diff --git a/Engine/source/T3D/assets/SoundAsset.cpp b/Engine/source/T3D/assets/SoundAsset.cpp index aa800953b..af834b2c2 100644 --- a/Engine/source/T3D/assets/SoundAsset.cpp +++ b/Engine/source/T3D/assets/SoundAsset.cpp @@ -235,10 +235,10 @@ void SoundAsset::initPersistFields() addField("referenceDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMinDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Bounds on randomization of #referenceDistance.\n\n" "@ref SFXPlayList_randomization\n"); - addFieldV("maxDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, + addFieldV("maxSlotDistance", TypeRangedF32, Offset(mPlaylist.mSlots.mMaxDistance.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "@c maxDistance to apply to 3D sounds in this slot (<1 to use @c maxDistance of track's own description).\n" "@see SFXDescription::maxDistance"); - addField("maxDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, + addField("maxSlotDistanceVariance", TypePoint2F, Offset(mPlaylist.mSlots.mMaxDistance.mVariance, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Bounds on randomization of #maxDistance.\n\n" "@ref SFXPlayList_randomization\n"); addFieldV("volumeScale", TypeRangedF32, Offset(mPlaylist.mSlots.mVolumeScale.mValue, SoundAsset), &CommonValidators::PositiveFloat, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,