %assetName;
|
materialDefinitionName = %assetName;
|
||||||
};
|
};
|
||||||
|
|
@ -431,6 +431,8 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
|
||||||
@ "EditorGui.setEditor(MaterialEditorPlugin); "
|
@ "EditorGui.setEditor(MaterialEditorPlugin); "
|
||||||
@ "AssetBrowser.hideDialog();";
|
@ "AssetBrowser.hideDialog();";
|
||||||
|
|
||||||
|
%test = %assetDef.materialDefinitionName.diffuseMapAsset[0];
|
||||||
|
|
||||||
if(isFile(%assetDef.materialDefinitionName.diffuseMap[0]))
|
if(isFile(%assetDef.materialDefinitionName.diffuseMap[0]))
|
||||||
%previewData.previewImage = %assetDef.materialDefinitionName.diffuseMap[0];
|
%previewData.previewImage = %assetDef.materialDefinitionName.diffuseMap[0];
|
||||||
else if(%assetDef.materialDefinitionName.diffuseMapAsset[0] !$= "")
|
else if(%assetDef.materialDefinitionName.diffuseMapAsset[0] !$= "")
|
||||||
|
|
|
||||||
|
|
@ -43,20 +43,29 @@ function AssetBrowser::editShapeAsset(%this, %assetDef)
|
||||||
function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
||||||
{
|
{
|
||||||
%fileExt = fileExt(%assetItem.filePath);
|
%fileExt = fileExt(%assetItem.filePath);
|
||||||
if(%fileExt $= ".dae")
|
|
||||||
|
if(!isObject(%assetItem.shapeInfo))
|
||||||
{
|
{
|
||||||
%shapeInfo = new GuiTreeViewCtrl();
|
%shapeInfo = new GuiTreeViewCtrl();
|
||||||
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
|
if(%fileExt $= ".dae")
|
||||||
}
|
{
|
||||||
else
|
enumColladaForImport(%assetItem.filePath, %shapeInfo, false);
|
||||||
{
|
}
|
||||||
%shapeInfo = GetShapeInfo(%assetItem.filePath);
|
else if(%fileExt $= ".dts")
|
||||||
|
{
|
||||||
|
%shapeInfo.insertItem(0, "Shape", 1);
|
||||||
|
%shapeInfo.insertItem(0, "Animations", 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GetShapeInfo(%assetItem.filePath, %shapeInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
%assetItem.shapeInfo = %shapeInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
%assetItem.shapeInfo = %shapeInfo;
|
%shapeCount = %assetItem.shapeInfo._meshCount;
|
||||||
|
%shapeItem = %assetItem.shapeInfo.findItemByName("Meshes");
|
||||||
%shapeItem = %assetItem.shapeInfo.findItemByName("Shape");
|
|
||||||
%shapeCount = %assetItem.shapeInfo.getItemValue(%shapeItem);
|
|
||||||
|
|
||||||
%shapeId = ImportAssetTree.findItemByObjectId(%assetItem);
|
%shapeId = ImportAssetTree.findItemByObjectId(%assetItem);
|
||||||
|
|
||||||
|
|
@ -65,8 +74,8 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
%animCount = %assetItem.shapeInfo._animCount;
|
||||||
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
|
%animItem = %assetItem.shapeInfo.findItemByName("Animations");
|
||||||
%animCount = %assetItem.shapeInfo.getItemValue(%animItem);
|
|
||||||
|
|
||||||
if(ImportAssetWindow.activeImportConfig.ImportAnimations == 1 && %animCount > 0)
|
if(ImportAssetWindow.activeImportConfig.ImportAnimations == 1 && %animCount > 0)
|
||||||
{
|
{
|
||||||
|
|
@ -88,30 +97,29 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
%matCount = %assetItem.shapeInfo._materialCount;
|
||||||
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
|
%matItem = %assetItem.shapeInfo.findItemByName("Materials");
|
||||||
%matCount = %assetItem.shapeInfo.getItemValue(%matItem);
|
|
||||||
|
|
||||||
if(ImportAssetWindow.activeImportConfig.importMaterials == 1 && %matCount > 0)
|
if(ImportAssetWindow.activeImportConfig.importMaterials == 1 && %matCount > 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
|
%materialItem = %assetItem.shapeInfo.getChild(%matItem);
|
||||||
|
|
||||||
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
||||||
|
|
||||||
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
||||||
if(%filePath !$= "")
|
if(%filePath !$= "" && isFile(%filePath))
|
||||||
{
|
{
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
||||||
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
||||||
if(%filePath !$= "")
|
if(%filePath !$= "" && isFile(%filePath))
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
||||||
else
|
else
|
||||||
