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Integrates the nativeFileDialog library to enable native file dialogs on the major platforms. It is activated with SDL.
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15 changed files with 2489 additions and 354 deletions
721
Engine/source/platform/nativeDialogs/fileDialog.cpp
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721
Engine/source/platform/nativeDialogs/fileDialog.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/simBase.h"
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#include "platform/nativeDialogs/fileDialog.h"
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#include "platform/threads/mutex.h"
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#include "core/util/safeDelete.h"
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#include "math/mMath.h"
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#include "core/strings/unicode.h"
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#include "console/consoleTypes.h"
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#include "platform/profiler.h"
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#include "console/engineAPI.h"
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#include <nfd.h>
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#include "core/strings/stringUnit.h"
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#include "core/frameAllocator.h"
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#if defined(TORQUE_SDL)
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//-----------------------------------------------------------------------------
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// PlatformFileDlgData Implementation
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//-----------------------------------------------------------------------------
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FileDialogData::FileDialogData()
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{
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// Default Path
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//
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// Try to provide consistent experience by recalling the last file path
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// - else
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// Default to Working Directory if last path is not set or is invalid
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mDefaultPath = StringTable->insert(Con::getVariable("Tools::FileDialogs::LastFilePath"));
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if (mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mDefaultPath))
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mDefaultPath = Platform::getCurrentDirectory();
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mDefaultFile = StringTable->insert("");
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mFilters = StringTable->insert("");
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mFile = StringTable->insert("");
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mTitle = StringTable->insert("");
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mStyle = 0;
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}
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FileDialogData::~FileDialogData()
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{
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}
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//-----------------------------------------------------------------------------
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// FileDialog Implementation
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT(FileDialog);
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ConsoleDocClass(FileDialog,
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"@brief Base class responsible for displaying an OS file browser.\n\n"
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"FileDialog is a platform agnostic dialog interface for querying the user for "
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"file locations. It is designed to be used through the exposed scripting interface.\n\n"
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"FileDialog is the base class for Native File Dialog controls in Torque. It provides these basic areas of functionality:\n\n"
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" - Inherits from SimObject and is exposed to the scripting interface\n"
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" - Provides blocking interface to allow instant return to script execution\n"
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" - Simple object configuration makes practical use easy and effective\n\n"
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"FileDialog is *NOT* intended to be used directly in script and is only exposed to script to expose generic file dialog attributes.\n\n"
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"This base class is usable in TorqueScript, but is does not specify what functionality is intended (open or save?). "
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"Its children, OpenFileDialog and SaveFileDialog, do make use of DialogStyle flags and do make use of specific funcationality. "
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"These are the preferred classes to use\n\n"
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"However, the FileDialog base class does contain the key properties and important method for file browing. The most "
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"important function is Execute(). This is used by both SaveFileDialog and OpenFileDialog to initiate the browser.\n\n"
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"@tsexample\n"
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"// NOTE: This is not he preferred class to use, but this still works\n\n"
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"// Create the file dialog\n"
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"%baseFileDialog = new FileDialog()\n"
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"{\n"
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" // Allow browsing of all file types\n"
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" filters = \"*.*\";\n\n"
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" // No default file\n"
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" defaultFile = "";\n\n"
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" // Set default path relative to project\n"
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" defaultPath = \"./\";\n\n"
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" // Set the title\n"
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" title = \"Durpa\";\n\n"
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" // Allow changing of path you are browsing\n"
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" changePath = true;\n"
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"};\n\n"
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" // Launch the file dialog\n"
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" %baseFileDialog.Execute();\n"
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" \n"
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" // Don't forget to cleanup\n"
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" %baseFileDialog.delete();\n\n\n"
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"@endtsexample\n\n"
