* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.

This commit is contained in:
Robert MacGregor 2022-05-21 20:25:30 -04:00
parent 516163fd5d
commit eab544c8f3
270 changed files with 9531 additions and 3704 deletions

View file

@ -25,6 +25,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
static struct
{
@ -114,7 +115,7 @@ int
main(int argc, char *argv[])
{
int i;
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -125,11 +126,13 @@ main(int argc, char *argv[])
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -172,6 +175,7 @@ main(int argc, char *argv[])
/* Clean up on signal */
close_audio();
SDL_FreeWAV(wave.sound);
SDL_free(filename);
SDL_Quit();
return (0);
}