AssetBrowser.addImportingAsset("Material", %matName, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
|
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
|
||||||
|
|
@ -119,21 +127,21 @@ function AssetBrowser::prepareImportShapeAsset(%this, %assetItem)
|
||||||
{
|
{
|
||||||
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
%matName = %assetItem.shapeInfo.getItemText(%materialItem);
|
||||||
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
%filePath = %assetItem.shapeInfo.getItemValue(%materialItem);
|
||||||
if(%filePath !$= "")
|
if(%filePath !$= "" && isFile(%filePath))
|
||||||
{
|
{
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
//we need to try and find our material, since the shapeInfo wasn't able to find it automatically
|
||||||
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
%filePath = findImageFile(filePath(%assetItem.filePath), %matName);
|
||||||
if(%filePath !$= "")
|
if(%filePath !$= "" && isFile(%filePath))
|
||||||
AssetBrowser.addImportingAsset("Material", %filePath, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %filePath, %assetItem);
|
||||||
else
|
else
|
||||||
AssetBrowser.addImportingAsset("Material", %matName, %shapeId);
|
AssetBrowser.addImportingAsset("Material", %matName, %assetItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
%materialItem = %shapeInfo.getNextSibling(%materialItem);
|
%materialItem = %assetItem.shapeInfo.getNextSibling(%materialItem);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
201
Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui
Normal file
201
Templates/BaseGame/game/tools/gui/EditorSettingsWindow.ed.gui
Normal file
|
|
@ -0,0 +1,201 @@
|
||||||
|
//--- OBJECT WRITE BEGIN ---
|
||||||
|
%guiContent = new GuiControl(EditorSettingsWindow,EditorGuiGroup) {
|
||||||
|
position = "0 0";
|
||||||
|
extent = "1024 768";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "ToolsGuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "1";
|
||||||
|
|
||||||
|
new GuiWindowCollapseCtrl(ESettingsWindow) {
|
||||||
|
text = "Editor Settings";
|
||||||
|
resizeWidth = "0";
|
||||||
|
resizeHeight = "1";
|
||||||
|
canMove = "1";
|
||||||
|
canClose = "1";
|
||||||
|
canMinimize = "0";
|
||||||
|
canMaximize = "0";
|
||||||
|
canCollapse = "1";
|
||||||
|
closeCommand = "ESettingsWindow.hideDialog();";
|
||||||
|
edgeSnap = "1";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "34 48";
|
||||||
|
extent = "958 671";
|
||||||
|
minExtent = "319 100";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "ToolsGuiWindowProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "EditorSettingsWindow";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiSplitContainer() {
|
||||||
|
orientation = "Vertical";
|
||||||
|
splitterSize = "2";
|
||||||
|
splitPoint = "182 100";
|
||||||
|
fixedPanel = "None";
|
||||||
|
fixedSize = "100";
|
||||||
|
docking = "None";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 24";
|
||||||
|
extent = "958 647";
|
||||||
|
minExtent = "64 64";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiPanel() {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "180 647";
|
||||||
|
minExtent = "16 16";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "GuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "Panel1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiScrollCtrl() {
|
||||||
|
willFirstRespond = "1";
|
||||||
|
hScrollBar = "alwaysOff";
|
||||||
|
vScrollBar = "dynamic";
|
||||||
|
lockHorizScroll = "0";
|
||||||
|
lockVertScroll = "0";
|
||||||
|
constantThumbHeight = "0";
|
||||||
|
childMargin = "0 0";
|
||||||
|
mouseWheelScrollSpeed = "-1";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "3 3";
|
||||||
|
extent = "177 643";
|
||||||
|
minExtent = "100 50";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "ToolsGuiScrollProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiTextListCtrl(ESettingsWindowList) {
|
||||||
|
columns = "0";
|
||||||
|
fitParentWidth = "0";
|
||||||
|
clipColumnText = "0";
|
||||||
|
position = "1 1";
