mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 07:33:45 +00:00
SDL.h
should probably put access to all sdl header files into 1 location...
This commit is contained in:
parent
cf874b55e3
commit
ec5624f890
10 changed files with 13 additions and 13 deletions
|
|
@ -25,7 +25,7 @@
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
#if defined( __FreeBSD__ )
|
||||
#include "SDL.h"
|
||||
#include <sdl/include/SDL.h>
|
||||
|
||||
#include "platform/platformCPUCount.h"
|
||||
#include "console/console.h"
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@
|
|||
#include "sdlInput.h"
|
||||
#include "platform/platformInput.h"
|
||||
#include "sdlInputManager.h"
|
||||
#include "SDL.h"
|
||||
#include <sdl/include/SDL.h>
|
||||
|
||||
// Static class variables:
|
||||
InputManager* Input::smManager = NULL;
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@
|
|||
#ifndef _PLATFORMINPUT_H_
|
||||
#include "platform/platformInput.h"
|
||||
#endif
|
||||
#include "SDL.h"
|
||||
#include <sdl/include/SDL.h>
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
class SDLInputManager : public InputManager
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#include "windowManager/platformWindowMgr.h"
|
||||
#include "windowManager/sdl/sdlWindow.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include <sdl/include/SDL.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
|
|
@ -163,4 +163,4 @@ Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, con
|
|||
return (Platform::ALERT_ASSERT_RESULT)Platform::messageBox(windowTitle, message, MBAlertAssert );
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue