mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 08:04:40 +00:00
sdl 2.0.8 update
This commit is contained in:
parent
d6f6bc65a5
commit
ec8f56b3b0
894 changed files with 66879 additions and 43299 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -34,7 +34,9 @@
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#include "SDL_log.h"
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#include "SDL_sysjoystick_c.h"
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#include "../SDL_joystick_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../core/android/SDL_android.h"
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#include "../steam/SDL_steamcontroller.h"
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#include "android/keycodes.h"
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@ -77,10 +79,9 @@ static int instance_counter = 0;
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static int
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keycode_to_SDL(int keycode)
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{
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/* FIXME: If this function gets too unwiedly in the future, replace with a lookup table */
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/* FIXME: If this function gets too unwieldy in the future, replace with a lookup table */
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int button = 0;
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switch(keycode)
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{
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switch (keycode) {
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/* Some gamepad buttons (API 9) */
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case AKEYCODE_BUTTON_A:
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button = SDL_CONTROLLER_BUTTON_A;
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@ -109,6 +110,7 @@ keycode_to_SDL(int keycode)
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case AKEYCODE_BUTTON_START:
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button = SDL_CONTROLLER_BUTTON_START;
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break;
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case AKEYCODE_BACK:
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case AKEYCODE_BUTTON_SELECT:
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button = SDL_CONTROLLER_BUTTON_BACK;
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break;
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@ -142,7 +144,9 @@ keycode_to_SDL(int keycode)
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button = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
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break;
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case AKEYCODE_DPAD_CENTER:
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button = SDL_CONTROLLER_BUTTON_MAX+4; /* Not supported by GameController */
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/* This is handled better by applications as the A button */
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/*button = SDL_CONTROLLER_BUTTON_MAX+4;*/ /* Not supported by GameController */
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button = SDL_CONTROLLER_BUTTON_A;
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break;
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/* More gamepad buttons (API 12), these get mapped to 20...35*/
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@ -167,7 +171,7 @@ keycode_to_SDL(int keycode)
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default:
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return -1;
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break;
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/* break; -Wunreachable-code-break */
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}
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/* This is here in case future generations, probably with six fingers per hand,
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@ -175,7 +179,30 @@ keycode_to_SDL(int keycode)
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*/
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SDL_assert(button < ANDROID_MAX_NBUTTONS);
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return button;
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}
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static SDL_Scancode
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button_to_scancode(int button)
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{
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switch (button) {
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case SDL_CONTROLLER_BUTTON_A:
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return SDL_SCANCODE_RETURN;
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_SCANCODE_ESCAPE;
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case SDL_CONTROLLER_BUTTON_BACK:
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return SDL_SCANCODE_ESCAPE;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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return SDL_SCANCODE_UP;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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return SDL_SCANCODE_DOWN;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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return SDL_SCANCODE_LEFT;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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return SDL_SCANCODE_RIGHT;
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}
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/* Unsupported button */
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return SDL_SCANCODE_UNKNOWN;
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}
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int
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@ -187,6 +214,8 @@ Android_OnPadDown(int device_id, int keycode)
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button , SDL_PRESSED);
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} else {
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SDL_SendKeyboardKey(SDL_PRESSED, button_to_scancode(button));
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}
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return 0;
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}
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@ -203,6 +232,8 @@ Android_OnPadUp(int device_id, int keycode)
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item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickButton(item->joystick, button, SDL_RELEASED);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, button_to_scancode(button));
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}
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return 0;
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}
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@ -216,7 +247,7 @@ Android_OnJoy(int device_id, int axis, float value)
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/* Android gives joy info normalized as [-1.0, 1.0] or [0.0, 1.0] */
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SDL_joylist_item *item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value) );
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SDL_PrivateJoystickAxis(item->joystick, axis, (Sint16) (32767.*value));
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}
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return 0;
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@ -234,7 +265,7 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
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if (x >= -1 && x <=1 && y >= -1 && y <= 1) {
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SDL_joylist_item *item = JoystickByDeviceId(device_id);
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if (item && item->joystick) {
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SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1] );
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SDL_PrivateJoystickHat(item->joystick, hat_id, position_map[y+1][x+1]);
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}
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return 0;
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}
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@ -244,18 +275,25 @@ Android_OnHat(int device_id, int hat_id, int x, int y)
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int
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Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs)
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Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs)
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{
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SDL_JoystickGUID guid;
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SDL_joylist_item *item;
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if (!SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, SDL_TRUE)) {
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/* Ignore devices that aren't actually controllers (e.g. remotes), they'll be handled as keyboard input */
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if (naxes < 2 && nhats < 1) {
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return -1;
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}
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}
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if(JoystickByDeviceId(device_id) != NULL || name == NULL) {
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if (JoystickByDeviceId(device_id) != NULL || name == NULL) {
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return -1;
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}
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/* the GUID is just the first 16 chars of the name for now */
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SDL_zero( guid );
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SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
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SDL_zero(guid);
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SDL_memcpy(&guid, desc, SDL_min(sizeof(guid), SDL_strlen(desc)));
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item = (SDL_joylist_item *) SDL_malloc(sizeof (SDL_joylist_item));
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if (item == NULL) {
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@ -266,7 +304,7 @@ Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer,
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item->guid = guid;
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item->device_id = device_id;
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item->name = SDL_strdup(name);
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if ( item->name == NULL ) {
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if (item->name == NULL) {
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SDL_free(item);
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return -1;
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}
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@ -349,6 +387,79 @@ Android_RemoveJoystick(int device_id)
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}
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static SDL_bool SteamControllerConnectedCallback(const char *name, SDL_JoystickGUID guid, int *device_instance)
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{
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SDL_joylist_item *item;
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item = (SDL_joylist_item *)SDL_calloc(1, sizeof (SDL_joylist_item));
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if (item == NULL) {
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return SDL_FALSE;
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}
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*device_instance = item->device_instance = instance_counter++;
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item->device_id = -1;
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item->name = SDL_strdup(name);
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item->guid = guid;
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SDL_GetSteamControllerInputs(&item->nbuttons,
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&item->naxes,
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&item->nhats);
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item->m_bSteamController = SDL_TRUE;
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if (SDL_joylist_tail == NULL) {
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SDL_joylist = SDL_joylist_tail = item;
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} else {
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SDL_joylist_tail->next = item;
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SDL_joylist_tail = item;
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}
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/* Need to increment the joystick count before we post the event */
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++numjoysticks;
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SDL_PrivateJoystickAdded(numjoysticks - 1);
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return SDL_TRUE;
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}
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static void SteamControllerDisconnectedCallback(int device_instance)
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{
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *prev = NULL;
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while (item != NULL) {
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if (item->device_instance == device_instance) {
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break;
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}
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prev = item;
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item = item->next;
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}
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if (item == NULL) {
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return;
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}
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if (item->joystick) {
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item->joystick->hwdata = NULL;
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}
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if (prev != NULL) {
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prev->next = item->next;
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} else {
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SDL_assert(SDL_joylist == item);
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SDL_joylist = item->next;
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}
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if (item == SDL_joylist_tail) {
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SDL_joylist_tail = prev;
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}
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/* Need to decrement the joystick count before we post the event */
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--numjoysticks;
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SDL_PrivateJoystickRemoved(item->device_instance);
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SDL_free(item->name);
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SDL_free(item);
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}
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int
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SDL_SYS_JoystickInit(void)
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{
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@ -356,29 +467,36 @@ SDL_SYS_JoystickInit(void)
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
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Android_AddJoystick(ANDROID_ACCELEROMETER_DEVICE_ID, ANDROID_ACCELEROMETER_NAME, ANDROID_ACCELEROMETER_NAME, SDL_TRUE, 0, 3, 0, 0);
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}
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SDL_InitSteamControllers(SteamControllerConnectedCallback,
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SteamControllerDisconnectedCallback);
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return (numjoysticks);
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}
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int SDL_SYS_NumJoysticks()
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int
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SDL_SYS_NumJoysticks(void)
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{
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return numjoysticks;
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}
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void SDL_SYS_JoystickDetect()
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void
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SDL_SYS_JoystickDetect(void)
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{
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/* Support for device connect/disconnect is API >= 16 only,
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* so we poll every three seconds
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* Ref: http://developer.android.com/reference/android/hardware/input/InputManager.InputDeviceListener.html
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*/
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static Uint32 timeout = 0;
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if (SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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if (!timeout || SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