|
||||||
|
extent = "9 2";
|
||||||
|
minExtent = "8 2";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "ToolsGuiListBoxProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "0";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
new GuiPanel() {
|
||||||
|
docking = "Client";
|
||||||
|
margin = "0 0 0 0";
|
||||||
|
padding = "0 0 0 0";
|
||||||
|
anchorTop = "1";
|
||||||
|
anchorBottom = "0";
|
||||||
|
anchorLeft = "1";
|
||||||
|
anchorRight = "0";
|
||||||
|
position = "184 0";
|
||||||
|
extent = "774 647";
|
||||||
|
minExtent = "16 16";
|
||||||
|
horizSizing = "right";
|
||||||
|
vertSizing = "bottom";
|
||||||
|
profile = "ToolsGuiDefaultProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
internalName = "panel2";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
|
||||||
|
new GuiVariableInspector(SettingsInspector) {
|
||||||
|
dividerMargin = "5";
|
||||||
|
showCustomFields = "1";
|
||||||
|
stackingType = "Vertical";
|
||||||
|
horizStacking = "Left to Right";
|
||||||
|
vertStacking = "Top to Bottom";
|
||||||
|
padding = "1";
|
||||||
|
dynamicSize = "1";
|
||||||
|
dynamicNonStackExtent = "0";
|
||||||
|
dynamicPos = "0";
|
||||||
|
changeChildSizeToFit = "1";
|
||||||
|
changeChildPosition = "1";
|
||||||
|
position = "0 0";
|
||||||
|
extent = "773 643";
|
||||||
|
minExtent = "16 16";
|
||||||
|
horizSizing = "width";
|
||||||
|
vertSizing = "height";
|
||||||
|
profile = "GuiInspectorProfile";
|
||||||
|
visible = "1";
|
||||||
|
active = "1";
|
||||||
|
tooltipProfile = "GuiToolTipProfile";
|
||||||
|
hovertime = "1000";
|
||||||
|
isContainer = "1";
|
||||||
|
canSave = "1";
|
||||||
|
canSaveDynamicFields = "0";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
//--- OBJECT WRITE END ---
|
||||||
202
Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.cs
Normal file
202
Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.cs
Normal file
|
|
@ -0,0 +1,202 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2012 GarageGames, LLC
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
function ESettingsWindow::startup( %this )
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::onWake( %this )
|
||||||
|
{
|
||||||
|
new ArrayObject(SettingsPageList);
|
||||||
|
%this.addSettingsPage("Axis", "Axis Gizmo");
|
||||||
|
%this.addSettingsPage("General", "General Settings");
|
||||||
|
%this.addSettingsPage("Camera", "Camera Settings");
|
||||||
|
%this.addSettingsPage("SceneEditor", "Scene Editor");
|
||||||
|
%this.addSettingsPage("ShapeEditor", "Shape Editor");
|
||||||
|
%this.addSettingsPage("NavEditor", "Navigation Editor");
|
||||||
|
|
||||||
|
ESettingsWindowList.setSelectedById( 1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::hideDialog( %this )
|
||||||
|
{
|
||||||
|
%this.setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::ToggleVisibility()
|
||||||
|
{
|
||||||
|
if ( ESettingsWindow.visible )
|
||||||
|
{
|
||||||
|
ESettingsWindow.setVisible(false);
|
||||||
|
EditorSettings.write();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ESettingsWindow.setVisible(true);
|
||||||
|
ESettingsWindow.selectWindow();
|
||||||
|
ESettingsWindow.setCollapseGroup(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
ESettingsWindowList.setSelectedById( 1 );
|
||||||
|
}
|
||||||
|
|
||||||
|
/*function ESettingsWindow::addTabPage( %this, %page )
|
||||||
|
{
|
||||||
|
ESettingsWindowTabBook.add( %page );
|
||||||
|
ESettingsWindowList.addRow( ESettingsWindowTabBook.getSelectedPage(), %page.text );
|
||||||
|
ESettingsWindowList.sort(0);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
function ESettingsWindow::addSettingsPage(%this, %settingsPageName, %settingsPageText)
|
||||||
|
{
|
||||||
|
SettingsPageList.add(%settingsPageName, %settingsPageText);
|
||||||
|
|
||||||
|
ESettingsWindowList.addRow( SettingsPageList.count(), %settingsPageText );
|
||||||
|
ESettingsWindowList.sort(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
function ESettingsWindowList::onSelect( %this, %id, %text )
|
