mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.
This commit is contained in:
parent
c7b041f545
commit
ec8b657b71
4 changed files with 22 additions and 2 deletions
|
|
@ -70,6 +70,7 @@ class LightningData : public GameBaseData
|
|||
|
||||
GFXTexHandle strikeTextures[MaxTextures];
|
||||
U32 numThunders;
|
||||
U32 mNumStrikeTextures;
|
||||
|
||||
protected:
|
||||
bool onAdd();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue