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Clean GLSL fragment shader out.
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135 changed files with 451 additions and 239 deletions
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@ -34,9 +34,11 @@ uniform vec2 oneOverTargetSize;
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in vec4 hpos;
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in vec2 uv0;
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out vec4 OUT_col;
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void main()
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{
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OUT_FragColor0 = FxaaPixelShader(
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OUT_col = FxaaPixelShader(
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uv0, // vertex position
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