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https://github.com/TorqueGameEngines/Torque3D.git
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Clean GLSL fragment shader out.
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parent
87f34e3c4f
commit
ed0febea39
135 changed files with 451 additions and 239 deletions
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@ -28,7 +28,9 @@ in vec2 uv0;
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uniform sampler2D edgeBuffer;
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out vec4 OUT_col;
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void main()
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{
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OUT_FragColor0 = vec4( texture( edgeBuffer, IN_uv0 ).rrr, 1.0 );
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OUT_col = vec4( texture( edgeBuffer, IN_uv0 ).rrr, 1.0 );
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}
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@ -28,6 +28,8 @@ uniform sampler2D edgeBuffer;
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uniform sampler2D backBuffer;
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uniform vec2 targetSize;
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out vec4 OUT_col;
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void main()
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{
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vec2 pixelSize = 1.0 / targetSize;
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@ -64,5 +66,5 @@ void main()
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}
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accumColor /= 9.0;
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OUT_FragColor0 = accumColor;
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OUT_col = accumColor;
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}
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@ -88,7 +88,9 @@ in vec2 uv0;
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uniform sampler2D prepassBuffer;
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uniform vec2 targetSize;
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out vec4 OUT_col;
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void main()
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{
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OUT_FragColor0 = vec4( GetEdgeWeight(IN_uv0, prepassBuffer, targetSize ) );//rtWidthHeightInvWidthNegHeight.zw);
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OUT_col = vec4( GetEdgeWeight(IN_uv0, prepassBuffer, targetSize ) );//rtWidthHeightInvWidthNegHeight.zw);
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}
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