Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -28,6 +28,8 @@ uniform vec2 blurDimension;
in vec2 tex0;
out vec4 OUT_col;
void main()
{
// Preshader
@ -43,5 +45,5 @@ void main()
accum += texture(diffuseMap0, BaseTexCoord + float(i) * SampleOffset);
}
accum /= blurSamples;
OUT_FragColor0 = accum;
OUT_col = accum;
}