||||||
|
{
|
||||||
|
SettingsInspector.clearFields();
|
||||||
|
%pageName = SettingsPageList.getKey(SettingsPageList.getIndexFromValue(%text));
|
||||||
|
eval("ESettingsWindow.get" @ %pageName @ "Settings();");
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getAxisSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Gizmo");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/mouseRotateScalar", "Rotate Scalar", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/mouseScaleScalar", "Scale Scalar", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/renderWhenUsed", "Render When Manipulated", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/renderInfoText", "Render Tool Text", "bool", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Grid");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlane", "Render Plane", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/Grid/renderPlaneHashes", "Render Plane Hashes", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/Grid/planeDim", "Plane Size", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("AxisGizmo/Grid/gridColor", "Plane Color", "colorI", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getGeneralSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Paths");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "New Level", "filename", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Torsion Path", "filename", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Theme");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Theme/backgroundColor", "Background Color", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleBGColor", "Window Title Color", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Theme/windowTitleFontColor", "Window Title Text Color", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Theme/mainTextColor", "Main Text Color", "colorI", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getCameraSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Mouse Control");
|
||||||
|
SettingsInspector.addSettingsField("Camera/invertYAxis", "Invert Y Axis", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("Camera/invertXAxis", "Invert X Axis", "bool", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
//Based on currently loaded level(rootScene)
|
||||||
|
SettingsInspector.startGroup(EditorSettings.value("WorldEditor/newLevelFile") @ " Camera");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Camera Speed Min", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Camera Speed Max", "200", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getNavEditorSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Test Spawn");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Spawn Class", "list", "", "AIPlayer");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Datablock", "string", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Colors");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Hover Spline", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/torsionPath", "Select Spline", "colorI", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getSceneEditorSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Render");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjHandle", "Object Icons", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Render/renderObjText", "Object Text", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Render/showMousePopupInfo", "Mouse Popup Info", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Render/renderPopupBackground", "Popup Menu Background", "bool", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Colors");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Grid/gridColor", "Grid Major", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Grid/gridMinorColor", "Grid Minor", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Grid/gridOriginColor", "Grid Origin", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Color/dragRectColor", "Drag Rect", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Color/objectTextColor", "Object