mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 23:05:38 +00:00
sdl 2.0.8 update
This commit is contained in:
parent
d6f6bc65a5
commit
ec8f56b3b0
894 changed files with 66879 additions and 43299 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -245,7 +245,7 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
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} else {
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return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
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}
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break;
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/* break; -Wunreachable-code-break */
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}
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break;
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default:
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -685,7 +685,7 @@ SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
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} else {
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return SDL_BlendLine_RGB2;
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}
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break;
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/* break; -Wunreachable-code-break */
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case 4:
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if (fmt->Rmask == 0x00FF0000) {
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if (fmt->Amask) {
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -235,13 +235,11 @@ SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r
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switch (dst->format->Rmask) {
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case 0x00FF0000:
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if (!dst->format->Amask) {
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return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b,
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a);
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return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
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} else {
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return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b,
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a);
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return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
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}
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break;
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/* break; -Wunreachable-code-break */
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}
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break;
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default:
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -562,10 +562,10 @@ do { \
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while (height--) { \
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{ int n = (width+3)/4; \
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switch (width & 3) { \
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case 0: do { op; pixel++; \
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case 3: op; pixel++; \
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case 2: op; pixel++; \
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case 1: op; pixel++; \
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case 0: do { op; pixel++; /* fallthrough */ \
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case 3: op; pixel++; /* fallthrough */ \
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case 2: op; pixel++; /* fallthrough */ \
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case 1: op; pixel++; /* fallthrough */ \
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} while ( --n > 0 ); \
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} \
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} \
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -239,7 +239,10 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
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SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
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/* Only RLE encode textures without an alpha channel since the RLE coder
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* discards the color values of pixels with an alpha value of zero.
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*/
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if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
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SDL_SetSurfaceRLE(texture->driverdata, 1);
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}
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@ -368,9 +371,14 @@ SW_UpdateClipRect(SDL_Renderer * renderer)
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SDL_Surface *surface = data->surface;
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if (surface) {
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if (renderer->clipping_enabled) {
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SDL_SetClipRect(surface, &renderer->clip_rect);
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SDL_Rect clip_rect;
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clip_rect = renderer->clip_rect;
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clip_rect.x += renderer->viewport.x;
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clip_rect.y += renderer->viewport.y;
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SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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} else {
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SDL_SetClipRect(surface, NULL);
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SDL_SetClipRect(surface, &renderer->viewport);
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}
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}
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return 0;
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@ -599,9 +607,15 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Surface *src = (SDL_Surface *) texture->driverdata;
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SDL_Rect final_rect, tmp_rect;
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SDL_Surface *surface_rotated, *surface_scaled;
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int retval, dstwidth, dstheight, abscenterx, abscentery;
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SDL_Surface *src_clone, *src_rotated, *src_scaled;
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SDL_Surface *mask = NULL, *mask_rotated = NULL;
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int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
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double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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int applyModulation = SDL_FALSE;
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int blitRequired = SDL_FALSE;
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int isOpaque = SDL_FALSE;
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if (!surface) {
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return -1;
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@ -617,69 +631,104 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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final_rect.w = (int)dstrect->w;
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final_rect.h = (int)dstrect->h;
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/* SDLgfx_rotateSurface doesn't accept a source rectangle, so crop and scale if we need to */
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tmp_rect = final_rect;
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tmp_rect.x = 0;
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tmp_rect.y = 0;
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if (srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0) {
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surface_scaled = src; /* but if we don't need to, just use the original */
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retval = 0;
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} else {
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SDL_Surface *blit_src = src;
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Uint32 colorkey;
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SDL_BlendMode blendMode;
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Uint8 alphaMod, r, g, b;
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SDL_bool cloneSource = SDL_FALSE;
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surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
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src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask );
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if (!surface_scaled) {
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return -1;
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/* It is possible to encounter an RLE encoded surface here and locking it is
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* necessary because this code is going to access the pixel buffer directly.
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*/
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if (SDL_MUSTLOCK(src)) {
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SDL_LockSurface(src);
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}
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/* Clone the source surface but use its pixel buffer directly.
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* The original source surface must be treated as read-only.
