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https://github.com/TorqueGameEngines/Torque3D.git
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Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
Also fixes issues with editing/spawning DBs via the asset browser
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3 changed files with 44 additions and 6 deletions
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@ -67,6 +67,10 @@
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#include "console/dynamicTypes.h"
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#endif
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#ifndef SHAPEASSET_H
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#include "T3D/assets/ShapeAsset.h"
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#endif
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// Need full definition visible for SimObjectPtr<ParticleEmitter>
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#include "T3D/fx/particleEmitter.h"
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@ -535,6 +539,10 @@ public:
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StringTableEntry shapeName;
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AssetPtr<ShapeAsset> shapeAsset;
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StringTableEntry shapeAssetId;
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StringTableEntry cloakTexName;
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String cubeDescName;
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