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https://github.com/TorqueGameEngines/Torque3D.git
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sdl 2.0.8 update
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894 changed files with 66879 additions and 43299 deletions
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@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -25,6 +25,7 @@
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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int done;
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void
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@ -59,7 +60,20 @@ loop()
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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/* Re-create when window has been resized */
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if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
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SDL_DestroyRenderer(renderer);
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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}
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if (e.type == SDL_QUIT) {
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done = 1;
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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@ -86,8 +100,6 @@ loop()
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int
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main(int argc, char *argv[])
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{
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SDL_Surface *surface;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -100,7 +112,7 @@ main(int argc, char *argv[])
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/* Create window and renderer for given surface */
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window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
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window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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if(!window)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
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