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Removes the folder insert for the scripted object creator grid, which was causing a UI screwup making the scripted objects overlap and jumble up.
Also reorgs the popup controls to match what's in the BaseGame template's setup, which should fix editor popups.
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4 changed files with 117 additions and 257 deletions
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@ -34,7 +34,6 @@ EditorSettings.setDefaultValue( "orthoFOV", "50" );
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EditorSettings.setDefaultValue( "orthoShowGrid", "1" );
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EditorSettings.setDefaultValue( "currentEditor", "WorldEditorInspectorPlugin" );
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EditorSettings.setDefaultValue( "newLevelFile", "tools/levels/BlankRoom.mis" );
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EditorSettings.setDefaultValue( "newGameObjectDir", "scripts/server/gameObjects" );
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if( isFile( "C:/Program Files/Torsion/Torsion.exe" ) )
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EditorSettings.setDefaultValue( "torsionPath", "C:/Program Files/Torsion/Torsion.exe" );
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@ -128,7 +127,7 @@ EditorSettings.setDefaultValue( "renderInfoText", "1" );
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EditorSettings.beginGroup( "Grid" );
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EditorSettings.setDefaultValue( "gridColor", "255 255 255 20" );
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EditorSettings.setDefaultValue( "gridSize", "10 10 10" );
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EditorSettings.setDefaultValue( "gridSize", "1 1 1" );
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EditorSettings.setDefaultValue( "snapToGrid", "0" ); //<-- Not currently used
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EditorSettings.setDefaultValue( "renderPlane", "0" );
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EditorSettings.setDefaultValue( "renderPlaneHashes", "0" );
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