mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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b052a1f970
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43 changed files with 35 additions and 356 deletions
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@ -47,14 +47,6 @@
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#include "core/util/safeDelete.h"
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#if defined(TORQUE_OS_XENON)
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//# define USE_MEM_VERTEX_BUFFERS
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#endif
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#if defined(USE_MEM_VERTEX_BUFFERS)
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# include "gfx/D3D9/360/gfx360MemVertexBuffer.h"
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#endif
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namespace Opcode { class Model; class MeshInterface; }
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namespace IceMaths { class IndexedTriangle; class Point; }
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@ -89,12 +81,7 @@ struct TSDrawPrimitive
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S32 matIndex; ///< holds material index & element type (see above enum)
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};
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#if defined(USE_MEM_VERTEX_BUFFERS)
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struct __NullVertexStruct {};
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typedef GFX360MemVertexBufferHandle<__NullVertexStruct> TSVertexBufferHandle;
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#else
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typedef GFXVertexBufferDataHandle TSVertexBufferHandle;
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#endif
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class TSMesh;
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class TSShapeAlloc;
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