Removed indentation fixes.

This commit is contained in:
Lukas Joergensen 2013-05-15 21:24:57 +02:00
parent 9bdeabf22c
commit eacbb47681

View file

@ -56,75 +56,75 @@
IMPLEMENT_CO_DATABLOCK_V1(ProjectileData); IMPLEMENT_CO_DATABLOCK_V1(ProjectileData);
ConsoleDocClass( ProjectileData, ConsoleDocClass( ProjectileData,
"@brief Stores properties for an individual projectile type.\n" "@brief Stores properties for an individual projectile type.\n"
"@tsexample\n" "@tsexample\n"
"datablock ProjectileData(GrenadeLauncherProjectile)\n" "datablock ProjectileData(GrenadeLauncherProjectile)\n"
"{\n" "{\n"
" projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n" " projectileShapeName = \"art/shapes/weapons/SwarmGun/rocket.dts\";\n"
"directDamage = 30;\n" "directDamage = 30;\n"
"radiusDamage = 30;\n" "radiusDamage = 30;\n"
"damageRadius = 5;\n" "damageRadius = 5;\n"
"areaImpulse = 2000;\n" "areaImpulse = 2000;\n"
"explosion = GrenadeLauncherExplosion;\n" "explosion = GrenadeLauncherExplosion;\n"
"waterExplosion = GrenadeLauncherWaterExplosion;\n" "waterExplosion = GrenadeLauncherWaterExplosion;\n"
"decal = ScorchRXDecal;\n" "decal = ScorchRXDecal;\n"
"splash = GrenadeSplash;\n" "splash = GrenadeSplash;\n"
"particleEmitter = GrenadeProjSmokeTrailEmitter;\n" "particleEmitter = GrenadeProjSmokeTrailEmitter;\n"
"particleWaterEmitter = GrenadeTrailWaterEmitter;\n" "particleWaterEmitter = GrenadeTrailWaterEmitter;\n"
"muzzleVelocity = 30;\n" "muzzleVelocity = 30;\n"
"velInheritFactor = 0.3;\n" "velInheritFactor = 0.3;\n"
"armingDelay = 2000;\n" "armingDelay = 2000;\n"
"lifetime = 10000;\n" "lifetime = 10000;\n"
"fadeDelay = 4500;\n" "fadeDelay = 4500;\n"
"bounceElasticity = 0.4;\n" "bounceElasticity = 0.4;\n"
"bounceFriction = 0.3;\n" "bounceFriction = 0.3;\n"
"isBallistic = true;\n" "isBallistic = true;\n"
"gravityMod = 0.9;\n" "gravityMod = 0.9;\n"
"lightDesc = GrenadeLauncherLightDesc;\n" "lightDesc = GrenadeLauncherLightDesc;\n"
"damageType = \"GrenadeDamage\";\n" "damageType = \"GrenadeDamage\";\n"
"};\n" "};\n"
"@endtsexample\n" "@endtsexample\n"
"@ingroup gameObjects\n" "@ingroup gameObjects\n"
); );
IMPLEMENT_CO_NETOBJECT_V1(Projectile); IMPLEMENT_CO_NETOBJECT_V1(Projectile);
ConsoleDocClass( Projectile, ConsoleDocClass( Projectile,
"@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n" "@brief Base projectile class. Uses the ProjectileData class for properties of individual projectiles.\n"
"@ingroup gameObjects\n" "@ingroup gameObjects\n"
); );
IMPLEMENT_CALLBACK( ProjectileData, onExplode, void, ( Projectile* proj, Point3F pos, F32 fade ), IMPLEMENT_CALLBACK( ProjectileData, onExplode, void, ( Projectile* proj, Point3F pos, F32 fade ),
( proj, pos, fade ), ( proj, pos, fade ),
"@brief Called when a projectile explodes.\n\n" "@brief Called when a projectile explodes.\n\n"
"This function is only called on server objects.\n" "This function is only called on server objects.\n"
"@param proj The exploding projectile.\n" "@param proj The exploding projectile.\n"
"@param pos The position of the explosion.\n" "@param pos The position of the explosion.\n"
"@param fade The current fadeValue of the projectile, affects its visibility.\n\n" "@param fade The current fadeValue of the projectile, affects its visibility.\n\n"
"@see Projectile\n" "@see Projectile\n"
); );
IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ), IMPLEMENT_CALLBACK( ProjectileData, onCollision, void, ( Projectile* proj, SceneObject* col, F32 fade, Point3F pos, Point3F normal ),
( proj, col, fade, pos, normal ), ( proj, col, fade, pos, normal ),
"@brief Called when a projectile collides with another object.\n\n" "@brief Called when a projectile collides with another object.\n\n"
"This function is only called on server objects." "This function is only called on server objects."