Text", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Color/popupTextColor", "Popup Text", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Color/popupBackgroundColor", "Popup Back", "colorI", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Misc");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/forceLoadDAE", "Force Load DAE", "bool", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterScalar", "Screen Center Scalar", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/Tools/dropAtScreenCenterMax", "Screen Center Max", "float", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
function ESettingsWindow::getShapeEditorSettings(%this)
|
||||||
|
{
|
||||||
|
SettingsInspector.startGroup("Colors");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Diffuse", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Sun Ambient", "colorI", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Background", "colorI", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
|
||||||
|
SettingsInspector.startGroup("Grid");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Size", "float", "");
|
||||||
|
SettingsInspector.addSettingsField("WorldEditor/newLevelFile", "Grid Dimension", "vector2", "");
|
||||||
|
SettingsInspector.endGroup();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Read/write field functions
|
||||||
|
function SettingsInspector::addSettingsField(%this, %settingsFieldName, %labelText, %fieldType, %tooltip, %fieldData)
|
||||||
|
{
|
||||||
|
%moddedSettingsFieldName = strreplace(%settingsFieldName, "/", "-");
|
||||||
|
%this.addCallbackField(%moddedSettingsFieldName, %labelText, %fieldType, "", EditorSettings.value(%settingsFieldName), %fieldData, "changeEditorSetting");
|
||||||
|
}
|
||||||
|
|
||||||
|
function SettingsInspector::changeEditorSetting(%this, %varName, %value)
|
||||||
|
{
|
||||||
|
%varName = strreplace(%varName, "-", "/");
|
||||||
|
|
||||||
|
echo("Set " @ %varName @ " to be " @ %value);
|
||||||
|
|
||||||
|
EditorSettings.setValue(%varName, %value);
|
||||||
|
|
||||||
|
%id = ESettingsWindowList.getSelectedRow();
|
||||||
|
ESettingsWindowList.setSelectedRow(%id);
|
||||||
|
}
|
||||||
|
|
@ -37,8 +37,8 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
|
||||||
mouseOverSelected = false;
|
mouseOverSelected = false;
|
||||||
|
|
||||||
// fill color
|
// fill color
|
||||||
opaque = false;
|
opaque = true;
|
||||||
fillColor = "48 48 48";
|
fillColor = "50 50 50";
|
||||||
fillColorHL = "91 101 116";
|
fillColorHL = "91 101 116";
|
||||||
fillColorSEL = "91 101 116";
|
fillColorSEL = "91 101 116";
|
||||||
fillColorNA = "255 0 255 ";
|
fillColorNA = "255 0 255 ";
|
||||||
|
|
@ -154,11 +154,11 @@ new GuiControlProfile (ToolsGuiWindowProfile)
|
||||||
{
|
{
|
||||||
opaque = false;
|
opaque = false;
|
||||||
border = 1;
|
border = 1;
|
||||||
fillColor = "48 48 48";
|
fillColor = EditorSettings.value("WorldEditor/Theme/windowTitleBGColor");
|
||||||
fillColorHL = "42 42 42";
|
fillColorHL = EditorSettings.value("WorldEditor/Theme/windowTitleBGHLColor");
|
||||||
fillColorNA = "42 42 42";
|
fillColorNA = EditorSettings.value("WorldEditor/Theme/windowTitleBGNAColor");
|
||||||
fontColor = "215 215 215";
|
fontColor = EditorSettings.value("WorldEditor/Theme/windowTitleFontColor");
|
||||||
fontColorHL = "215 215 215";
|
fontColorHL = EditorSettings.value("WorldEditor/Theme/windowTitleFontHLColor");
|
||||||
bevelColorHL = "255 255 255";
|
bevelColorHL = "255 255 255";
|
||||||
bevelColorLL = "0 0 0";
|
bevelColorLL = "0 0 0";
|
||||||
text = "untitled";
|
text = "untitled";
|
||||||
|
|
@ -548,6 +548,12 @@ new GuiControlProfile( ToolsGuiPopUpMenuEditProfile : ToolsGuiPopUpMenuDefault )
|
||||||
if( !isObject( ToolsGuiListBoxProfile ) )
|
if( !isObject( ToolsGuiListBoxProfile ) )
|
||||||
new GuiControlProfile( ToolsGuiListBoxProfile )
|
new GuiControlProfile( ToolsGuiListBoxProfile )
|
||||||
{
|
{
|
||||||
|
fillColorHL = "100 100 100";
|
||||||
|
fillColorNA = "150 150 150";
|
||||||
|