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"@note FileDialog and its related classes are only availble in a Tools build of Torque.\n\n"
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"@see OpenFileDialog for a practical example on opening a file\n"
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"@see SaveFileDialog for a practical example of saving a file\n"
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"@ingroup FileSystem\n"
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);
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FileDialog::FileDialog() : mData()
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{
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// Default to File Must Exist Open Dialog style
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mData.mStyle = FileDialogData::FDS_OPEN | FileDialogData::FDS_MUSTEXIST;
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mChangePath = false;
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}
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FileDialog::~FileDialog()
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{
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}
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void FileDialog::initPersistFields()
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{
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addProtectedField("defaultPath", TypeString, Offset(mData.mDefaultPath, FileDialog), &setDefaultPath, &defaultProtectedGetFn,
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"The default directory path when the dialog is shown.");
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addProtectedField("defaultFile", TypeString, Offset(mData.mDefaultFile, FileDialog), &setDefaultFile, &defaultProtectedGetFn,
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"The default file path when the dialog is shown.");
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addProtectedField("fileName", TypeString, Offset(mData.mFile, FileDialog), &setFile, &defaultProtectedGetFn,
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"The default file name when the dialog is shown.");
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addProtectedField("filters", TypeString, Offset(mData.mFilters, FileDialog), &setFilters, &defaultProtectedGetFn,
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"The filter string for limiting the types of files visible in the dialog. It makes use of the pipe symbol '|' "
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"as a delimiter. For example:\n\n"
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"'All Files|*.*'\n\n"
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"'Image Files|*.png;*.jpg|Png Files|*.png|Jepg Files|*.jpg'");
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addField("title", TypeString, Offset(mData.mTitle, FileDialog),
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"The title for the dialog.");
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addProtectedField("changePath", TypeBool, Offset(mChangePath, FileDialog), &setChangePath, &getChangePath,
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"True/False whether to set the working directory to the directory returned by the dialog.");
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Parent::initPersistFields();
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}
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static const U32 convertUTF16toUTF8DoubleNULL(const UTF16 *unistring, UTF8 *outbuffer, U32 len)
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{
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AssertFatal(len >= 1, "Buffer for unicode conversion must be large enough to hold at least the null terminator.");
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PROFILE_START(convertUTF16toUTF8DoubleNULL);
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U32 walked, nCodeunits, codeunitLen;
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UTF32 middleman;
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nCodeunits = 0;
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while (!(*unistring == '\0' && *(unistring + 1) == '\0') && nCodeunits + 3 < len)
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{
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walked = 1;
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middleman = oneUTF16toUTF32(unistring, &walked);
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codeunitLen = oneUTF32toUTF8(middleman, &outbuffer[nCodeunits]);
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unistring += walked;
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nCodeunits += codeunitLen;
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}
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nCodeunits = getMin(nCodeunits, len - 1);
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outbuffer[nCodeunits] = '\0';
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outbuffer[nCodeunits + 1] = '\0';
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PROFILE_END();
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return nCodeunits;
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}
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//
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// Execute Method
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//
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bool FileDialog::Execute()
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{
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String suffix;
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U32 filtersCount = StringUnit::getUnitCount(mData.mFilters, "|");
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for (U32 i = 1; i < filtersCount; ++i)
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{
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//The first of each pair is the name, which we'll skip because NFD doesn't support named filters atm
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const char *filter = StringUnit::getUnit(mData.mFilters, i, "|");
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if (!dStrcmp(filter, "*.*"))
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continue;
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U32 c = 2;
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const char* tmpchr = &filter[c];
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String tString = String(tmpchr);
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tString.ToLower(tString);
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suffix += tString;
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suffix += String(",");
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suffix += tString.ToUpper(tString);
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++i;
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if (i < filtersCount-2)
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suffix += String(";");
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}
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String strippedFilters = suffix;
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strippedFilters.replace(";",",");
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strippedFilters += String(";") + suffix;
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// Get the current working directory, so we can back up to it once Windows has
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// done its craziness and messed with it.
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StringTableEntry cwd = Platform::getCurrentDirectory();
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if (mData.mDefaultPath == StringTable->lookup("") || !Platform::isDirectory(mData.mDefaultPath))
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mData.mDefaultPath = cwd;
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// Execute Dialog (Blocking Call)
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nfdchar_t *outPath = NULL;
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nfdpathset_t pathSet;
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nfdresult_t result = NFD_ERROR;
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String defaultPath = String(mData.mDefaultPath);
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#if defined(TORQUE_OS_WIN)
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defaultPath.replace("/", "\\");
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#endif
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if (mData.mStyle & FileDialogData::FDS_OPEN)
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result = NFD_OpenDialog(strippedFilters.c_str(), defaultPath.c_str(), &outPath);
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else if (mData.mStyle & FileDialogData::FDS_SAVE)
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result = NFD_SaveDialog(strippedFilters.c_str(), defaultPath.c_str(), &outPath);
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else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
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result = NFD_OpenDialogMultiple(strippedFilters.c_str(), defaultPath.c_str(), &pathSet);
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// Did we select a file?
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if (result != NFD_OKAY)
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{
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Con::errorf("NFD plugin error: %s", NFD_GetError());
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return false;
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}
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// Store the result on our object
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if (mData.mStyle & FileDialogData::FDS_OPEN || mData.mStyle & FileDialogData::FDS_SAVE)
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{
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// Single file selection, do it the easy way
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mData.mFile = StringTable->insert(outPath);
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}
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else if (mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
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{
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//check if we have multiple files actually selected or not
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U32 fileCount = NFD_PathSet_GetCount(&pathSet);
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if (fileCount > 1)
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{
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//yep, so parse through them and prep our return
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for (U32 i = 0; i < fileCount; ++i)
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{
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nfdchar_t *path = NFD_PathSet_GetPath(&pathSet, i);
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setDataField(StringTable->insert("files"), Con::getIntArg(i), path);
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}
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setDataField(StringTable->insert("fileCount"), NULL, Con::getIntArg(fileCount));
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}
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else
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{
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//nope, just one file, so set it as normal
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setDataField(StringTable->insert("files"), "0", outPath);
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setDataField(StringTable->insert("fileCount"), NULL, "1");
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}
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}
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// Return success.
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return true;
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}
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DefineEngineMethod(FileDialog, Execute, bool, (), ,
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"@brief Launches the OS file browser\n\n"
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"After an Execute() call, the chosen file name and path is available in one of two areas. "
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"If only a single file selection is permitted, the results will be stored in the @a fileName "
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"attribute.\n\n"
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"If multiple file selection is permitted, the results will be stored in the "
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"@a files array. The total number of files in the array will be stored in the "
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"@a fileCount attribute.\n\n"
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"@tsexample\n"
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"// NOTE: This is not he preferred class to use, but this still works\n\n"
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"// Create the file dialog\n"
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"%baseFileDialog = new FileDialog()\n"
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"{\n"
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" // Allow browsing of all file types\n"
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" filters = \"*.*\";\n\n"
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" // No default file\n"
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" defaultFile = "";\n\n"
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" // Set default path relative to project\n"
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" defaultPath = \"./\";\n\n"
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" // Set the title\n"
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" title = \"Durpa\";\n\n"
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" // Allow changing of path you are browsing\n"
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" changePath = true;\n"
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"};\n\n"
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" // Launch the file dialog\n"
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" %baseFileDialog.Execute();\n"
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" \n"
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" // Don't forget to cleanup\n"
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" %baseFileDialog.delete();\n\n\n"
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" // A better alternative is to use the \n"
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" // derived classes which are specific to file open and save\n\n"
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" // Create a dialog dedicated to opening files\n"
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" %openFileDlg = new OpenFileDialog()\n"
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" {\n"
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" // Look for jpg image files\n"
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" // First part is the descriptor|second part is the extension\n"
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" Filters = \"Jepg Files|*.jpg\";\n"
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" // Allow browsing through other folders\n"
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" ChangePath = true;\n\n"
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" // Only allow opening of one file at a time\n"
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" MultipleFiles = false;\n"
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" };\n\n"
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" // Launch the open file dialog\n"
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" %result = %openFileDlg.Execute();\n\n"
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" // Obtain the chosen file name and path\n"
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" if ( %result )\n"
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" {\n"
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" %seletedFile = %openFileDlg.file;\n"
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" }\n"
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" else\n"
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" {\n"
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" %selectedFile = \"\";\n"
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" }\n"
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" // Cleanup\n"
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" %openFileDlg.delete();\n\n\n"
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" // Create a dialog dedicated to saving a file\n"
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" %saveFileDlg = new SaveFileDialog()\n"
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" {\n"
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" // Only allow for saving of COLLADA files\n"
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" Filters = \"COLLADA Files (*.dae)|*.dae|\";\n\n"
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" // Default save path to where the WorldEditor last saved\n"
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" DefaultPath = $pref::WorldEditor::LastPath;\n\n"
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" // No default file specified\n"
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" DefaultFile = \"\";\n\n"
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" // Do not allow the user to change to a new directory\n"
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" ChangePath = false;\n\n"
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" // Prompt the user if they are going to overwrite an existing file\n"
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" OverwritePrompt = true;\n"
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" };\n\n"
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" // Launch the save file dialog\n"
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" %result = %saveFileDlg.Execute();\n\n"
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" // Obtain the file name\n"
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" %selectedFile = \"\";\n"
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" if ( %result )\n"
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" %selectedFile = %saveFileDlg.file;\n\n"
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" // Cleanup\n"
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" %saveFileDlg.delete();\n"
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"@endtsexample\n\n"
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"@return True if the file was selected was successfully found (opened) or declared (saved).")
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{
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return object->Execute();
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}
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//-----------------------------------------------------------------------------
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// Dialog Filters
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//-----------------------------------------------------------------------------
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bool FileDialog::setFilters(void *object, const char *index, const char *data)
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{
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// Will do validate on write at some point.
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if (!data)
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return true;
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return true;
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};
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//-----------------------------------------------------------------------------
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// Default Path Property - String Validated on Write
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//-----------------------------------------------------------------------------
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bool FileDialog::setDefaultPath(void *object, const char *index, const char *data)
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{
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if (!data || !dStrncmp(data, "", 1))
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return true;
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// Copy and Backslash the path (Windows dialogs are VERY picky about this format)
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static char szPathValidate[512];
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dStrcpy(szPathValidate, data);
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Platform::makeFullPathName(data, szPathValidate, sizeof(szPathValidate));
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//backslash( szPathValidate );
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// Remove any trailing \'s
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S8 validateLen = dStrlen(szPathValidate);
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if (szPathValidate[validateLen - 1] == '\\')
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szPathValidate[validateLen - 1] = '\0';
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// Now check
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if (Platform::isDirectory(szPathValidate))
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{
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// Finally, assign in proper format.
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FileDialog *pDlg = static_cast<FileDialog*>(object);
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pDlg->mData.mDefaultPath = StringTable->insert(szPathValidate);
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}
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#ifdef TORQUE_DEBUG
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else
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Con::errorf(ConsoleLogEntry::GUI, "FileDialog - Invalid Default Path Specified!");
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#endif
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return false;
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};
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//-----------------------------------------------------------------------------
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// Default File Property - String Validated on Write
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//-----------------------------------------------------------------------------
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bool FileDialog::setDefaultFile(void *object, const char *index, const char *data)
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{
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if (!data || !dStrncmp(data, "", 1))
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return true;
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// Copy and Backslash the path (Windows dialogs are VERY picky about this format)
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static char szPathValidate[512];
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Platform::makeFullPathName(data, szPathValidate, sizeof(szPathValidate));
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//backslash( szPathValidate );
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// Remove any trailing \'s
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S8 validateLen = dStrlen(szPathValidate);
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if (szPathValidate[validateLen - 1] == '\\')
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szPathValidate[validateLen - 1] = '\0';
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// Finally, assign in proper format.
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FileDialog *pDlg = static_cast<FileDialog*>(object);
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pDlg->mData.mDefaultFile = StringTable->insert(szPathValidate);
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return false;
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};
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//-----------------------------------------------------------------------------
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// ChangePath Property - Change working path on successful file selection
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//-----------------------------------------------------------------------------
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bool FileDialog::setChangePath(void *object, const char *index, const char *data)
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||||
{
|
||||
bool bMustExist = dAtob(data);
|
||||
|
||||
FileDialog *pDlg = static_cast<FileDialog*>(object);
|
||||
|
||||
if (bMustExist)
|
||||
pDlg->mData.mStyle |= FileDialogData::FDS_CHANGEPATH;
|
||||
else
|
||||
pDlg->mData.mStyle &= ~FileDialogData::FDS_CHANGEPATH;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const char* FileDialog::getChangePath(void* obj, const char* data)
|
||||
{
|
||||
FileDialog *pDlg = static_cast<FileDialog*>(obj);
|
||||
if (pDlg->mData.mStyle & FileDialogData::FDS_CHANGEPATH)
|
||||
return StringTable->insert("true");
|
||||
else
|
||||
return StringTable->insert("false");
|
||||
}
|
||||
|
||||
bool FileDialog::setFile(void *object, const char *index, const char *data)
|
||||
{
|
||||
return false;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// OpenFileDialog Implementation
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleDocClass(OpenFileDialog,
|
||||
"@brief Derived from FileDialog, this class is responsible for opening a file browser with the intention of opening a file.\n\n"
|
||||
|
||||
"The core usage of this dialog is to locate a file in the OS and return the path and name. This does not handle "
|
||||
"the actual file parsing or data manipulation. That functionality is left up to the FileObject class.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
" // Create a dialog dedicated to opening files\n"
|
||||
" %openFileDlg = new OpenFileDialog()\n"
|
||||
" {\n"
|
||||
" // Look for jpg image files\n"
|
||||
" // First part is the descriptor|second part is the extension\n"
|
||||
" Filters = \"Jepg Files|*.jpg\";\n"
|
||||
" // Allow browsing through other folders\n"
|
||||
" ChangePath = true;\n\n"
|
||||
" // Only allow opening of one file at a time\n"
|
||||
" MultipleFiles = false;\n"
|
||||
" };\n\n"
|
||||
" // Launch the open file dialog\n"
|
||||
" %result = %openFileDlg.Execute();\n\n"
|
||||
" // Obtain the chosen file name and path\n"
|
||||
" if ( %result )\n"
|
||||
" {\n"
|
||||
" %seletedFile = %openFileDlg.file;\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" %selectedFile = \"\";\n"
|
||||
" }\n\n"
|
||||
" // Cleanup\n"
|
||||
" %openFileDlg.delete();\n\n\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@note FileDialog and its related classes are only availble in a Tools build of Torque.\n\n"
|
||||
|
||||
"@see FileDialog\n"
|
||||
"@see SaveFileDialog\n"
|
||||
"@see FileObject\n"
|
||||
|
||||
"@ingroup FileSystem\n"
|
||||
);
|
||||
OpenFileDialog::OpenFileDialog()
|
||||
{
|
||||
// Default File Must Exist
|
||||
mData.mStyle = FileDialogData::FDS_OPEN | FileDialogData::FDS_MUSTEXIST;
|
||||
}
|
||||
|
||||
OpenFileDialog::~OpenFileDialog()
|
||||
{
|
||||
mMustExist = true;
|
||||
mMultipleFiles = false;
|
||||
}
|
||||
|
||||
IMPLEMENT_CONOBJECT(OpenFileDialog);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Console Properties
|
||||
//-----------------------------------------------------------------------------
|
||||
void OpenFileDialog::initPersistFields()
|
||||
{
|
||||
addProtectedField("MustExist", TypeBool, Offset(mMustExist, OpenFileDialog), &setMustExist, &getMustExist, "True/False whether the file returned must exist or not");
|
||||
addProtectedField("MultipleFiles", TypeBool, Offset(mMultipleFiles, OpenFileDialog), &setMultipleFiles, &getMultipleFiles, "True/False whether multiple files may be selected and returned or not");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// File Must Exist - Boolean
|
||||
//-----------------------------------------------------------------------------
|
||||
bool OpenFileDialog::setMustExist(void *object, const char *index, const char *data)
|
||||
{
|
||||
bool bMustExist = dAtob(data);
|
||||
|
||||
OpenFileDialog *pDlg = static_cast<OpenFileDialog*>(object);
|
||||
|
||||
if (bMustExist)
|
||||
pDlg->mData.mStyle |= FileDialogData::FDS_MUSTEXIST;
|
||||
else
|
||||
pDlg->mData.mStyle &= ~FileDialogData::FDS_MUSTEXIST;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const char* OpenFileDialog::getMustExist(void* obj, const char* data)
|
||||
{
|
||||
OpenFileDialog *pDlg = static_cast<OpenFileDialog*>(obj);
|
||||
if (pDlg->mData.mStyle & FileDialogData::FDS_MUSTEXIST)
|
||||
return StringTable->insert("true");
|
||||
else
|
||||
return StringTable->insert("false");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Can Select Multiple Files - Boolean
|
||||
//-----------------------------------------------------------------------------
|
||||
bool OpenFileDialog::setMultipleFiles(void *object, const char *index, const char *data)
|
||||
{
|
||||
bool bMustExist = dAtob(data);
|
||||
|
||||
OpenFileDialog *pDlg = static_cast<OpenFileDialog*>(object);
|
||||
|
||||
if (bMustExist)
|
||||
pDlg->mData.mStyle |= FileDialogData::FDS_MULTIPLEFILES;
|
||||
else
|
||||
pDlg->mData.mStyle &= ~FileDialogData::FDS_MULTIPLEFILES;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const char* OpenFileDialog::getMultipleFiles(void* obj, const char* data)
|
||||
{
|
||||
OpenFileDialog *pDlg = static_cast<OpenFileDialog*>(obj);
|
||||
if (pDlg->mData.mStyle & FileDialogData::FDS_MULTIPLEFILES)
|
||||
return StringTable->insert("true");
|
||||
else
|
||||
return StringTable->insert("false");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// SaveFileDialog Implementation
|
||||
//-----------------------------------------------------------------------------
|
||||
ConsoleDocClass(SaveFileDialog,
|
||||
"@brief Derived from FileDialog, this class is responsible for opening a file browser with the intention of saving a file.\n\n"
|
||||
|
||||
"The core usage of this dialog is to locate a file in the OS and return the path and name. This does not handle "
|
||||
"the actual file writing or data manipulation. That functionality is left up to the FileObject class.\n\n"
|
||||
|
||||
"@tsexample\n"
|
||||
" // Create a dialog dedicated to opening file\n"
|
||||
" %saveFileDlg = new SaveFileDialog()\n"
|
||||
" {\n"
|
||||
" // Only allow for saving of COLLADA files\n"
|
||||
" Filters = \"COLLADA Files (*.dae)|*.dae|\";\n\n"
|
||||
" // Default save path to where the WorldEditor last saved\n"
|
||||
" DefaultPath = $pref::WorldEditor::LastPath;\n\n"
|
||||
" // No default file specified\n"
|
||||
" DefaultFile = \"\";\n\n"
|
||||
" // Do not allow the user to change to a new directory\n"
