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SDL.h
should probably put access to all sdl header files into 1 location...
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10 changed files with 13 additions and 13 deletions
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@ -37,7 +37,7 @@
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#include "windowManager/sdl/sdlWindow.h"
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#include "platform/platformGL.h"
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#include "SDL.h"
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#include <sdl/include/SDL.h>
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extern void loadGLCore();
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extern void loadGLExtensions(void* context);
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