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SDL.h
should probably put access to all sdl header files into 1 location...
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10 changed files with 13 additions and 13 deletions
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@ -28,7 +28,7 @@
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#include "sdlInput.h"
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#include "platform/platformInput.h"
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#include "sdlInputManager.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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// Static class variables:
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InputManager* Input::smManager = NULL;
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