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Catches the remaining prepass to deferred changes on the engine side.
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10 changed files with 73 additions and 73 deletions
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@ -165,7 +165,7 @@ protected:
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bool _createPass( Vector<MaterialInfo*> *materials,
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Pass *pass,
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bool firstPass,
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bool prePassMat,
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bool deferredMat,
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bool reflectMat,
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bool baseOnly );
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@ -178,7 +178,7 @@ public:
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void init( TerrainBlock *block,
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U64 activeMaterials,
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bool prePassMat = false,
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bool deferredMat = false,
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bool reflectMat = false,
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bool baseOnly = false );
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