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Add vector light support to forward materials.
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38b0d0f1fe
commit
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11 changed files with 96 additions and 4 deletions
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@ -306,7 +306,11 @@ BasicLightManager::LightingShaderConstants::LightingShaderConstants()
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mLightAmbient( NULL ),
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mLightConfigDataSC( NULL ),
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mLightSpotDir( NULL ),
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mLightSpotParamsSC( NULL )
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mLightSpotParamsSC( NULL ),
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mHasVectorLightSC(NULL),
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mVectorLightDirectionSC(NULL),
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mVectorLightColorSC(NULL),
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mVectorLightBrightnessSC(NULL)
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{
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}
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@ -337,6 +341,11 @@ void BasicLightManager::LightingShaderConstants::init(GFXShader* shader)
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mLightSpotDir = shader->getShaderConstHandle( ShaderGenVars::lightSpotDir );
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mLightSpotParamsSC = shader->getShaderConstHandle( ShaderGenVars::lightSpotParams );
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mHasVectorLightSC = shader->getShaderConstHandle(ShaderGenVars::hasVectorLight);
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mVectorLightDirectionSC = shader->getShaderConstHandle(ShaderGenVars::vectorLightDirection);
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mVectorLightColorSC = shader->getShaderConstHandle(ShaderGenVars::vectorLightColor);
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mVectorLightBrightnessSC = shader->getShaderConstHandle(ShaderGenVars::vectorLightBrightness);
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mInit = true;
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}
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@ -400,5 +409,9 @@ void BasicLightManager::setLightInfo( ProcessedMaterial* pmat,
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mLastConstants->mLightConfigDataSC,
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mLastConstants->mLightSpotDir,
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mLastConstants->mLightSpotParamsSC,
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mLastConstants->mHasVectorLightSC,
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mLastConstants->mVectorLightDirectionSC,
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mLastConstants->mVectorLightColorSC,
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mLastConstants->mVectorLightBrightnessSC,
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shaderConsts );
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}
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@ -92,6 +92,11 @@ protected:
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GFXShaderConstHandle *mLightSpotDir;
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GFXShaderConstHandle *mLightSpotParamsSC;
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GFXShaderConstHandle* mHasVectorLightSC;
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GFXShaderConstHandle* mVectorLightDirectionSC;
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GFXShaderConstHandle* mVectorLightColorSC;
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GFXShaderConstHandle* mVectorLightBrightnessSC;
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LightingShaderConstants();
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~LightingShaderConstants();
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