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https://github.com/TorqueGameEngines/Torque3D.git
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sdl 2.0.8 update
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894 changed files with 66879 additions and 43299 deletions
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/*
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SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14
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As of SDL 2.0.6 this file is no longer necessary.
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*/
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#include "../../SDL_internal.h"
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#ifdef __ANDROID__
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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/*******************************************************************************
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Functions called by JNI
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*******************************************************************************/
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#include <jni.h>
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/* Called before SDL_main() to initialize JNI bindings in SDL library */
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extern void SDL_Android_Init(JNIEnv* env, jclass cls);
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/* This prototype is needed to prevent a warning about the missing prototype for global function below */
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JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array);
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/* Start up the SDL app */
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JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array)
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{
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int i;
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int argc;
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int status;
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int len;
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char** argv;
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/* This interface could expand with ABI negotiation, callbacks, etc. */
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SDL_Android_Init(env, cls);
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SDL_SetMainReady();
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/* Prepare the arguments. */
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len = (*env)->GetArrayLength(env, array);
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argv = SDL_stack_alloc(char*, 1 + len + 1);
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argc = 0;
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/* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works.
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https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start
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*/
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argv[argc++] = SDL_strdup("app_process");
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for (i = 0; i < len; ++i) {
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const char* utf;
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char* arg = NULL;
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jstring string = (*env)->GetObjectArrayElement(env, array, i);
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if (string) {
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utf = (*env)->GetStringUTFChars(env, string, 0);
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if (utf) {
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arg = SDL_strdup(utf);
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(*env)->ReleaseStringUTFChars(env, string, utf);
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}
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(*env)->DeleteLocalRef(env, string);
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}
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if (!arg) {
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arg = SDL_strdup("");
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}
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argv[argc++] = arg;
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}
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argv[argc] = NULL;
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/* Run the application. */
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status = SDL_main(argc, argv);
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/* Release the arguments. */
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for (i = 0; i < argc; ++i) {
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SDL_free(argv[i]);
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}
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SDL_stack_free(argv);
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/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
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/* exit(status); */
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return status;
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}
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#endif /* __ANDROID__ */
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/* vi: set ts=4 sw=4 expandtab: */
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