partial compilation fixes

This commit is contained in:
Azaezel 2019-01-15 19:24:13 -06:00
parent 0fa3568e07
commit ec5b795500

View file

@ -27,7 +27,7 @@ uniform float cubeMips;
uniform float numProbes;
TORQUE_UNIFORM_SAMPLERCUBEARRAY(cubeMap[MAX_PROBES], 3);
TORQUE_UNIFORM_SAMPLERCUBEARRAY(irradianceCubemap[MAX_PROBES] 4);
TORQUE_UNIFORM_SAMPLERCUBEARRAY(irradianceCubemap[MAX_PROBES], 4);
uniform float3 inProbePosArray[MAX_PROBES];
uniform float4x4 worldToObjArray[MAX_PROBES];
uniform float3 bbMinArray[MAX_PROBES];
@ -124,8 +124,6 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
float3 surfToEye = normalize(surface.P - eyePosWorld);
int i;
float3 irradiance = float3(0,0,0);
float3 specular = float3(0,0,0);
float blendSum = 0;
float invBlendSum = 0;
@ -169,7 +167,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
}
float invBlendSumWeighted = 1.0f / blendSum;
for (int i = 0; i < numProbes; ++i)
for (i = 0; i < numProbes; ++i)
{
blendVal[i] *= invBlendSumWeighted;
}
@ -180,7 +178,7 @@ float4 main( ConvexConnectP IN ) : SV_TARGET
//energy conservation
float3 kD = 1.0.xxx - F;
kD *= 1.0 - surface.metalness;
for (int i = 0; i < numProbes; ++i)
for (i = 0; i < numProbes; ++i)
{
irradiance += blendVal[i]*iblBoxDiffuse(surface,TORQUE_SAMPLERCUBE_MAKEARG(irradianceCubemap[i]), inProbePosArray[i], bbMinArray[i], bbMaxArray[i]);
specular += blendVal[i]*F*iblBoxSpecular(surface.N, surface.P, surface.roughness, surfToEye, TORQUE_SAMPLER2D_MAKEARG(BRDFTexture), TORQUE_SAMPLERCUBE_MAKEARG(cubeMap[i]), inProbePosArray[i], bbMinArray[i], bbMaxArray[i]);