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timeout = SDL_GetTicks() + 3000;
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Android_JNI_PollInputDevices();
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}
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SDL_UpdateSteamControllers();
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}
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static SDL_joylist_item *
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@ -447,7 +565,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
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{
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SDL_joylist_item *item = JoystickByDevIndex(device_index);
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if (item == NULL ) {
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if (item == NULL) {
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return SDL_SetError("No such device");
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}
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@ -475,30 +593,34 @@ SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
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void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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{
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int i;
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Sint16 value;
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float values[3];
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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while (item) {
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if (item->is_accelerometer) {
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if (item->joystick) {
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if (Android_JNI_GetAccelerometerValues(values)) {
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for ( i = 0; i < 3; i++ ) {
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if (values[i] > 1.0f) {
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values[i] = 1.0f;
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} else if (values[i] < -1.0f) {
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values[i] = -1.0f;
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}
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if (item == NULL) {
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return;
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}
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if (item->m_bSteamController) {
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SDL_UpdateSteamController(joystick);
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return;
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}
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value = (Sint16)(values[i] * 32767.0f);
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SDL_PrivateJoystickAxis(item->joystick, i, value);
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}
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if (item->is_accelerometer) {
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int i;
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Sint16 value;
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float values[3];
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if (Android_JNI_GetAccelerometerValues(values)) {
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for (i = 0; i < 3; i++) {
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if (values[i] > 1.0f) {
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values[i] = 1.0f;
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} else if (values[i] < -1.0f) {
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values[i] = -1.0f;
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}
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value = (Sint16)(values[i] * 32767.0f);
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SDL_PrivateJoystickAxis(item->joystick, i, value);
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}
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break;
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}
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item = item->next;
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}
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}
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@ -516,6 +638,10 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick)
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void
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SDL_SYS_JoystickQuit(void)
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{
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/* We don't have any way to scan for joysticks at init, so don't wipe the list
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* of joysticks here in case this is a reinit.
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*/
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#if 0
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SDL_joylist_item *item = NULL;
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SDL_joylist_item *next = NULL;
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@ -529,9 +655,12 @@ SDL_SYS_JoystickQuit(void)
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numjoysticks = 0;
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instance_counter = 0;
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#endif /* 0 */
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SDL_QuitSteamControllers();
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}
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
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SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index)
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{
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return JoystickByDevIndex(device_index)->guid;
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}
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@ -548,6 +677,11 @@ SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
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return guid;
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}
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SDL_bool SDL_SYS_IsDPAD_DeviceIndex(int device_index)
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{
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return JoystickByDevIndex(device_index)->naxes == 0;
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}
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#endif /* SDL_JOYSTICK_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -22,13 +22,17 @@
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_ANDROID
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#ifndef SDL_sysjoystick_c_h_
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#define SDL_sysjoystick_c_h_
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#include "../SDL_sysjoystick.h"
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extern int Android_OnPadDown(int device_id, int keycode);
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extern int Android_OnPadUp(int device_id, int keycode);
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extern int Android_OnJoy(int device_id, int axisnum, float value);
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extern int Android_OnHat(int device_id, int hat_id, int x, int y);
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extern int Android_AddJoystick(int device_id, const char *name, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs);
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extern int Android_AddJoystick(int device_id, const char *name, const char *desc, SDL_bool is_accelerometer, int nbuttons, int naxes, int nhats, int nballs);
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extern int Android_RemoveJoystick(int device_id);
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/* A linked list of available joysticks */
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@ -42,11 +46,16 @@ typedef struct SDL_joylist_item
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SDL_Joystick *joystick;
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int nbuttons, naxes, nhats, nballs;
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/* Steam Controller support */
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SDL_bool m_bSteamController;
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struct SDL_joylist_item *next;
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} SDL_joylist_item;
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typedef SDL_joylist_item joystick_hwdata;
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#endif /* SDL_sysjoystick_c_h_ */
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#endif /* SDL_JOYSTICK_ANDROID */
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/* vi: set ts=4 sw=4 expandtab: */
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