sdl 2.0.8 update

This commit is contained in:
Tim 2018-05-09 23:09:05 +10:00
parent d6f6bc65a5
commit ec8f56b3b0
894 changed files with 66879 additions and 43299 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -25,8 +25,8 @@
* Include file for SDL custom system window manager hooks.
*/
#ifndef _SDL_syswm_h
#define _SDL_syswm_h
#ifndef SDL_syswm_h_
#define SDL_syswm_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
@ -125,7 +125,8 @@ typedef enum
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
SDL_SYSWM_ANDROID,
SDL_SYSWM_VIVANTE
SDL_SYSWM_VIVANTE,
SDL_SYSWM_OS2
} SDL_SYSWM_TYPE;
/**
@ -201,6 +202,7 @@ struct SDL_SysWMinfo
{
HWND window; /**< The window handle */
HDC hdc; /**< The window device context */
HINSTANCE hinstance; /**< The instance handle */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
@ -228,9 +230,9 @@ struct SDL_SysWMinfo
struct
{
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
NSWindow __unsafe_unretained *window; /* The Cocoa window */
NSWindow __unsafe_unretained *window; /**< The Cocoa window */
#else
NSWindow *window; /* The Cocoa window */
NSWindow *window; /**< The Cocoa window */
#endif
} cocoa;
#endif
@ -238,13 +240,13 @@ struct SDL_SysWMinfo
struct
{
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
UIWindow __unsafe_unretained *window; /* The UIKit window */
UIWindow __unsafe_unretained *window; /**< The UIKit window */
#else
UIWindow *window; /* The UIKit window */
UIWindow *window; /**< The UIKit window */
#endif
GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
} uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
@ -279,8 +281,9 @@ struct SDL_SysWMinfo
} vivante;
#endif
/* Can't have an empty union */
int dummy;
/* Make sure this union is always 64 bytes (8 64-bit pointers). */
/* Be careful not to overflow this if you add a new target! */
Uint8 dummy[64];
} info;
};
@ -316,6 +319,6 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
#endif
#include "close_code.h"
#endif /* _SDL_syswm_h */
#endif /* SDL_syswm_h_ */
/* vi: set ts=4 sw=4 expandtab: */