Adds support for multiple textures used in the strike rendering per @RichardsGameStudio's help.

This commit is contained in:
Areloch 2017-01-19 19:15:50 -06:00
parent c7b041f545
commit ec8b657b71
4 changed files with 22 additions and 2 deletions

View file

@ -70,6 +70,7 @@ class LightningData : public GameBaseData
GFXTexHandle strikeTextures[MaxTextures];
U32 numThunders;
U32 mNumStrikeTextures;
protected:
bool onAdd();