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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.
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parent
516163fd5d
commit
eab544c8f3
270 changed files with 9531 additions and 3704 deletions
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@ -25,6 +25,8 @@
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#include <signal.h>
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#endif
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#include "testutils.h"
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static struct
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{
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SDL_AudioSpec spec;
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@ -74,7 +76,7 @@ loop()
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int
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main(int argc, char *argv[])
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{
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char filename[4096];
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char *filename = NULL;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -85,11 +87,13 @@ main(int argc, char *argv[])
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return (1);
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}
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if (argc > 1) {
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SDL_strlcpy(filename, argv[1], sizeof(filename));
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} else {
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SDL_strlcpy(filename, "sample.wav", sizeof(filename));
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filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
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if (filename == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
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quit(1);
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}
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/* Load the wave file into memory */
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if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
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@ -142,6 +146,7 @@ main(int argc, char *argv[])
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/* Clean up on signal */
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SDL_CloseAudio();
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SDL_FreeWAV(wave.sound);
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SDL_free(filename);
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SDL_Quit();
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return 0;
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}
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