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*/
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src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
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src->format->Rmask, src->format->Gmask,
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src->format->Bmask, src->format->Amask);
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if (src_clone == NULL) {
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if (SDL_MUSTLOCK(src)) {
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SDL_UnlockSurface(src);
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}
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return -1;
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}
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/* copy the color key, alpha mod, blend mode, and color mod so the scaled surface behaves like the source */
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if (SDL_GetColorKey(src, &colorkey) == 0) {
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SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
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cloneSource = SDL_TRUE;
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}
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SDL_GetSurfaceAlphaMod(src, &alphaMod); /* these will be copied to surface_scaled below if necessary */
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SDL_GetSurfaceBlendMode(src, &blendMode);
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SDL_GetSurfaceColorMod(src, &r, &g, &b);
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SDL_GetSurfaceBlendMode(src, &blendmode);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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/* now we need to blit the src into surface_scaled. since we want to copy the colors from the source to
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* surface_scaled rather than blend them, etc. we'll need to disable the blend mode, alpha mod, etc.
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* but we don't want to modify src (in case it's being used on other threads), so we'll need to clone it
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* before changing the blend options
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*/
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cloneSource |= blendMode != SDL_BLENDMODE_NONE || (alphaMod & r & g & b) != 255;
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if (cloneSource) {
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blit_src = SDL_ConvertSurface(src, src->format, src->flags); /* clone src */
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if (!blit_src) {
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SDL_FreeSurface(surface_scaled);
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return -1;
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}
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SDL_SetSurfaceAlphaMod(blit_src, 255); /* disable all blending options in blit_src */
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SDL_SetSurfaceBlendMode(blit_src, SDL_BLENDMODE_NONE);
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SDL_SetColorKey(blit_src, 0, 0);
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SDL_SetSurfaceColorMod(blit_src, 255, 255, 255);
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SDL_SetSurfaceRLE(blit_src, 0); /* don't RLE encode a surface we'll only use once */
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/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
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if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
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blitRequired = SDL_TRUE;
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}
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SDL_SetSurfaceAlphaMod(surface_scaled, alphaMod); /* copy blending options to surface_scaled */
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SDL_SetSurfaceBlendMode(surface_scaled, blendMode);
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SDL_SetSurfaceColorMod(surface_scaled, r, g, b);
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}
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/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
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if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
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blitRequired = SDL_TRUE;
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}
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retval = SDL_BlitScaled(blit_src, srcrect, surface_scaled, &tmp_rect);
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if (blit_src != src) {
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SDL_FreeSurface(blit_src);
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/* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
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if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
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applyModulation = SDL_TRUE;
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SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
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SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
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}
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/* Opaque surfaces are much easier to handle with the NONE blend mode. */
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if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
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isOpaque = SDL_TRUE;
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}
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/* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
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* to clear the pixels in the destination surface. The other steps are explained below.
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*/
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if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
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mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
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if (mask == NULL) {
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retval = -1;
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} else {
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SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
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}
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}
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/* Create a new surface should there be a format mismatch or if scaling, cropping,
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* or modulation is required. It's possible to use the source surface directly otherwise.
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*/
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if (!retval && (blitRequired || applyModulation)) {
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SDL_Rect scale_rect = tmp_rect;
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src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
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0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
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if (src_scaled == NULL) {
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retval = -1;
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} else {
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SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
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retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
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SDL_FreeSurface(src_clone);
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src_clone = src_scaled;
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src_scaled = NULL;
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}
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}
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/* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
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SDL_SetSurfaceBlendMode(src_clone, blendmode);
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if (!retval) {
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
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surface_rotated = SDLgfx_rotateSurface(surface_scaled, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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if(surface_rotated) {
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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if (src_rotated == NULL) {
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retval = -1;
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}
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if (!retval && mask != NULL) {
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/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
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mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
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if (mask_rotated == NULL) {
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retval = -1;
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}
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}
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if (!retval) {
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/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
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abscenterx = final_rect.x + (int)center->x;
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abscentery = final_rect.y + (int)center->y;
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@ -715,13 +764,69 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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tmp_rect.w = dstwidth;
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tmp_rect.h = dstheight;
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retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
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SDL_FreeSurface(surface_rotated);
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/* The NONE blend mode needs some special care with non-opaque surfaces.
