Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -24,9 +24,9 @@ uniform sampler2D diffuseMap;
in vec4 color;
in vec2 texCoord;
out vec4 OUT_FragColor0;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = vec4(color.rgb, color.a * texture(diffuseMap, texCoord).a);
OUT_col = vec4(color.rgb, color.a * texture(diffuseMap, texCoord).a);
}

View file

@ -22,9 +22,9 @@
in vec4 color;
out vec4 OUT_FragColor0;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = color;
OUT_col = color;
}

View file

@ -24,9 +24,9 @@ uniform sampler2D diffuseMap;
in vec4 color;
in vec2 texCoord;
out vec4 OUT_FragColor0;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = texture(diffuseMap, texCoord) * color;
OUT_col = texture(diffuseMap, texCoord) * color;
}

View file

@ -23,9 +23,9 @@
uniform sampler2D diffuseMap;
in vec2 texCoord;
out vec4 OUT_FragColor0;
out vec4 OUT_col;
void main()
{
OUT_FragColor0 = texture(diffuseMap, texCoord);
OUT_col = texture(diffuseMap, texCoord);
}