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SDL.h
should probably put access to all sdl header files into 1 location...
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10 changed files with 13 additions and 13 deletions
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@ -27,7 +27,7 @@
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#include "windowManager/sdl/sdlCursorController.h"
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#include "platform/platformInput.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
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{
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