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https://github.com/TorqueGameEngines/Torque3D.git
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SDL.h
should probably put access to all sdl header files into 1 location...
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parent
cf874b55e3
commit
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10 changed files with 13 additions and 13 deletions
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@ -27,7 +27,7 @@
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#include "windowManager/sdl/sdlCursorController.h"
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#include "platform/platformInput.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
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{
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@ -23,7 +23,7 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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#include "windowManager/sdl/sdlWindow.h"
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static SDL_Window* gSplashWindow = nullptr;
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@ -132,4 +132,4 @@ bool Platform::closeSplashWindow()
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}
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return true;
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}
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}
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@ -35,8 +35,8 @@
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#define SDL_VIDEO_DRIVER_X11 // TODO SDL
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#endif
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#include "SDL.h"
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#include "SDL_syswm.h"
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#include <sdl/include/SDL.h>
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#include <sdl/include/SDL_syswm.h>
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#define SCREENSAVER_QUERY_DENY 0 // Disable screensaver
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@ -29,7 +29,7 @@
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#include "core/strings/unicode.h"
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#include "gfx/bitmap/gBitmap.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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// ------------------------------------------------------------------------
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