Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -24,7 +24,7 @@ in vec2 texCoord;
in vec4 color;
in float fade;
out vec4 OUT_FragColor0;
out vec4 OUT_col;
uniform sampler2D inputTex;
uniform vec4 ambient;
@ -33,5 +33,5 @@ uniform vec4 ambient;
void main()
{
float shadow = texture( inputTex, texCoord ).a * color.a;
OUT_FragColor0 = ( ambient * shadow ) + ( 1 - shadow );
OUT_col = ( ambient * shadow ) + ( 1 - shadow );
}