"@param proj The projectile colliding with SceneObject col.\n" "@param proj The projectile colliding with SceneObject col.\n"
"@param col The SceneObject hit by the projectile.\n" "@param col The SceneObject hit by the projectile.\n"
"@param fade The current fadeValue of the projectile, affects its visibility.\n" "@param fade The current fadeValue of the projectile, affects its visibility.\n"
"@param pos The position of the collision.\n" "@param pos The position of the collision.\n"
"@param normal The normal of the collision.\n" "@param normal The normal of the collision.\n"
"@see Projectile\n" "@see Projectile\n"
); );
const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType; const U32 Projectile::csmStaticCollisionMask = TerrainObjectType | StaticShapeObjectType;
@ -159,11 +159,11 @@ ProjectileData::ProjectileData()
isBallistic = false; isBallistic = false;
velInheritFactor = 1.0f; velInheritFactor = 1.0f;
muzzleVelocity = 50; muzzleVelocity = 50;
impactForce = 0.0f; impactForce = 0.0f;
armingDelay = 0; armingDelay = 0;
fadeDelay = 20000 / 32; fadeDelay = 20000 / 32;
lifetime = 20000 / 32; lifetime = 20000 / 32;
@ -243,7 +243,7 @@ void ProjectileData::initPersistFields()
"This value is never modified by the engine.\n\n" "This value is never modified by the engine.\n\n"
"@note This value by default is not transmitted between the server and the client.\n\n" "@note This value by default is not transmitted between the server and the client.\n\n"
"@see velInheritFactor"); "@see velInheritFactor");
addField("impactForce", TypeF32, Offset(impactForce, ProjectileData)); addField("impactForce", TypeF32, Offset(impactForce, ProjectileData));
addProtectedField("lifetime", TypeS32, Offset(lifetime, ProjectileData), &setLifetime, &getScaledValue, addProtectedField("lifetime", TypeS32, Offset(lifetime, ProjectileData), &setLifetime, &getScaledValue,
@ -293,7 +293,7 @@ bool ProjectileData::preload(bool server, String &errorStr)
{ {
if (Parent::preload(server, errorStr) == false) if (Parent::preload(server, errorStr) == false)
return false; return false;
if( !server ) if( !server )
{ {
if (!particleEmitter && particleEmitterId != 0) if (!particleEmitter && particleEmitterId != 0)
@ -366,39 +366,39 @@ void ProjectileData::packData(BitStream* stream)
if (stream->writeFlag(particleEmitter != NULL)) if (stream->writeFlag(particleEmitter != NULL))
stream->writeRangedU32(particleEmitter->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(particleEmitter->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
if (stream->writeFlag(particleWaterEmitter != NULL)) if (stream->writeFlag(particleWaterEmitter != NULL))
stream->writeRangedU32(particleWaterEmitter->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(particleWaterEmitter->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
if (stream->writeFlag(explosion != NULL)) if (stream->writeFlag(explosion != NULL))
stream->writeRangedU32(explosion->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(explosion->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
if (stream->writeFlag(waterExplosion != NULL)) if (stream->writeFlag(waterExplosion != NULL))
stream->writeRangedU32(waterExplosion->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(waterExplosion->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
if (stream->writeFlag(splash != NULL)) if (stream->writeFlag(splash != NULL))
stream->writeRangedU32(splash->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(splash->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
if (stream->writeFlag(decal != NULL)) if (stream->writeFlag(decal != NULL))
stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(decal->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
sfxWrite( stream, sound ); sfxWrite( stream, sound );
if ( stream->writeFlag(lightDesc != NULL)) if ( stream->writeFlag(lightDesc != NULL))
stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst, stream->writeRangedU32(lightDesc->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast); DataBlockObjectIdLast);
stream->write(impactForce); stream->write(impactForce);
// stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks); // stream->writeRangedU32(lifetime, 0, Projectile::MaxLivingTicks);
// stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks); // stream->writeRangedU32(armingDelay, 0, Projectile::MaxLivingTicks);
// stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks); // stream->writeRangedU32(fadeDelay, 0, Projectile::MaxLivingTicks);
// [tom, 3/21/2007] Changing these to write all 32 bits as the previous // [tom, 3/21/2007] Changing these to write all 32 bits as the previous
// code limited these to a max value of 4095. // code limited these to a max value of 4095.
@ -442,22 +442,22 @@ void ProjectileData::unpackData(BitStream* stream)
if (stream->readFlag()) if (stream->readFlag())
waterExplosionId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); waterExplosionId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
if (stream->readFlag()) if (stream->readFlag())
splashId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); splashId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
if (stream->readFlag()) if (stream->readFlag())
decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); decalId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
sfxRead( stream, &sound ); sfxRead( stream, &sound );
if (stream->readFlag()) if (stream->readFlag())
lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast); lightDescId = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
// [tom, 3/21/2007] See comment in packData() // [tom, 3/21/2007] See comment in packData()
// lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks); // lifetime = stream->readRangedU32(0, Projectile::MaxLivingTicks);
// armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); // armingDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
// fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks); // fadeDelay = stream->readRangedU32(0, Projectile::MaxLivingTicks);
stream->read(&impactForce); stream->read(&impactForce);
@ -476,9 +476,9 @@ void ProjectileData::unpackData(BitStream* stream)
bool ProjectileData::setLifetime( void *obj, const char *index, const char *data ) bool ProjectileData::setLifetime( void *obj, const char *index, const char *data )
{ {
S32 value = dAtoi(data); S32 value = dAtoi(data);
value = scaleValue(value); value = scaleValue(value);
ProjectileData *object = static_cast<ProjectileData*>(obj); ProjectileData *object = static_cast<ProjectileData*>(obj);
object->lifetime = value; object->lifetime = value;
@ -487,7 +487,7 @@ bool ProjectileData::setLifetime( void *obj, const char *index, const char *data
bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *data ) bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *data )
{ {
S32 value = dAtoi(data); S32 value = dAtoi(data);
value = scaleValue(value); value = scaleValue(value);
ProjectileData *object = static_cast<ProjectileData*>(obj); ProjectileData *object = static_cast<ProjectileData*>(obj);
@ -498,7 +498,7 @@ bool ProjectileData::setArmingDelay( void *obj, const char *index, const char *d
bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *data ) bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *data )
{ {
S32 value = dAtoi(data); S32 value = dAtoi(data);
value = scaleValue(value); value = scaleValue(value);
ProjectileData *object = static_cast<ProjectileData*>(obj); ProjectileData *object = static_cast<ProjectileData*>(obj);
@ -510,7 +510,7 @@ bool ProjectileData::setFadeDelay( void *obj, const char *index, const char *dat
const char *ProjectileData::getScaledValue( void *obj, const char *data) const char *ProjectileData::getScaledValue( void *obj, const char *data)
{ {
S32 value = dAtoi(data); S32 value = dAtoi(data);
value = scaleValue(value, false); value = scaleValue(value, false);
String stringData = String::ToString(value); String stringData = String::ToString(value);
@ -524,19 +524,19 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
{ {
S32 minV = 0; S32 minV = 0;
S32 maxV = Projectile::MaxLivingTicks; S32 maxV = Projectile::MaxLivingTicks;