fontColor = "215 215 215";
|
||||||
|
fontColorHL = "215 215 215";
|
||||||
|
fontColorNA = "50 50 50";
|
||||||
|
|
||||||
tab = true;
|
tab = true;
|
||||||
canKeyFocus = true;
|
canKeyFocus = true;
|
||||||
category = "Tools";
|
category = "Tools";
|
||||||
|
|
|
||||||
|
|
@ -50,9 +50,6 @@ package Tools
|
||||||
$instantGroup = "";
|
$instantGroup = "";
|
||||||
pushInstantGroup();
|
pushInstantGroup();
|
||||||
|
|
||||||
new Settings(EditorSettings) { file = "tools/settings.xml"; };
|
|
||||||
EditorSettings.read();
|
|
||||||
|
|
||||||
echo( " % - Initializing Tools" );
|
echo( " % - Initializing Tools" );
|
||||||
|
|
||||||
// Default file path when saving from the editor (such as prefabs)
|
// Default file path when saving from the editor (such as prefabs)
|
||||||
|
|
|
||||||
|
|
@ -1,115 +1,126 @@
|
||||||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||||
<EditorSettings>
|
<EditorSettings>
|
||||||
<Group name="AxisGizmo">
|
<Group name="AxisGizmo">
|
||||||
|
<Setting name="mouseScaleScalar">0.8</Setting>
|
||||||
<Setting name="renderWhenUsed">0</Setting>
|
<Setting name="renderWhenUsed">0</Setting>
|
||||||
<Setting name="renderInfoText">1</Setting>
|
<Setting name="renderInfoText">1</Setting>
|
||||||
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
||||||
<Setting name="rotationSnap">15</Setting>
|
<Setting name="rotationSnap">15</Setting>
|
||||||
<Setting name="snapRotations">0</Setting>
|
<Setting name="snapRotations">0</Setting>
|
||||||
<Setting name="mouseRotateScalar">0.8</Setting>
|
<Setting name="mouseRotateScalar">0.8</Setting>
|
||||||
<Setting name="mouseScaleScalar">0.8</Setting>
|
|
||||||
<Group name="Grid">
|
<Group name="Grid">
|
||||||
<Setting name="renderPlaneHashes">0</Setting>
|
|
||||||
<Setting name="gridSize">10 10 10</Setting>
|
|
||||||
<Setting name="renderPlane">0</Setting>
|
<Setting name="renderPlane">0</Setting>
|
||||||
<Setting name="snapToGrid">0</Setting>
|
|
||||||
<Setting name="gridColor">255 255 255 20</Setting>
|
<Setting name="gridColor">255 255 255 20</Setting>
|
||||||
<Setting name="planeDim">500</Setting>
|
<Setting name="planeDim">500</Setting>
|
||||||
|
<Setting name="renderPlaneHashes">0</Setting>
|
||||||
|
<Setting name="snapToGrid">0</Setting>
|
||||||
|
<Setting name="gridSize">10 10 10</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="WorldEditor">
|
<Group name="WorldEditor">
|
||||||
<Setting name="forceLoadDAE">0</Setting>
|
|
||||||
<Setting name="displayType">6</Setting>
|
|
||||||
<Setting name="orthoFOV">50</Setting>
|
|
||||||
<Setting name="orthoShowGrid">1</Setting>
|
|
||||||
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
|
|
||||||
<Setting name="dropType">screenCenter</Setting>
|
|
||||||
<Setting name="undoLimit">40</Setting>
|
<Setting name="undoLimit">40</Setting>
|
||||||
|
<Setting name="orthoFOV">50</Setting>
|
||||||
|
<Setting name="displayType">6</Setting>
|
||||||
|
<Setting name="forceLoadDAE">0</Setting>
|
||||||
|
<Setting name="orthoShowGrid">1</Setting>
|
||||||
|
<Setting name="dropType">screenCenter</Setting>
|
||||||
|
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
|
||||||
|
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
|
||||||
|
<Group name="Grid">
|
||||||
|
<Setting name="gridColor">102 102 102 100</Setting>
|
||||||
|
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
||||||
|
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
||||||
|
<Setting name="gridSize">1</Setting>
|
||||||
|
<Setting name="gridSnap">0</Setting>
|
||||||
|
</Group>
|
||||||
<Group name="Color">
|
<Group name="Color">
|
||||||
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
|
||||||
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
|
||||||
<Setting name="dragRectColor">255 255 0 255</Setting>
|
|
||||||
<Setting name="objectTextColor">255 255 255 255</Setting>
|
|
||||||
<Setting name="objSelectColor">255 0 0 255</Setting>
|
<Setting name="objSelectColor">255 0 0 255</Setting>
|
||||||
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
