* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.

This commit is contained in:
Robert MacGregor 2022-05-21 20:25:30 -04:00
parent 516163fd5d
commit eab544c8f3
270 changed files with 9531 additions and 3704 deletions

View file

@ -1,5 +1,10 @@
cmake_minimum_required(VERSION 3.0.0)
project(SDL2 C)
include(CTest)
if(SDL_INSTALL_TESTS)
include(GNUInstallDirs)
endif()
# Global settings for all of the test targets
# FIXME: is this wrong?
@ -48,8 +53,8 @@ endif()
add_executable(checkkeys checkkeys.c)
add_executable(checkkeysthreads checkkeysthreads.c)
add_executable(loopwave loopwave.c)
add_executable(loopwavequeue loopwavequeue.c)
add_executable(loopwave loopwave.c testutils.c)
add_executable(loopwavequeue loopwavequeue.c testutils.c)
add_executable(testsurround testsurround.c)
add_executable(testresample testresample.c)
add_executable(testaudioinfo testaudioinfo.c)
@ -57,8 +62,8 @@ add_executable(testaudioinfo testaudioinfo.c)
file(GLOB TESTAUTOMATION_SOURCE_FILES testautomation*.c)
add_executable(testautomation ${TESTAUTOMATION_SOURCE_FILES})
add_executable(testmultiaudio testmultiaudio.c)
add_executable(testaudiohotplug testaudiohotplug.c)
add_executable(testmultiaudio testmultiaudio.c testutils.c)
add_executable(testaudiohotplug testaudiohotplug.c testutils.c)
add_executable(testaudiocapture testaudiocapture.c)
add_executable(testatomic testatomic.c)
add_executable(testintersections testintersections.c)
@ -68,9 +73,14 @@ add_executable(testdraw2 testdraw2.c)
add_executable(testdrawchessboard testdrawchessboard.c)
add_executable(testdropfile testdropfile.c)
add_executable(testerror testerror.c)
if(LINUX)
add_executable(testevdev testevdev.c)
endif()
add_executable(testfile testfile.c)
add_executable(testgamecontroller testgamecontroller.c)
add_executable(testgeometry testgeometry.c)
add_executable(testgamecontroller testgamecontroller.c testutils.c)
add_executable(testgeometry testgeometry.c testutils.c)
add_executable(testgesture testgesture.c)
add_executable(testgl2 testgl2.c)
add_executable(testgles testgles.c)
@ -79,52 +89,164 @@ add_executable(testhaptic testhaptic.c)
add_executable(testhotplug testhotplug.c)
add_executable(testrumble testrumble.c)
add_executable(testthread testthread.c)
add_executable(testiconv testiconv.c)
add_executable(testime testime.c)
add_executable(testiconv testiconv.c testutils.c)
add_executable(testime testime.c testutils.c)
add_executable(testjoystick testjoystick.c)
add_executable(testkeys testkeys.c)
add_executable(testloadso testloadso.c)
add_executable(testlocale testlocale.c)
add_executable(testlock testlock.c)
add_executable(testmouse testmouse.c)
if(APPLE)
add_executable(testnative testnative.c
testnativecocoa.m
testnativex11.c)
testnativex11.c
testutils.c)
elseif(WINDOWS)
add_executable(testnative testnative.c testnativew32.c)
elseif(UNIX)
add_executable(testnative testnative.c testnativex11.c)
add_executable(testnative testnative.c testnativew32.c testutils.c)
elseif(SDL_X11)
add_executable(testnative testnative.c testnativex11.c testutils.c)
target_link_libraries(testnative X11)
endif()
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c)
add_executable(testoverlay2 testoverlay2.c testyuv_cvt.c testutils.c)
add_executable(testplatform testplatform.c)
add_executable(testpower testpower.c)
add_executable(testfilesystem testfilesystem.c)
add_executable(testrendertarget testrendertarget.c)
add_executable(testscale testscale.c)
add_executable(testrendertarget testrendertarget.c testutils.c)
add_executable(testscale testscale.c testutils.c)
add_executable(testsem testsem.c)
add_executable(testsensor testsensor.c)
add_executable(testshader testshader.c)
add_executable(testshape testshape.c)
add_executable(testsprite2 testsprite2.c)
add_executable(testspriteminimal testspriteminimal.c)
add_executable(teststreaming teststreaming.c)
add_executable(testsprite2 testsprite2.c testutils.c)
add_executable(testspriteminimal testspriteminimal.c testutils.c)
add_executable(teststreaming teststreaming.c testutils.c)
add_executable(testtimer testtimer.c)
add_executable(testurl testurl.c)
add_executable(testver testver.c)
add_executable(testviewport testviewport.c)
add_executable(testviewport testviewport.c testutils.c)
add_executable(testwm2 testwm2.c)
add_executable(testyuv testyuv.c testyuv_cvt.c)
add_executable(torturethread torturethread.c)
add_executable(testrendercopyex testrendercopyex.c)
add_executable(testrendercopyex testrendercopyex.c testutils.c)
add_executable(testmessage testmessage.c)
add_executable(testdisplayinfo testdisplayinfo.c)
add_executable(testqsort testqsort.c)
add_executable(testbounds testbounds.c)
add_executable(testcustomcursor testcustomcursor.c)
add_executable(controllermap controllermap.c)
add_executable(controllermap controllermap.c testutils.c)
add_executable(testvulkan testvulkan.c)
add_executable(testoffscreen testoffscreen.c)
SET(ALL_TESTS
checkkeys
checkkeysthreads
controllermap
loopwave
loopwavequeue
testatomic
testaudiocapture
testaudiohotplug
testaudioinfo
testautomation
testbounds
testcustomcursor
testdisplayinfo
testdraw2
testdrawchessboard
testdropfile
testerror
testfile
testfilesystem
testgamecontroller
testgeometry
testgesture
testgl2
testgles
testgles2
testhaptic
testhittesting
testhotplug
testiconv
testime
testintersections
testjoystick
testkeys
testloadso
testlocale
testlock
testmessage
testmouse
testmultiaudio
testoffscreen
testoverlay2
testplatform
testpower
testqsort
testrelative
testrendercopyex
testrendertarget
testresample
testrumble
testscale
testsem
testsensor
testshader
testshape
testsprite2
testspriteminimal
teststreaming
testsurround
testthread
testtimer
testurl
testver
testviewport
testvulkan
testwm2
testyuv
torturethread
)
set(NONINTERACTIVE
testatomic
testerror
testfilesystem
testlocale
testplatform
testpower
testqsort
testthread
testtimer
testver
)
if(WINDOWS OR APPLE OR SDL_X11)
list(APPEND ALL_TESTS testnative)
endif()
if(LINUX)
list(APPEND ALL_TESTS testevdev)
list(APPEND NONINTERACTIVE testevdev)
endif()
if(SDL_DUMMYAUDIO)
set(NEEDS_AUDIO
testaudioinfo
testsurround
)
endif()
if(SDL_DUMMYVIDEO)
set(NEEDS_DISPLAY
testkeys
testbounds
testdisplayinfo
)
endif()
if(OPENGL_FOUND)
add_dependencies(testshader OpenGL::GL)
add_dependencies(testgl2 OpenGL::GL)
@ -177,12 +299,14 @@ else()
testaudiohotplug
testmultiaudio
testime
testnative
testiconv
testoverlay2
teststreaming
testviewport
)
if(WINDOWS OR APPLE OR SDL_X11)
list(APPEND NEEDS_RESOURCES testnative)
endif()
endif()
if(PSP)
@ -262,6 +386,20 @@ if(PSP)
endforeach()
endif()
if(RISCOS)
set(ALL_TESTS_AIF "")
foreach(APP IN LISTS ALL_TESTS)
target_link_options(${APP} PRIVATE -static)
add_custom_command(
OUTPUT ${APP},ff8
COMMAND elf2aif ${APP} ${APP},ff8
DEPENDS ${APP}
)
add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
list(APPEND ALL_TESTS_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
endforeach()
endif()
foreach(APP IN LISTS NEEDS_RESOURCES)
foreach(RESOURCE_FILE ${RESOURCE_FILES})
if(PSP)
@ -298,3 +436,47 @@ if(APPLE)
endforeach()
endif()
endif()
set(TESTS_ENVIRONMENT
SDL_AUDIODRIVER=dummy
SDL_VIDEODRIVER=dummy
)
foreach(TESTCASE ${NONINTERACTIVE} ${NEEDS_AUDIO} ${NEEDS_DISPLAY})
add_test(
NAME ${TESTCASE}
COMMAND ${TESTCASE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
set_tests_properties(
${TESTCASE}
PROPERTIES ENVIRONMENT "${TESTS_ENVIRONMENT}"
)
if(SDL_INSTALL_TESTS)
set(exe ${TESTCASE})
set(installedtestsdir "${CMAKE_INSTALL_FULL_LIBEXECDIR}/installed-tests/SDL2")
configure_file(template.test.in "${exe}.test" @ONLY)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/${exe}.test"
DESTINATION ${CMAKE_INSTALL_DATADIR}/installed-tests/SDL2
)
endif()
endforeach()
if(SDL_INSTALL_TESTS)
if(RISCOS)
install(
FILES ${ALL_TESTS_AIF}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
else()
install(
TARGETS ${ALL_TESTS}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()
install(
FILES ${RESOURCE_FILES}
DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/SDL2
)
endif()