// scale down to ticks before we validate // scale down to ticks before we validate
if( down ) if( down )
value /= TickMs; value /= TickMs;
if(value < minV || value > maxV) if(value < minV || value > maxV)
{ {
Con::errorf("ProjectileData::scaleValue(S32 value = %d, bool down = %b) - Scaled value must be between %d and %d", value, down, minV, maxV); Con::errorf("ProjectileData::scaleValue(S32 value = %d, bool down = %b) - Scaled value must be between %d and %d", value, down, minV, maxV);
if(value < minV) if(value < minV)
value = minV; value = minV;
else if(value > maxV) else if(value > maxV)
value = maxV; value = maxV;
} }
// scale up from ticks after we validate // scale up from ticks after we validate
if( !down ) if( !down )
@ -549,7 +549,7 @@ S32 ProjectileData::scaleValue( S32 value, bool down )
//-------------------------------------- //--------------------------------------
// //
Projectile::Projectile() Projectile::Projectile()
: mPhysicsWorld( NULL ), : mPhysicsWorld( NULL ),
mCurrPosition( 0, 0, 0 ), mCurrPosition( 0, 0, 0 ),
mCurrVelocity( 0, 0, 1 ), mCurrVelocity( 0, 0, 1 ),
mSourceObjectId( -1 ), mSourceObjectId( -1 ),
@ -619,12 +619,12 @@ bool Projectile::_setInitialPosition( void *object, const char *index, const cha
Projectile* p = static_cast<Projectile*>( object ); Projectile* p = static_cast<Projectile*>( object );
if ( p ) if ( p )
{ {
Point3F pos; Point3F pos;
S32 count = dSscanf( data, "%f %f %f", S32 count = dSscanf( data, "%f %f %f",
&pos.x, &pos.y, &pos.z); &pos.x, &pos.y, &pos.z);
if ( (count != 3) ) if ( (count != 3) )
{ {
Con::printf("Projectile: Failed to parse initial position \"px py pz\" from '%s'", data); Con::printf("Projectile: Failed to parse initial position \"px py pz\" from '%s'", data);
return false; return false;
@ -646,12 +646,12 @@ bool Projectile::_setInitialVelocity( void *object, const char *index, const cha
Projectile* p = static_cast<Projectile*>( object ); Projectile* p = static_cast<Projectile*>( object );
if ( p ) if ( p )
{ {
Point3F vel; Point3F vel;
S32 count = dSscanf( data, "%f %f %f", S32 count = dSscanf( data, "%f %f %f",
&vel.x, &vel.y, &vel.z); &vel.x, &vel.y, &vel.z);
if ( (count != 3) ) if ( (count != 3) )
{ {
Con::printf("Projectile: Failed to parse initial velocity \"vx vy vz\" from '%s'", data); Con::printf("Projectile: Failed to parse initial velocity \"vx vy vz\" from '%s'", data);
return false; return false;
@ -826,7 +826,7 @@ void Projectile::submitLights( LightManager *lm, bool staticLighting )
{ {
if ( staticLighting || mHasExploded || !mDataBlock->lightDesc ) if ( staticLighting || mHasExploded || !mDataBlock->lightDesc )
return; return;
mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this ); mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this );
} }
@ -834,7 +834,7 @@ bool Projectile::pointInWater(const Point3F &point)
{ {
// This is pretty much a hack so we can use the existing ContainerQueryInfo // This is pretty much a hack so we can use the existing ContainerQueryInfo
// and findObject router. // and findObject router.
// We only care if we intersect with water at all // We only care if we intersect with water at all
// so build a box at the point that has only 1 z extent. // so build a box at the point that has only 1 z extent.
// And test if water coverage is anything other than zero. // And test if water coverage is anything other than zero.
@ -845,7 +845,7 @@ bool Projectile::pointInWater(const Point3F &point)
ContainerQueryInfo info; ContainerQueryInfo info;
info.box = boundsBox; info.box = boundsBox;
info.mass = 0.0f; info.mass = 0.0f;
// Find and retreive physics info from intersecting WaterObject(s) // Find and retreive physics info from intersecting WaterObject(s)
if(mContainer != NULL) if(mContainer != NULL)
{ {
@ -968,7 +968,7 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
mExplosionNormal = n; mExplosionNormal = n;
mCollideHitType = collideType; mCollideHitType = collideType;
mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue ); mDataBlock->onExplode_callback( this, mExplosionPosition, mFadeValue );
setMaskBits(ExplosionMask); setMaskBits(ExplosionMask);
@ -987,34 +987,34 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
pExplosion->onNewDataBlock(mDataBlock->waterExplosion, false); pExplosion->onNewDataBlock(mDataBlock->waterExplosion, false);
} }
else else
if (mDataBlock->explosion) if (mDataBlock->explosion)
{
pExplosion = new Explosion;
pExplosion->onNewDataBlock(mDataBlock->explosion, false);
}
if( pExplosion )
{
MatrixF xform(true);
xform.setPosition(explodePos);
pExplosion->setTransform(xform);
pExplosion->setInitialState(explodePos, n);
pExplosion->setCollideType( collideType );
if (pExplosion->registerObject() == false)
{ {
pExplosion = new Explosion; Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion",
pExplosion->onNewDataBlock(mDataBlock->explosion, false); mDataBlock->getName() );
delete pExplosion;
pExplosion = NULL;
} }
}
if( pExplosion ) // Client (impact) decal.
{ if ( mDataBlock->decal )
MatrixF xform(true); gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal );
xform.setPosition(explodePos);
pExplosion->setTransform(xform);
pExplosion->setInitialState(explodePos, n);
pExplosion->setCollideType( collideType );
if (pExplosion->registerObject() == false)
{
Con::errorf(ConsoleLogEntry::General, "Projectile(%s)::explode: couldn't register explosion",
mDataBlock->getName() );
delete pExplosion;
pExplosion = NULL;
}
}
// Client (impact) decal. // Client object
if ( mDataBlock->decal ) updateSound();
gDecalManager->addDecal( p, n, 0.0f, mDataBlock->decal );
// Client object
updateSound();
} }
/* /*
@ -1022,8 +1022,8 @@ void Projectile::explode( const Point3F &p, const Point3F &n, const U32 collideT
// within the explosion. // within the explosion.
if ( false && mPhysicsWorld ) if ( false && mPhysicsWorld )
{ {
F32 force = 200.0f; F32 force = 200.0f;
mPhysicsWorld->explosion( p, 15.0f, force ); mPhysicsWorld->explosion( p, 15.0f, force );
} }
*/ */
} }
@ -1063,7 +1063,7 @@ void Projectile::simulate( F32 dt )
deleteObject(); deleteObject();
return; return;
} }
if ( mHasExploded ) if ( mHasExploded )
return; return;
@ -1194,7 +1194,7 @@ void Projectile::advanceTime(F32 dt)
return; return;
if (mActivateThread && if (mActivateThread &&
mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt) mProjectileShape->getDuration(mActivateThread) > mProjectileShape->getTime(mActivateThread) + dt)
{ {
mProjectileShape->advanceTime(dt, mActivateThread); mProjectileShape->advanceTime(dt, mActivateThread);
} }
@ -1230,7 +1230,7 @@ void Projectile::interpolateTick(F32 delta)
dir.normalize(); dir.normalize();
MatrixF xform(true); MatrixF xform(true);
xform = MathUtils::createOrientFromDir(dir); xform = MathUtils::createOrientFromDir(dir);
xform.setPosition(interpPos); xform.setPosition(interpPos);
setRenderTransform(xform); setRenderTransform(xform);
@ -1258,7 +1258,7 @@ void Projectile::onCollision(const Point3F& hitPosition, const Point3F& hitNorma
if (hitObject != NULL && isServerObject()) if (hitObject != NULL && isServerObject())
{ {
mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal ); mDataBlock->onCollision_callback( this, hitObject, mFadeValue, hitPosition, hitNormal );