<Setting name="objectTextColor">255 255 255 255</Setting>
|
||||||
|
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
||||||
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
||||||
</Group>
|
<Setting name="dragRectColor">255 255 0 255</Setting>
|
||||||
<Group name="ObjectIcons">
|
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
||||||
<Setting name="fadeIconsStartAlpha">255</Setting>
|
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
||||||
<Setting name="fadeIconsEndDist">20</Setting>
|
|
||||||
<Setting name="fadeIconsStartDist">8</Setting>
|
|
||||||
<Setting name="fadeIcons">1</Setting>
|
|
||||||
<Setting name="fadeIconsEndAlpha">0</Setting>
|
|
||||||
</Group>
|
|
||||||
<Group name="Images">
|
|
||||||
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
|
||||||
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
|
||||||
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
|
||||||
</Group>
|
|
||||||
<Group name="Tools">
|
|
||||||
<Setting name="snapSoftSize">2</Setting>
|
|
||||||
<Setting name="snapSoft">0</Setting>
|
|
||||||
<Setting name="dropAtScreenCenterMax">100</Setting>
|
|
||||||
<Setting name="objectsUseBoxCenter">1</Setting>
|
|
||||||
<Setting name="boundingBoxCollision">0</Setting>
|
|
||||||
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
|
||||||
<Setting name="snapGround">0</Setting>
|
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="Render">
|
<Group name="Render">
|
||||||
<Setting name="renderSelectionBox">1</Setting>
|
|
||||||
<Setting name="renderObjText">1</Setting>
|
|
||||||
<Setting name="renderPopupBackground">1</Setting>
|
|
||||||
<Setting name="renderObjHandle">1</Setting>
|
<Setting name="renderObjHandle">1</Setting>
|
||||||
|
<Setting name="renderSelectionBox">1</Setting>
|
||||||
|
<Setting name="renderPopupBackground">1</Setting>
|
||||||
<Setting name="showMousePopupInfo">1</Setting>
|
<Setting name="showMousePopupInfo">1</Setting>
|
||||||
|
<Setting name="renderObjText">1</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="Grid">
|
<Group name="Tools">
|
||||||
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
<Setting name="dropAtScreenCenterMax">100</Setting>
|
||||||
<Setting name="gridSnap">0</Setting>
|
<Setting name="snapSoft">0</Setting>
|
||||||
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
<Setting name="snapGround">0</Setting>
|
||||||
<Setting name="gridSize">1</Setting>
|
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
||||||
<Setting name="gridColor">102 102 102 100</Setting>
|
<Setting name="snapSoftSize">2</Setting>
|
||||||
|
<Setting name="objectsUseBoxCenter">1</Setting>
|
||||||
|
<Setting name="boundingBoxCollision">0</Setting>
|
||||||
|
</Group>
|
||||||
|
<Group name="ObjectIcons">
|
||||||
|
<Setting name="fadeIconsStartDist">8</Setting>
|
||||||
|
<Setting name="fadeIconsEndDist">20</Setting>
|
||||||
|
<Setting name="fadeIconsStartAlpha">255</Setting>
|
||||||
|
<Setting name="fadeIconsEndAlpha">0</Setting>
|
||||||
|
<Setting name="fadeIcons">1</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="Docs">
|
<Group name="Docs">
|
||||||
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
|
|
||||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
|
||||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||||
|
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||||
|
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
|
||||||
|
</Group>
|
||||||
|
<Group name="Images">
|
||||||
|
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
||||||
|
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
||||||
|
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
||||||
|
</Group>
|
||||||
|
<Group name="Theme">
|
||||||
|
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
|
||||||
|
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
|
||||||
|
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
|
||||||
|
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
|
||||||
|
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="GuiEditor">