|
||||
" ChangePath = false;\n\n"
|
||||
" // Prompt the user if they are going to overwrite an existing file\n"
|
||||
" OverwritePrompt = true;\n"
|
||||
" };\n\n"
|
||||
" // Launch the save file dialog\n"
|
||||
" %saveFileDlg.Execute();\n\n"
|
||||
" if ( %result )\n"
|
||||
" {\n"
|
||||
" %seletedFile = %openFileDlg.file;\n"
|
||||
" }\n"
|
||||
" else\n"
|
||||
" {\n"
|
||||
" %selectedFile = \"\";\n"
|
||||
" }\n\n"
|
||||
" // Cleanup\n"
|
||||
" %saveFileDlg.delete();\n"
|
||||
"@endtsexample\n\n"
|
||||
|
||||
"@note FileDialog and its related classes are only availble in a Tools build of Torque.\n\n"
|
||||
|
||||
"@see FileDialog\n"
|
||||
"@see OpenFileDialog\n"
|
||||
"@see FileObject\n"
|
||||
|
||||
"@ingroup FileSystem\n"
|
||||
);
|
||||
SaveFileDialog::SaveFileDialog()
|
||||
{
|
||||
// Default File Must Exist
|
||||
mData.mStyle = FileDialogData::FDS_SAVE | FileDialogData::FDS_OVERWRITEPROMPT;
|
||||
mOverwritePrompt = true;
|
||||
}
|
||||
|
||||
SaveFileDialog::~SaveFileDialog()
|
||||
{
|
||||
}
|
||||
|
||||
IMPLEMENT_CONOBJECT(SaveFileDialog);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Console Properties
|
||||
//-----------------------------------------------------------------------------
|
||||
void SaveFileDialog::initPersistFields()
|
||||
{
|
||||
addProtectedField("OverwritePrompt", TypeBool, Offset(mOverwritePrompt, SaveFileDialog), &setOverwritePrompt, &getOverwritePrompt, "True/False whether the dialog should prompt before accepting an existing file name");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Prompt on Overwrite - Boolean
|
||||
//-----------------------------------------------------------------------------
|
||||
bool SaveFileDialog::setOverwritePrompt(void *object, const char *index, const char *data)
|
||||
{
|
||||
bool bMustExist = dAtob(data);
|
||||
|
||||
SaveFileDialog *pDlg = static_cast<SaveFileDialog*>(object);
|
||||
|
||||
if (bMustExist)
|
||||
pDlg->mData.mStyle |= FileDialogData::FDS_OVERWRITEPROMPT;
|
||||
else
|
||||
pDlg->mData.mStyle &= ~FileDialogData::FDS_OVERWRITEPROMPT;
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
const char* SaveFileDialog::getOverwritePrompt(void* obj, const char* data)
|
||||
{
|
||||
SaveFileDialog *pDlg = static_cast<SaveFileDialog*>(obj);
|
||||
if (pDlg->mData.mStyle & FileDialogData::FDS_OVERWRITEPROMPT)
|
||||
return StringTable->insert("true");
|
||||
else
|
||||
return StringTable->insert("false");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// OpenFolderDialog Implementation
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
OpenFolderDialog::OpenFolderDialog()
|
||||
{
|
||||
mData.mStyle = FileDialogData::FDS_OPEN | FileDialogData::FDS_OVERWRITEPROMPT | FileDialogData::FDS_BROWSEFOLDER;
|
||||
|
||||
mMustExistInDir = "";
|
||||
}
|
||||
|
||||
IMPLEMENT_CONOBJECT(OpenFolderDialog);
|
||||
|
||||
ConsoleDocClass(OpenFolderDialog,
|
||||
"@brief OS level dialog used for browsing folder structures.\n\n"
|
||||
|
||||
"This is essentially an OpenFileDialog, but only used for returning directory paths, not files.\n\n"
|
||||
|
||||
"@note FileDialog and its related classes are only availble in a Tools build of Torque.\n\n"
|
||||
|
||||
"@see OpenFileDialog for more details on functionality.\n\n"
|
||||
|
||||
"@ingroup FileSystem\n"
|
||||
);
|
||||
|
||||
void OpenFolderDialog::initPersistFields()
|
||||
{
|
||||
addField("fileMustExist", TypeFilename, Offset(mMustExistInDir, OpenFolderDialog), "File that must be in selected folder for it to be valid");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue