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working vhacd
renamed ThreadPool to TorqueThreadPool to avoid conflics fixed data transmission between stages of convexDecome and trimesh creation TODO: re-add our own functions for generating sphere/cylinder/box
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15 changed files with 116 additions and 75 deletions
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@ -2,7 +2,7 @@
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# When on Windows, we need to link against winsock and windows codecs
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if (WIN32)
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set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} WS2_32.LIB windowscodecs.lib)
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set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} WS2_32.LIB windowscodecs.lib winmm.lib)
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if (TORQUE_D3D11)
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set(TORQUE_LINK_WINDOWS ${TORQUE_LINK_WINDOWS} dxguid.lib)
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endif (TORQUE_D3D11)
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