should probably put access to all sdl header files into 1 location...
This commit is contained in:
marauder2k7 2023-07-25 05:29:48 +01:00
parent cf874b55e3
commit ec5624f890
10 changed files with 13 additions and 13 deletions

View file

@ -25,7 +25,7 @@
//
//-----------------------------------------------------------------------------
#if defined( __FreeBSD__ )
#include "SDL.h"
#include <sdl/include/SDL.h>
#include "platform/platformCPUCount.h"
#include "console/console.h"

View file

@ -28,7 +28,7 @@
#include "sdlInput.h"
#include "platform/platformInput.h"
#include "sdlInputManager.h"
#include "SDL.h"
#include <sdl/include/SDL.h>
// Static class variables:
InputManager* Input::smManager = NULL;

View file

@ -26,7 +26,7 @@
#ifndef _PLATFORMINPUT_H_
#include "platform/platformInput.h"
#endif
#include "SDL.h"
#include <sdl/include/SDL.h>
//------------------------------------------------------------------------------
class SDLInputManager : public InputManager

View file

@ -1,7 +1,7 @@
#include "windowManager/platformWindowMgr.h"
#include "windowManager/sdl/sdlWindow.h"
#include "SDL.h"
#include <sdl/include/SDL.h>
namespace
{
@ -163,4 +163,4 @@ Platform::ALERT_ASSERT_RESULT Platform::AlertAssert(const char *windowTitle, con
return (Platform::ALERT_ASSERT_RESULT)Platform::messageBox(windowTitle, message, MBAlertAssert );
}
#endif
#endif