Add vector light support to forward materials.

This commit is contained in:
Areloch 2019-07-22 00:16:58 -05:00
parent 38b0d0f1fe
commit ebe2c2dead
11 changed files with 96 additions and 4 deletions

View file

@ -309,6 +309,10 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
GFXShaderConstHandle *lightConfigDataSC,
GFXShaderConstHandle *lightSpotDirSC,
GFXShaderConstHandle *lightSpotParamsSC,
GFXShaderConstHandle* hasVectorLightSC,
GFXShaderConstHandle* vectorLightDirectionSC,
GFXShaderConstHandle* vectorLightColorSC,
GFXShaderConstHandle* vectorLightBrightnessSC,
GFXShaderConstBuffer *shaderConsts )
{
PROFILE_SCOPE( LightManager_Update4LightConsts );
@ -417,6 +421,11 @@ void LightManager::_update4LightConsts( const SceneData &sgData,
shaderConsts->setSafe(lightConfigDataSC, lightConfigData);
shaderConsts->setSafe(lightSpotParamsSC, lightSpotParams);
shaderConsts->setSafe(hasVectorLightSC, (int)hasVectorLight);
shaderConsts->setSafe(vectorLightDirectionSC, vectorLightDirection);
shaderConsts->setSafe(vectorLightColorSC, vectorLightColor);
shaderConsts->setSafe(vectorLightBrightnessSC, vectorLightBrightness);
//================================================================
//old setup
/*static AlignedArray<Point4F> lightPositions( 3, sizeof( Point4F ) );