Replaced StringTable->insert("") with StringTable->EmptyString()

This commit is contained in:
Thomas "elfprince13" Dickerson 2017-01-11 23:21:29 -05:00
parent 93ab336fb5
commit ec5efe5411
33 changed files with 1178 additions and 1178 deletions

View file

@ -32,9 +32,9 @@
IMPLEMENT_CONOBJECT( MECreateUndoAction );
ConsoleDocClass( MECreateUndoAction,
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor create undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MECreateUndoAction::MECreateUndoAction( const UTF8* actionName )
: UndoAction( actionName )
@ -62,7 +62,7 @@ DefineEngineMethod( MECreateUndoAction, addObject, void, ( SimObject* obj),,
"Add the object being created to an undo action.\n"
"@param obj Object being created you want to create the undo for.")
{
if (obj)
if (obj)
object->addObject( obj );
}
@ -117,9 +117,9 @@ void MECreateUndoAction::redo()
IMPLEMENT_CONOBJECT( MEDeleteUndoAction );
ConsoleDocClass( MEDeleteUndoAction,
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Material Editor delete undo instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
MEDeleteUndoAction::MEDeleteUndoAction( const UTF8 *actionName )
: UndoAction( actionName )
@ -169,7 +169,7 @@ DefineEngineMethod( MEDeleteUndoAction, deleteObject, void, ( SimObject* obj),,
"Delete the object and add it to the undo action.\n"
"@param obj Object to delete and add to the undo action.")
{
if (obj)
if (obj)
object->deleteObject( obj );
}
@ -210,16 +210,16 @@ void MEDeleteUndoAction::redo()
IMPLEMENT_CONOBJECT( InspectorFieldUndoAction );
ConsoleDocClass( InspectorFieldUndoAction,
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
"@brief Inspector Field undo action instance\n\n"
"Not intended for game development, for editors or internal use only.\n\n "
"@internal");
InspectorFieldUndoAction::InspectorFieldUndoAction()
{
mObjId = 0;
mField = NULL;
mSlotName = StringTable->insert("");
mArrayIdx = StringTable->insert("");
mSlotName = StringTable->EmptyString();
mArrayIdx = StringTable->EmptyString();
}
InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
@ -228,8 +228,8 @@ InspectorFieldUndoAction::InspectorFieldUndoAction( const UTF8 *actionName )
mInspector = NULL;
mObjId = 0;
mField = NULL;
mSlotName = StringTable->insert("");
mArrayIdx = StringTable->insert("");
mSlotName = StringTable->EmptyString();
mArrayIdx = StringTable->EmptyString();
}
void InspectorFieldUndoAction::initPersistFields()
@ -272,4 +272,4 @@ void InspectorFieldUndoAction::undo()
// Now save the previous data in this UndoAction
// since an undo action must become a redo action and vice-versa
mData = data;
}
}