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* Other blend modes or opaque surfaces can be blitted directly.
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*/
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if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
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if (applyModulation == SDL_FALSE) {
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/* If the modulation wasn't already applied, make it happen now. */
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SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
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SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
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}
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retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
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} else {
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/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
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* First, the area where the rotated pixels will be blitted to get set to zero.
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* This is accomplished by simply blitting a mask with the NONE blend mode.
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* The colorkey set by the rotate function will discard the correct pixels.
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*/
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SDL_Rect mask_rect = tmp_rect;
|
||||
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
|
||||
retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
|
||||
if (!retval) {
|
||||
/* The next step copies the alpha value. This is done with the BLEND blend mode and
|
||||
* by modulating the source colors with 0. Since the destination is all zeros, this
|
||||
* will effectively set the destination alpha to the source alpha.
|
||||
*/
|
||||
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
|
||||
mask_rect = tmp_rect;
|
||||
retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
|
||||
if (!retval) {
|
||||
/* The last step gets the color values in place. The ADD blend mode simply adds them to
|
||||
* the destination (where the color values are all zero). However, because the ADD blend
|
||||
* mode modulates the colors with the alpha channel, a surface without an alpha mask needs
|
||||
* to be created. This makes all source pixels opaque and the colors get copied correctly.
|
||||
*/
|
||||
SDL_Surface *src_rotated_rgb;
|
||||
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
|
||||
src_rotated->format->BitsPerPixel, src_rotated->pitch,
|
||||
src_rotated->format->Rmask, src_rotated->format->Gmask,
|
||||
src_rotated->format->Bmask, 0);
|
||||
if (src_rotated_rgb == NULL) {
|
||||
retval = -1;
|
||||
} else {
|
||||
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
|
||||
retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
|
||||
SDL_FreeSurface(src_rotated_rgb);
|
||||
}
|
||||
}
|
||||
}
|
||||
SDL_FreeSurface(mask_rotated);
|
||||
}
|
||||
if (src_rotated != NULL) {
|
||||
SDL_FreeSurface(src_rotated);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (surface_scaled != src) {
|
||||
SDL_FreeSurface(surface_scaled);
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
if (mask != NULL) {
|
||||
SDL_FreeSurface(mask);
|
||||
}
|
||||
if (src_clone != NULL) {
|
||||
SDL_FreeSurface(src_clone);
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
|
@ -733,19 +838,14 @@ SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
|||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
Uint32 src_format;
|
||||
void *src_pixels;
|
||||
SDL_Rect final_rect;
|
||||
|
||||
if (!surface) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
final_rect.x = renderer->viewport.x + rect->x;
|
||||
final_rect.y = renderer->viewport.y + rect->y;
|
||||
final_rect.w = rect->w;
|
||||
final_rect.h = rect->h;
|
||||
rect = &final_rect;
|
||||
}
|
||||
/* NOTE: The rect is already adjusted according to the viewport by
|
||||
* SDL_RenderReadPixels.
|
||||
*/
|
||||
|
||||
if (rect->x < 0 || rect->x+rect->w > surface->w ||
|
||||
rect->y < 0 || rect->y+rect->h > surface->h) {
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
|||
|
|
@ -76,11 +76,6 @@ to a situation where the program can segfault.
|
|||
*/
|
||||
#define GUARD_ROWS (2)
|
||||
|
||||
/* !
|
||||
\brief Lower limit of absolute zoom factor or rotation degrees.
|
||||
*/
|
||||
#define VALUE_LIMIT 0.001
|
||||
|
||||
/* !
|
||||
\brief Returns colorkey info for a surface
|
||||
*/
|
||||
|
|
@ -142,7 +137,7 @@ SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
|
|||
cy = *cangle * y;
|
||||
sx = *sangle * x;
|
||||
sy = *sangle * y;
|
||||
|
||||
|
||||
dstwidthhalf = MAX((int)
|
||||
SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
|
||||
dstheighthalf = MAX((int)
|
||||
|
|
@ -262,7 +257,7 @@ _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int
|
|||
dy = (sdy >> 16);
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh - dy;
|
||||
if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) {
|
||||
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
|
||||
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
|
||||
c00 = *sp;
|
||||
sp += 1;
|
||||
|
|
@ -390,10 +385,14 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin
|
|||
/* !
|
||||
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32bit or 8bit 'src' surface to newly created 'dst' surface.
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
|
||||
then the destination 32bit surface is anti-aliased. If the surface is not 8bit
|
||||
or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
|
||||
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
|
||||
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
|
|
@ -413,69 +412,47 @@ or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly.
|
|||
SDL_Surface *
|
||||
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
|
||||
{
|
||||
SDL_Surface *rz_src;
|
||||
SDL_Surface *rz_dst;
|
||||
int is32bit, angle90;
|
||||
int is8bit, angle90;
|
||||
int i;
|
||||
Uint8 r = 0, g = 0, b = 0;
|
||||
SDL_BlendMode blendmode;
|
||||
Uint32 colorkey = 0;
|
||||
int colorKeyAvailable = 0;
|
||||
int colorKeyAvailable = SDL_FALSE;
|
||||
double sangleinv, cangleinv;
|
||||
|
||||
/*
|
||||
* Sanity check
|
||||
*/
|
||||
/* Sanity check */
|
||||
if (src == NULL)
|
||||
return (NULL);
|
||||
return NULL;
|
||||
|
||||
if (src->flags & SDL_TRUE/* SDL_SRCCOLORKEY */)
|
||||
{
|
||||
colorkey = _colorkey(src);
|
||||
SDL_GetRGB(colorkey, src->format, &r, &g, &b);
|
||||
colorKeyAvailable = 1;
|
||||
}
|
||||
/*
|
||||
* Determine if source surface is 32bit or 8bit
|
||||
*/
|
||||
is32bit = (src->format->BitsPerPixel == 32);
|
||||
if ((is32bit) || (src->format->BitsPerPixel == 8)) {
|
||||
/*
|
||||
* Use source surface 'as is'
|
||||
*/
|
||||
rz_src = src;
|
||||
} else {
|
||||
rz_src = SDL_ConvertSurfaceFormat(src, SDL_PIXELFORMAT_ARGB32, src->flags);
|
||||
if (rz_src == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
is32bit = 1;
|
||||
if (SDL_GetColorKey(src, &colorkey) == 0) {
|
||||
colorKeyAvailable = SDL_TRUE;
|
||||
}
|
||||
|
||||
/* Determine target size */
|
||||
/* _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, &dstwidth, &dstheight, &cangle, &sangle); */
|
||||
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
|
||||
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
|
||||
return NULL;
|
||||
|
||||
/*
|
||||
* Calculate target factors from sin/cos and zoom
|
||||
*/
|
||||
/* Calculate target factors from sin/cos and zoom */
|
||||
sangleinv = sangle*65536.0;
|
||||
cangleinv = cangle*65536.0;
|
||||
|
||||
/*
|
||||
* Alloc space to completely contain the rotated surface
|
||||
*/
|
||||
if (is32bit) {
|
||||
/*
|
||||
* Target surface is 32bit with source RGBA/ABGR ordering
|
||||
*/
|
||||
rz_dst =
|
||||
SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32,
|
||||
rz_src->format->Rmask, rz_src->format->Gmask,
|
||||
rz_src->format->Bmask, rz_src->format->Amask);
|
||||
/* Alloc space to completely contain the rotated surface */
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
/* Target surface is 8 bit */
|
||||
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
|
||||
if (rz_dst != NULL) {
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
}
|
||||
} else {
|
||||
/*
|
||||
* Target surface is 8bit
|
||||
*/
|
||||
rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
|
||||
/* Target surface is 32 bit with source RGBA ordering */
|
||||
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
|
||||
src->format->Rmask, src->format->Gmask,
|
||||
src->format->Bmask, src->format->Amask);
|
||||
}
|
||||
|
||||
/* Check target */
|
||||
|
|
@ -485,17 +462,32 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
|
|||
/* Adjust for guard rows */
|
||||
rz_dst->h = dstheight;
|
||||
|
||||
if (colorKeyAvailable == 1){
|
||||
colorkey = SDL_MapRGB(rz_dst->format, r, g, b);
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
SDL_FillRect(rz_dst, NULL, colorkey );
|
||||
if (colorKeyAvailable == SDL_TRUE) {
|
||||
/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
} else if (blendmode == SDL_BLENDMODE_NONE) {
|
||||
blendmode = SDL_BLENDMODE_BLEND;
|
||||
} else if (blendmode == SDL_BLENDMODE_MOD) {
|
||||
/* Without a colorkey, the target texture has to be white for the MOD blend mode so
|
||||
* that the pixels outside the rotated area don't affect the destination surface.
|
||||
*/
|
||||
colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
|
||||
SDL_FillRect(rz_dst, NULL, colorkey);
|
||||
/* Setting a white colorkey for the destination surface makes the final blit discard
|
||||
* all pixels outside of the rotated area. This doesn't interfere with anything because
|
||||
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
|
||||
*/
|
||||
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
|
||||
}
|
||||
|
||||
/*
|
||||
* Lock source surface
|
||||
*/
|
||||
if (SDL_MUSTLOCK(rz_src)) {
|
||||
SDL_LockSurface(rz_src);
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
|
||||
|
||||
/* Lock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_LockSurface(src);
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
|
|
@ -510,70 +502,29 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
|
|||
angle90 = -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Check which kind of surface we have
|
||||
*/
|
||||
if (is32bit) {
|
||||
/*
|
||||
* Call the 32bit transformation routine to do the rotation (using alpha)
|
||||
*/
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(rz_src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
_transformSurfaceRGBA(rz_src, rz_dst, centerx, centery, (int) (sangleinv), (int) (cangleinv), flipx, flipy, smooth);
|
||||
}
|
||||
/*
|
||||
* Turn on source-alpha support
|
||||
*/
|
||||
/* SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); */
|
||||
SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
|
||||
} else {
|
||||
/*
|
||||
* Copy palette and colorkey info
|
||||
*/
|
||||
for (i = 0; i < rz_src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors;
|
||||
/*
|
||||
* Call the 8bit transformation routine to do the rotation
|
||||
*/
|
||||
if (is8bit) {
|
||||
/* Call the 8-bit transformation routine to do the rotation */
|
||||
if(angle90 >= 0) {
|
||||
transformSurfaceY90(rz_src, rz_dst, angle90, flipx, flipy);
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(rz_src, rz_dst, centerx, centery, (int)(sangleinv), (int)(cangleinv), flipx, flipy);
|
||||
transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy);
|
||||
}
|
||||
} else {
|
||||
/* Call the 32-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
_transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth);
|
||||
}
|
||||
SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
|
||||
}
|
||||
|
||||
/* copy alpha mod, color mod, and blend mode */
|
||||
{
|
||||
SDL_BlendMode blendMode;
|
||||
Uint8 alphaMod, cr, cg, cb;
|
||||
SDL_GetSurfaceAlphaMod(src, &alphaMod);
|
||||
SDL_GetSurfaceBlendMode(src, &blendMode);
|
||||
SDL_GetSurfaceColorMod(src, &cr, &cg, &cb);
|
||||
SDL_SetSurfaceAlphaMod(rz_dst, alphaMod);
|
||||
SDL_SetSurfaceBlendMode(rz_dst, blendMode);
|
||||
SDL_SetSurfaceColorMod(rz_dst, cr, cg, cb);
|
||||
/* Unlock source surface */
|
||||
if (SDL_MUSTLOCK(src)) {
|
||||
SDL_UnlockSurface(src);
|
||||
}
|
||||
|
||||
/*
|
||||
* Unlock source surface
|
||||
*/
|
||||
if (SDL_MUSTLOCK(rz_src)) {
|
||||
SDL_UnlockSurface(rz_src);
|
||||
}
|
||||
|
||||
/*
|
||||
* Cleanup temp surface
|
||||
*/
|
||||
if (rz_src != src) {
|
||||
SDL_FreeSurface(rz_src);
|
||||
}
|
||||
|
||||
/*
|
||||
* Return destination surface
|
||||
*/
|
||||
return (rz_dst);
|
||||
/* Return rotated surface */
|
||||
return rz_dst;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue