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Level asset declarations for the Full and SpectatorGameplay modules.
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="EmptyLevel"
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LevelFile="data/FPSGameplay/levels/EmptyLevel.mis"
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LevelDescription="An empty room"
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VersionId="1" />
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Empty_Terrain"
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LevelFile="data/FPSGameplay/levels/Empty_Terrain.mis"
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LevelDescription="A Empty level with terrain."
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VersionId="1" />
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7
Templates/Modules/FPSGameplay/levels/Outpost.asset.taml
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7
Templates/Modules/FPSGameplay/levels/Outpost.asset.taml
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Outpost"
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LevelFile="data/FPSGameplay/levels/Outpost.mis"
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LevelDescription="Outpost level"
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VersionId="1" />
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<LevelAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Empty_Room"
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LevelFile="data/spectatorGameplay/levels/Empty_Room.mis"
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LevelDescription="An empty room"
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VersionId="1" />
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