} }
} }
@ -1282,12 +1282,12 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
if ( stream->writeFlag( ghostIndex != -1 ) ) if ( stream->writeFlag( ghostIndex != -1 ) )
{ {
stream->writeRangedU32( U32(ghostIndex), stream->writeRangedU32( U32(ghostIndex),
0, 0,
NetConnection::MaxGhostCount ); NetConnection::MaxGhostCount );
stream->writeRangedU32( U32(mSourceObjectSlot), stream->writeRangedU32( U32(mSourceObjectSlot),
0, 0,
ShapeBase::MaxMountedImages - 1 ); ShapeBase::MaxMountedImages - 1 );
} }
else else
// have not recieved the ghost for the source object yet, try again later // have not recieved the ghost for the source object yet, try again later
@ -1322,7 +1322,7 @@ U32 Projectile::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
void Projectile::unpackUpdate(NetConnection* con, BitStream* stream) void Projectile::unpackUpdate(NetConnection* con, BitStream* stream)
{ {
Parent::unpackUpdate(con, stream); Parent::unpackUpdate(con, stream);
if ( stream->readFlag() ) // InitialUpdateMask if ( stream->readFlag() ) // InitialUpdateMask
{ {
mCurrTick = stream->readRangedU32( 0, MaxLivingTicks ); mCurrTick = stream->readRangedU32( 0, MaxLivingTicks );
@ -1342,7 +1342,7 @@ void Projectile::unpackUpdate(NetConnection* con, BitStream* stream)
mSourceObject = NULL; mSourceObject = NULL;
} }
} }
if ( stream->readFlag() ) // ExplosionMask if ( stream->readFlag() ) // ExplosionMask
{ {
Point3F explodePoint; Point3F explodePoint;
@ -1382,12 +1382,12 @@ void Projectile::prepRenderImage( SceneRenderState* state )
/* /*
if ( mFlareData ) if ( mFlareData )
{ {
mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness; mFlareState.fullBrightness = mDataBlock->lightDesc->mBrightness;
mFlareState.scale = mFlareScale; mFlareState.scale = mFlareScale;
mFlareState.lightInfo = mLight; mFlareState.lightInfo = mLight;
mFlareState.lightMat = getTransform(); mFlareState.lightMat = getTransform();
mFlareData->prepRender( state, &mFlareState ); mFlareData->prepRender( state, &mFlareState );
} }
*/ */
@ -1423,18 +1423,18 @@ void Projectile::prepBatchRender( SceneRenderState *state )
} }
DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f), DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f),
"@brief Updates the projectile's positional and collision information.\n\n" "@brief Updates the projectile's positional and collision information.\n\n"
"This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. " "This function will first delete the projectile if it is a server object and is outside it's ProjectileData::lifetime. "
"Also responsible for applying gravity, determining collisions, triggering explosions, " "Also responsible for applying gravity, determining collisions, triggering explosions, "
"emitting trail particles, and calculating bounces if necessary." "emitting trail particles, and calculating bounces if necessary."
"@param seconds Amount of time, in seconds since the simulation's start, to advance.\n" "@param seconds Amount of time, in seconds since the simulation's start, to advance.\n"
"@tsexample\n" "@tsexample\n"
"// Tell the projectile to process a simulation event, and provide the amount of time\n" "// Tell the projectile to process a simulation event, and provide the amount of time\n"
"// that has passed since the simulation began.\n" "// that has passed since the simulation began.\n"
"%seconds = 2.0;\n" "%seconds = 2.0;\n"
"%projectile.presimulate(%seconds);\n" "%projectile.presimulate(%seconds);\n"
"@endtsexample\n" "@endtsexample\n"
"@note This function is not called if the SimObject::hidden is true.") "@note This function is not called if the SimObject::hidden is true.")
{ {
object->simulate( seconds ); object->simulate( seconds );
} }