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https://github.com/TorqueGameEngines/Torque3D.git
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sdl 2.0.8 update
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894 changed files with 66879 additions and 43299 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -26,8 +26,8 @@
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*/
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#ifndef _SDL_H
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#define _SDL_H
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#ifndef SDL_h_
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#define SDL_h_
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#include "SDL_main.h"
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#include "SDL_stdinc.h"
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@ -40,10 +40,10 @@
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#include "SDL_error.h"
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#include "SDL_events.h"
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#include "SDL_filesystem.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "SDL_haptic.h"
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#include "SDL_hints.h"
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#include "SDL_joystick.h"
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#include "SDL_loadso.h"
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#include "SDL_log.h"
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#include "SDL_messagebox.h"
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@ -51,6 +51,7 @@
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#include "SDL_power.h"
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#include "SDL_render.h"
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#include "SDL_rwops.h"
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#include "SDL_shape.h"
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#include "SDL_system.h"
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#include "SDL_thread.h"
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#include "SDL_timer.h"
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@ -127,6 +128,6 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
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#endif
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#include "close_code.h"
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#endif /* _SDL_H */
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#endif /* SDL_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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