|
<Group name="GuiEditor">
|
||||||
<Setting name="lastPath">tools/materialEditor/gui</Setting>
|
<Setting name="lastPath">tools/gui</Setting>
|
||||||
<Setting name="previewResolution">1024 768</Setting>
|
<Setting name="previewResolution">1024 768</Setting>
|
||||||
<Group name="Snapping">
|
|
||||||
<Setting name="snapToGuides">1</Setting>
|
|
||||||
<Setting name="sensitivity">2</Setting>
|
|
||||||
<Setting name="snapToEdges">1</Setting>
|
|
||||||
<Setting name="snapToControls">1</Setting>
|
|
||||||
<Setting name="snap2GridSize">8</Setting>
|
|
||||||
<Setting name="snapToCenters">1</Setting>
|
|
||||||
<Setting name="snap2Grid">0</Setting>
|
|
||||||
<Setting name="snapToCanvas">1</Setting>
|
|
||||||
</Group>
|
|
||||||
<Group name="Rendering">
|
|
||||||
<Setting name="drawBorderLines">1</Setting>
|
|
||||||
<Setting name="drawGuides">1</Setting>
|
|
||||||
</Group>
|
|
||||||
<Group name="Help">
|
<Group name="Help">
|
||||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
|
||||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||||
|
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||||
|
</Group>
|
||||||
|
<Group name="Snapping">
|
||||||
|
<Setting name="sensitivity">2</Setting>
|
||||||
|
<Setting name="snapToCenters">1</Setting>
|
||||||
|
<Setting name="snap2Grid">0</Setting>
|
||||||
|
<Setting name="snap2GridSize">8</Setting>
|
||||||
|
<Setting name="snapToGuides">1</Setting>
|
||||||
|
<Setting name="snapToEdges">1</Setting>
|
||||||
|
<Setting name="snapToControls">1</Setting>
|
||||||
|
<Setting name="snapToCanvas">1</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="Library">
|
<Group name="Library">
|
||||||
<Setting name="viewType">Categorized</Setting>
|
<Setting name="viewType">Categorized</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="EngineDevelopment">
|
<Group name="EngineDevelopment">
|
||||||
<Setting name="showEditorGuis">0</Setting>
|
<Setting name="showEditorGuis">0</Setting>
|
||||||
<Setting name="showEditorProfiles">0</Setting>
|
|
||||||
<Setting name="toggleIntoEditor">0</Setting>
|
<Setting name="toggleIntoEditor">0</Setting>
|
||||||
|
<Setting name="showEditorProfiles">0</Setting>
|
||||||
|
</Group>
|
||||||
|
<Group name="Rendering">
|
||||||
|
<Setting name="drawGuides">1</Setting>
|
||||||
|
<Setting name="drawBorderLines">1</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="Selection">
|
<Group name="Selection">
|
||||||
<Setting name="fullBox">0</Setting>
|
<Setting name="fullBox">0</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
</Group>
|
</Group>
|
||||||
|
<Group name="NavEditor">
|
||||||
|
<Setting name="SpawnClass">AIPlayer</Setting>
|
||||||
|
</Group>
|
||||||
<Group name="LevelInformation">
|
<Group name="LevelInformation">
|
||||||
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
||||||
<Group name="levels">
|
<Group name="levels">
|
||||||
|
|
@ -118,9 +129,6 @@
|
||||||
</Group>
|
</Group>
|
||||||
</Group>
|
</Group>
|
||||||
</Group>
|
</Group>
|
||||||
<Group name="NavEditor">
|
|
||||||
<Setting name="SpawnClass">AIPlayer</Setting>
|
|
||||||
</Group>
|
|
||||||
<Group name="ConvexEditor">
|
<Group name="ConvexEditor">
|
||||||
<Setting name="materialName">Grid_512_Orange</Setting>
|
<Setting name="materialName">Grid_512_Orange</Setting>
|
||||||
</Group>
|
</Group>
|
||||||
|
|
|
||||||
|
|
@ -141,8 +141,8 @@ function EditorGui::init(%this)
|
||||||
// Editor Settings Window
|
// Editor Settings Window
|
||||||
if( !isObject( %this-->EditorSettingsWindow ) )
|
if( !isObject( %this-->EditorSettingsWindow ) )
|
||||||
{
|
{
|
||||||
exec("~/worldEditor/gui/EditorSettingsWindow.ed.gui");
|
exec("tools/gui/EditorSettingsWindow.ed.gui");
|
||||||
exec("~/worldEditor/scripts/editorSettingsWindow.ed.cs");
|
exec("tools/gui/editorSettingsWindow.ed.cs");
|
||||||
%this.add( ESettingsWindow );
|
%this.add( ESettingsWindow );
|
||||||
ESettingsWindow.setVisible(false);
|
ESettingsWindow.setVisible(false);
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue