Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -28,7 +28,9 @@ in vec2 uv0;
uniform sampler2D edgeBuffer;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = vec4( texture( edgeBuffer, IN_uv0 ).rrr, 1.0 );
OUT_col = vec4( texture( edgeBuffer, IN_uv0 ).rrr, 1.0 );
}

View file

@ -28,6 +28,8 @@ uniform sampler2D edgeBuffer;
uniform sampler2D backBuffer;
uniform vec2 targetSize;
out vec4 OUT_col;
void main()
{
vec2 pixelSize = 1.0 / targetSize;
@ -64,5 +66,5 @@ void main()
}
accumColor /= 9.0;
OUT_FragColor0 = accumColor;
OUT_col = accumColor;
}

View file

@ -88,7 +88,9 @@ in vec2 uv0;
uniform sampler2D prepassBuffer;
uniform vec2 targetSize;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = vec4( GetEdgeWeight(IN_uv0, prepassBuffer, targetSize ) );//rtWidthHeightInvWidthNegHeight.zw);
OUT_col = vec4( GetEdgeWeight(IN_uv0, prepassBuffer, targetSize ) );//rtWidthHeightInvWidthNegHeight.zw);
}