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Clean GLSL fragment shader out.
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135 changed files with 451 additions and 239 deletions
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@ -75,7 +75,7 @@ void ShaderGenPrinterGLSL::printPixelShaderOutputStruct( Stream& stream, const M
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}
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WRITESTR(avar("//Fragment shader OUT\r\n"));
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//WRITESTR(avar("out vec4 OUT_col;\r\n", i)); // @todo OUT_col defined on hlslCompat.glsl
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WRITESTR(avar("out vec4 OUT_col;\r\n"));
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for( U32 i = 1; i < 4; i++ )
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{
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if( numMRTs & 1 << i )
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