should probably put access to all sdl header files into 1 location...
This commit is contained in:
marauder2k7 2023-07-25 05:29:48 +01:00
parent cf874b55e3
commit ec5624f890
10 changed files with 13 additions and 13 deletions

View file

@ -27,7 +27,7 @@
#include "windowManager/sdl/sdlCursorController.h"
#include "platform/platformInput.h"
#include "SDL.h"
#include <sdl/include/SDL.h>
static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCursorShapeMap[]=
{

View file

@ -23,7 +23,7 @@
#include "platform/platform.h"
#include "console/console.h"
#include "gfx/bitmap/gBitmap.h"
#include "SDL.h"
#include <sdl/include/SDL.h>
#include "windowManager/sdl/sdlWindow.h"
static SDL_Window* gSplashWindow = nullptr;
@ -132,4 +132,4 @@ bool Platform::closeSplashWindow()
}
return true;
}
}

View file

@ -35,8 +35,8 @@
#define SDL_VIDEO_DRIVER_X11 // TODO SDL
#endif
#include "SDL.h"
#include "SDL_syswm.h"
#include <sdl/include/SDL.h>
#include <sdl/include/SDL_syswm.h>
#define SCREENSAVER_QUERY_DENY 0 // Disable screensaver

View file

@ -29,7 +29,7 @@
#include "core/strings/unicode.h"
#include "gfx/bitmap/gBitmap.h"
#include "SDL.h"
#include <sdl/include/SDL.h>
// ------------------------------------------------------------------------