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Add vector light support to forward materials.
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38b0d0f1fe
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11 changed files with 96 additions and 4 deletions
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@ -309,6 +309,10 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
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GFXShaderConstHandle *lightConfigDataSC,
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GFXShaderConstHandle *lightSpotDirSC,
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GFXShaderConstHandle *lightSpotParamsSC,
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GFXShaderConstHandle* hasVectorLightSC,
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GFXShaderConstHandle* vectorLightDirectionSC,
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GFXShaderConstHandle* vectorLightColorSC,
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GFXShaderConstHandle* vectorLightBrightnessSC,
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GFXShaderConstBuffer *shaderConsts )
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{
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PROFILE_SCOPE( LightManager_Update4LightConsts );
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@ -417,6 +421,11 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
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shaderConsts->setSafe(lightConfigDataSC, lightConfigData);
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shaderConsts->setSafe(lightSpotParamsSC, lightSpotParams);
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shaderConsts->setSafe(hasVectorLightSC, (int)hasVectorLight);
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shaderConsts->setSafe(vectorLightDirectionSC, vectorLightDirection);
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shaderConsts->setSafe(vectorLightColorSC, vectorLightColor);
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shaderConsts->setSafe(vectorLightBrightnessSC, vectorLightBrightness);
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//================================================================
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//old setup
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/*static AlignedArray<Point4F> lightPositions( 3, sizeof( Point4F ) );
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