Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -47,6 +47,8 @@ uniform float cloudCoverage;
uniform vec3 cloudBaseColor;
uniform float cloudExposure;
out vec4 OUT_col;
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
@ -141,5 +143,5 @@ void main()
cResultColor.a = mix( cResultColor.a, 0.0, 1.0 - pow(IN_worldDist,2.0) );
OUT_FragColor0 = cResultColor;
OUT_col = cResultColor;
}