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https://github.com/TorqueGameEngines/Torque3D.git
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Tweaked the naming convention to a) be more in line with the prefab creation functions, and b) avoid common artist terminologies that may lead to confusion on what it does.
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4 changed files with 9 additions and 9 deletions
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@ -555,7 +555,7 @@ function EditorExplodePrefab()
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EditorTree.buildVisibleTree( true );
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}
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function bakeSelectedToMesh()
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function makeSelectedAMesh()
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{
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%dlg = new SaveFileDialog()
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@ -582,7 +582,7 @@ function bakeSelectedToMesh()
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if ( !%ret )
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return;
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EWorldEditor.bakeSelectionToMesh( %saveFile );
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EWorldEditor.makeSelectionAMesh( %saveFile );
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EditorTree.buildVisibleTree( true );
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}
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@ -263,7 +263,7 @@ function EditorGui::buildMenus(%this)
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item[0] = "Network Graph" TAB "n" TAB "toggleNetGraph();";
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item[1] = "Profiler" TAB "ctrl F2" TAB "showMetrics(true);";
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item[2] = "Bake Selected to Mesh" TAB "" TAB "bakeSelectedToMesh();";
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item[2] = "Make Selected a Mesh" TAB "" TAB "makeSelectedAMesh();";
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};
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%this.menuBar.insert(%toolsMenu, %this.menuBar.getCount());
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