working vhacd

renamed ThreadPool to TorqueThreadPool to avoid conflics
fixed data transmission between stages of convexDecome and trimesh creation
TODO: re-add our own functions for generating sphere/cylinder/box
This commit is contained in:
marauder2k7 2024-05-12 14:43:56 +01:00
parent 679f0ff065
commit eb33fe04af
15 changed files with 116 additions and 75 deletions

View file

@ -2,7 +2,7 @@
# When on Windows, we need to link against winsock and windows codecs
if (WIN32)
set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} WS2_32.LIB windowscodecs.lib)
set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} WS2_32.LIB windowscodecs.lib winmm.lib)
if (TORQUE_D3D11)
set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} dxguid.lib)
endif (TORQUE_D3D11)