Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.

Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
This commit is contained in:
Areloch 2018-02-12 00:02:20 -06:00
parent b2da7162ca
commit eb5af65daf
4 changed files with 117 additions and 257 deletions

View file

@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
@ -128,7 +127,7 @@ EditorSettings.setDefaultValue( "renderInfoText", "1" );
EditorSettings.beginGroup( "Grid" );
EditorSettings.setDefaultValue( "gridColor", "255 255 255 20" );
EditorSettings.setDefaultValue( "gridSize", "10 10 10" );
EditorSettings.setDefaultValue( "gridSize", "1 1 1" );
EditorSettings.setDefaultValue( "snapToGrid", "0" ); //<-- Not currently used
EditorSettings.setDefaultValue( "renderPlane", "0" );
EditorSettings.setDefaultValue( "renderPlaneHashes", "0" );