Clean GLSL fragment shader out.

This commit is contained in:
LuisAntonRebollo 2014-11-30 22:56:30 +01:00
parent 87f34e3c4f
commit ed0febea39
135 changed files with 451 additions and 239 deletions

View file

@ -75,7 +75,7 @@ void ShaderGenPrinterGLSL::printPixelShaderOutputStruct( Stream& stream, const M
}
WRITESTR(avar("//Fragment shader OUT\r\n"));
//WRITESTR(avar("out vec4 OUT_col;\r\n", i)); // @todo OUT_col defined on hlslCompat.glsl
WRITESTR(avar("out vec4 OUT_col;\r\n"));
for( U32 i = 1; i < 4; i++ )
{
if( numMRTs & 1 << i )