View file

@ -2,6 +2,15 @@
srcdir = @srcdir@
prefix = @prefix@
exec_prefix = @exec_prefix@
bindir = @bindir@
libdir = @libdir@
libexecdir = @libexecdir@
includedir = @includedir@
datarootdir = @datarootdir@
datadir = @datadir@
CC = @CC@
EXE = @EXE@
CFLAGS = @CFLAGS@ -g
@ -79,7 +88,26 @@ TARGETS = \
@OPENGLES2_TARGETS@ += testgles2$(EXE)
all: Makefile $(TARGETS) copydatafiles
all: Makefile $(TARGETS) copydatafiles generatetestmeta
installedtestsdir = $(libexecdir)/installed-tests/SDL2
installedtestsmetadir = $(datadir)/installed-tests/SDL2
generatetestmeta:
rm -f *.test
set -e; for exe in $(noninteractive) $(needs_audio) $(needs_display); do \
sed \
-e 's#@installedtestsdir@#$(installedtestsdir)#g' \
-e "s#@exe@#$$exe#g" \
< $(srcdir)/template.test.in > $$exe.test; \
done
install: all
install -d $(DESTDIR)$(installedtestsdir)
install $(TARGETS) $(DESTDIR)$(installedtestsdir)
install -m644 $(DATA) $(DESTDIR)$(installedtestsdir)
install -d $(DESTDIR)$(installedtestsmetadir)
install -m644 *.test $(DESTDIR)$(installedtestsmetadir)
Makefile: $(srcdir)/Makefile.in
$(SHELL) config.status $@
@ -90,10 +118,10 @@ checkkeys$(EXE): $(srcdir)/checkkeys.c
checkkeysthreads$(EXE): $(srcdir)/checkkeysthreads.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwave$(EXE): $(srcdir)/loopwave.c
loopwave$(EXE): $(srcdir)/loopwave.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c
loopwavequeue$(EXE): $(srcdir)/loopwavequeue.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsurround$(EXE): $(srcdir)/testsurround.c
@ -126,10 +154,10 @@ testautomation$(EXE): $(srcdir)/testautomation.c \
$(srcdir)/testautomation_hints.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c
testmultiaudio$(EXE): $(srcdir)/testmultiaudio.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c
testaudiohotplug$(EXE): $(srcdir)/testaudiohotplug.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testaudiocapture$(EXE): $(srcdir)/testaudiocapture.c
@ -165,10 +193,10 @@ testevdev$(EXE): $(srcdir)/testevdev.c
testfile$(EXE): $(srcdir)/testfile.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgamecontroller$(EXE): $(srcdir)/testgamecontroller.c
testgamecontroller$(EXE): $(srcdir)/testgamecontroller.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgeometry$(EXE): $(srcdir)/testgeometry.c
testgeometry$(EXE): $(srcdir)/testgeometry.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testgesture$(EXE): $(srcdir)/testgesture.c
@ -183,7 +211,7 @@ testgles$(EXE): $(srcdir)/testgles.c
testgles2$(EXE): $(srcdir)/testgles2.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testgles2_sdf$(EXE): $(srcdir)/testgles2_sdf.c
testgles2_sdf$(EXE): $(srcdir)/testgles2_sdf.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testhaptic$(EXE): $(srcdir)/testhaptic.c
@ -198,10 +226,10 @@ testrumble$(EXE): $(srcdir)/testrumble.c
testthread$(EXE): $(srcdir)/testthread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testiconv$(EXE): $(srcdir)/testiconv.c
testiconv$(EXE): $(srcdir)/testiconv.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testime$(EXE): $(srcdir)/testime.c
testime$(EXE): $(srcdir)/testime.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @SDL_TTF_LIB@
testjoystick$(EXE): $(srcdir)/testjoystick.c
@ -219,18 +247,21 @@ testlock$(EXE): $(srcdir)/testlock.c
ifeq (@ISMACOSX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testnativecocoa.m \
$(srcdir)/testutils.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) -framework Cocoa @XLIB@
endif
ifeq (@ISWINDOWS@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testutils.c \
$(srcdir)/testnativew32.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
endif
ifeq (@ISUNIX@,true)
testnative$(EXE): $(srcdir)/testnative.c \
$(srcdir)/testutils.c \
$(srcdir)/testnativex11.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @XLIB@
endif
@ -252,7 +283,7 @@ endif
endif
endif
testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(srcdir)/testyuv_cvt.c
testoverlay2$(EXE): $(srcdir)/testoverlay2.c $(srcdir)/testyuv_cvt.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testplatform$(EXE): $(srcdir)/testplatform.c
@ -264,10 +295,10 @@ testpower$(EXE): $(srcdir)/testpower.c
testfilesystem$(EXE): $(srcdir)/testfilesystem.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendertarget$(EXE): $(srcdir)/testrendertarget.c
testrendertarget$(EXE): $(srcdir)/testrendertarget.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testscale$(EXE): $(srcdir)/testscale.c
testscale$(EXE): $(srcdir)/testscale.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsem$(EXE): $(srcdir)/testsem.c
@ -282,13 +313,13 @@ testshader$(EXE): $(srcdir)/testshader.c
testshape$(EXE): $(srcdir)/testshape.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testsprite2$(EXE): $(srcdir)/testsprite2.c
testsprite2$(EXE): $(srcdir)/testsprite2.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testspriteminimal$(EXE): $(srcdir)/testspriteminimal.c
testspriteminimal$(EXE): $(srcdir)/testspriteminimal.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
teststreaming$(EXE): $(srcdir)/teststreaming.c
teststreaming$(EXE): $(srcdir)/teststreaming.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testtimer$(EXE): $(srcdir)/testtimer.c
@ -300,7 +331,7 @@ testurl$(EXE): $(srcdir)/testurl.c
testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testviewport$(EXE): $(srcdir)/testviewport.c
testviewport$(EXE): $(srcdir)/testviewport.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm2.c
@ -312,7 +343,7 @@ testyuv$(EXE): $(srcdir)/testyuv.c $(srcdir)/testyuv_cvt.c
torturethread$(EXE): $(srcdir)/torturethread.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c
testrendercopyex$(EXE): $(srcdir)/testrendercopyex.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) @MATHLIB@
testmessage$(EXE): $(srcdir)/testmessage.c
@ -330,7 +361,7 @@ testbounds$(EXE): $(srcdir)/testbounds.c
testcustomcursor$(EXE): $(srcdir)/testcustomcursor.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
controllermap$(EXE): $(srcdir)/controllermap.c
controllermap$(EXE): $(srcdir)/controllermap.c $(srcdir)/testutils.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testvulkan$(EXE): $(srcdir)/testvulkan.c
@ -344,13 +375,56 @@ testmouse$(EXE): $(srcdir)/testmouse.c
clean:
rm -f $(TARGETS)
rm -f $(TARGETS) *.test
distclean: clean
rm -f Makefile
rm -f config.status config.cache config.log
rm -rf $(srcdir)/autom4te*
noninteractive = \
testatomic$(EXE) \
testerror$(EXE) \
testevdev$(EXE) \
testfilesystem$(EXE) \
testkeys$(EXE) \
testlocale$(EXE) \
testplatform$(EXE) \
testpower$(EXE) \
testqsort$(EXE) \
testthread$(EXE) \
testtimer$(EXE) \
testver$(EXE) \
$(NULL)
needs_audio = \
testaudioinfo$(EXE) \
testsurround$(EXE) \
$(NULL)
needs_display = \
testbounds$(EXE) \
testdisplayinfo$(EXE) \
$(NULL)
TESTS = $(noninteractive) $(needs_audio) $(needs_display)
check:
@set -e; \
status=0; \
export SDL_AUDIODRIVER=dummy; \
export SDL_VIDEODRIVER=dummy; \
for exe in $(TESTS); do \
echo "$$exe..."; \
if ./"$$exe"; then \
echo "$$exe: OK"; \
else \
echo "$$exe: FAILED: $$?"; \
status=1; \
fi; \
done; \
exit "$$status"
DATA = \
axis.bmp \
button.bmp \

View file

@ -1,77 +1,13 @@
# Open Watcom makefile to build SDL2 tests for OS/2
# wmake -f Makefile.os2
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h" -I"../include"
SYSTEM = os2v2
CFLAGS = $(INCPATH) -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
CFLAGS+= -wx -wcd=303
LIBPATH = ..
LIBS = SDL2.lib SDL2test.lib
TNSRCS = testnative.c testnativeos2.c
#CFLAGS+= -DHAVE_SDL_TTF
#TTFLIBS = SDL2ttf.lib
TARGETS = testatomic.exe testdisplayinfo.exe testbounds.exe testdraw2.exe &
testdrawchessboard.exe testdropfile.exe testerror.exe testfile.exe &
testfilesystem.exe testgamecontroller.exe testgeometry.exe testgesture.exe &
testhittesting.exe testhotplug.exe testiconv.exe testime.exe testlocale.exe &
testintersections.exe testjoystick.exe testkeys.exe testloadso.exe &
testlock.exe testmessage.exe testoverlay2.exe testplatform.exe &
testpower.exe testsensor.exe testrelative.exe testrendercopyex.exe &
testrendertarget.exe testrumble.exe testscale.exe testsem.exe &
testshader.exe testshape.exe testsprite2.exe testspriteminimal.exe &
teststreaming.exe testthread.exe testtimer.exe testver.exe &
testviewport.exe testwm2.exe torturethread.exe checkkeys.exe &
checkkeysthreads.exe testmouse.exe &
controllermap.exe testhaptic.exe testqsort.exe testresample.exe &
testaudioinfo.exe testaudiocapture.exe loopwave.exe loopwavequeue.exe &
testsurround.exe testyuv.exe testgl2.exe testvulkan.exe testnative.exe &
testautomation.exe
# testautomation sources
TASRCS = testautomation.c testautomation_audio.c testautomation_clipboard.c &
testautomation_events.c testautomation_hints.c &
testautomation_keyboard.c testautomation_main.c &
testautomation_mouse.c testautomation_pixels.c &
testautomation_platform.c testautomation_rect.c &
testautomation_render.c testautomation_rwops.c &
testautomation_sdltest.c testautomation_stdlib.c &
testautomation_surface.c testautomation_syswm.c &
testautomation_timer.c testautomation_video.c
OBJS = $(TARGETS:.exe=.obj)
COBJS = $(CSRCS:.c=.obj)
TAOBJS = $(TASRCS:.c=.obj)
all: $(TARGETS)
.c: ../src/test
.obj.exe:
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
# specials
testautomation.exe: $(TAOBJS)
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testnative.exe: testnative.obj testnativeos2.obj
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testoverlay2.exe: testoverlay2.obj testyuv_cvt.obj
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testyuv.exe: testyuv.obj testyuv_cvt.obj
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testime.exe: testime.obj
wlink SYS os2v2 libpath $(LIBPATH) lib {$(LIBS) $(TTFLIBS)} op q op el file {$<} name $@
clean: .SYMBOLIC
@if exist *.obj rm *.obj
@if exist *.err rm *.err
distclean: .SYMBOLIC clean
@if exist *.exe rm *.exe
!include watcom.mif

View file

@ -0,0 +1,16 @@
# Open Watcom makefile to build SDL2 tests for Win32
# wmake -f Makefile.w32
SYSTEM = nt
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h" -I"../src/video/khronos"
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
CFLAGS+= -wx -wcd=303
CFLAGS+= -DSDL_MAIN_HANDLED
CFLAGS+= -DHAVE_OPENGL
GLLIBS = opengl32.lib
TNSRCS = testnative.c testnativew32.c
!include watcom.mif

View file

@ -165,7 +165,11 @@ loop()
PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
break;
case SDL_TEXTEDITING:
PrintText("EDIT", event.text.text);
PrintText("EDIT", event.edit.text);
break;
case SDL_TEXTEDITING_EXT:
PrintText("EDIT_EXT", event.editExt.text);
SDL_free(event.editExt.text);
break;
case SDL_TEXTINPUT:
PrintText("INPUT", event.text.text);
@ -207,6 +211,9 @@ main(int argc, char *argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Enable extended text editing events */
SDL_SetHint(SDL_HINT_IME_SUPPORT_EXTENDED_TEXT, "1");
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());

View file

@ -18,6 +18,7 @@
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifndef SDL_JOYSTICK_DISABLED
@ -169,39 +170,6 @@ static SDL_Renderer *screen;
static SDL_bool done = SDL_FALSE;
static SDL_bool bind_touchpad = SDL_FALSE;
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
static int
StandardizeAxisValue(int nValue)
{
@ -392,10 +360,10 @@ WatchJoystick(SDL_Joystick * joystick)
Uint32 alpha_ticks = 0;
SDL_JoystickID nJoystickID;
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
SDL_RaiseWindow(window);
/* scale for platforms that don't give you the window size you asked for. */

View file

@ -25,6 +25,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
static struct
{
@ -114,7 +115,7 @@ int
main(int argc, char *argv[])
{
int i;
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -125,11 +126,13 @@ main(int argc, char *argv[])
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -172,6 +175,7 @@ main(int argc, char *argv[])
/* Clean up on signal */
close_audio();
SDL_FreeWAV(wave.sound);
SDL_free(filename);
SDL_Quit();
return (0);
}

View file

@ -25,6 +25,8 @@
#include <signal.h>
#endif
#include "testutils.h"
static struct
{
SDL_AudioSpec spec;
@ -74,7 +76,7 @@ loop()
int
main(int argc, char *argv[])
{
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -85,11 +87,13 @@ main(int argc, char *argv[])
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -142,6 +146,7 @@ main(int argc, char *argv[])
/* Clean up on signal */
SDL_CloseAudio();
SDL_FreeWAV(wave.sound);
SDL_free(filename);
SDL_Quit();
return 0;
}

View file

@ -0,0 +1,3 @@
[Test]
Type=session
Exec=@installedtestsdir@/@exe@

View file

@ -709,6 +709,12 @@ main(int argc, char *argv[])
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
RunBasicTest();
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
SDL_Log("Not running slower tests");
return 0;
}
RunEpicTest();
/* This test is really slow, so don't run it by default */
#if 0

View file

@ -26,6 +26,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
@ -137,7 +138,7 @@ int
main(int argc, char *argv[])
{
int i;
char filename[4096];
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -151,11 +152,13 @@ main(int argc, char *argv[])
/* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */
SDL_MinimizeWindow(SDL_CreateWindow("testaudiohotplug", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0));
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
SDL_strlcpy(filename, "sample.wav", sizeof(filename));
filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
quit(1);
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
@ -196,6 +199,7 @@ main(int argc, char *argv[])
/* Quit audio first, then free WAV. This prevents access violations in the audio threads. */
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_FreeWAV(sound);
SDL_free(filename);
SDL_Quit();
return (0);
}

View file

@ -8,7 +8,6 @@
#include "SDL_test.h"
const int _numHintsEnum = 25;
const char* _HintsEnum[] =
{
SDL_HINT_ACCELEROMETER_AS_JOYSTICK,
@ -32,9 +31,7 @@ const char* _HintsEnum[] =
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT,
SDL_HINT_VIDEO_WIN_D3DCOMPILER,
SDL_HINT_VIDEO_X11_XINERAMA,
SDL_HINT_VIDEO_X11_XRANDR,
SDL_HINT_VIDEO_X11_XVIDMODE,
SDL_HINT_XINPUT_ENABLED,
};
const char* _HintsVerbose[] =
@ -60,12 +57,13 @@ const char* _HintsVerbose[] =
"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS",
"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT",
"SDL_VIDEO_WIN_D3DCOMPILER",
"SDL_VIDEO_X11_XINERAMA",
"SDL_VIDEO_X11_XRANDR",
"SDL_VIDEO_X11_XVIDMODE",
"SDL_XINPUT_ENABLED"
};
SDL_COMPILE_TIME_ASSERT(HintsEnum, SDL_arraysize(_HintsEnum) == SDL_arraysize(_HintsVerbose));
const int _numHintsEnum = SDL_arraysize(_HintsEnum);
/* Test case functions */

View file

@ -54,12 +54,18 @@ int platform_testTypes(void *arg)
int platform_testEndianessAndSwap(void *arg)
{
int real_byteorder;
int real_floatwordorder = 0;
Uint16 value = 0x1234;
Uint16 value16 = 0xCDAB;
Uint16 swapped16 = 0xABCD;
Uint32 value32 = 0xEFBEADDE;
Uint32 swapped32 = 0xDEADBEEF;
union {
double d;
Uint32 ui32[2];
} value_double;
Uint64 value64, swapped64;
value64 = 0xEFBEADDE;
value64 <<= 32;
@ -67,6 +73,7 @@ int platform_testEndianessAndSwap(void *arg)
swapped64 = 0x1234ABCD;
swapped64 <<= 32;
swapped64 |= 0xDEADBEEF;
value_double.d = 3.141593;
if ((*((char *) &value) >> 4) == 0x1) {
real_byteorder = SDL_BIG_ENDIAN;
@ -80,6 +87,18 @@ int platform_testEndianessAndSwap(void *arg)
(SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big",
(real_byteorder == SDL_LIL_ENDIAN) ? "little" : "big" );
if (value_double.ui32[0] == 0x82c2bd7f && value_double.ui32[1] == 0x400921fb) {
real_floatwordorder = SDL_LIL_ENDIAN;
} else if (value_double.ui32[0] == 0x400921fb && value_double.ui32[1] == 0x82c2bd7f) {
real_floatwordorder = SDL_BIG_ENDIAN;
}
/* Test endianness. */
SDLTest_AssertCheck( real_floatwordorder == SDL_FLOATWORDORDER,
"Machine detected as having %s endian float word order, appears to be %s endian.",
(SDL_FLOATWORDORDER == SDL_LIL_ENDIAN) ? "little" : "big",
(real_floatwordorder == SDL_LIL_ENDIAN) ? "little" : (real_floatwordorder == SDL_BIG_ENDIAN) ? "big" : "unknown" );
/* Test 16 swap. */
SDLTest_AssertCheck( SDL_Swap16(value16) == swapped16,
"SDL_Swap16(): 16 bit swapped: 0x%X => 0x%X",

View file

@ -322,6 +322,168 @@ stdlib_sscanf(void *arg)
return TEST_COMPLETED;
}
#if defined(_WIN64)
# define SIZE_FORMAT "I64u"
#elif defined(__WIN32__)
# define SIZE_FORMAT "I32u"
#else
# define SIZE_FORMAT "zu"
#endif
typedef struct
{
size_t a;
size_t b;
size_t result;
int status;
} overflow_test;
static const overflow_test multiplications[] =
{
{ 1, 1, 1, 0 },
{ 0, 0, 0, 0 },
{ SDL_SIZE_MAX, 0, 0, 0 },
{ SDL_SIZE_MAX, 1, SDL_SIZE_MAX, 0 },
{ SDL_SIZE_MAX / 2, 2, SDL_SIZE_MAX - (SDL_SIZE_MAX % 2), 0 },
{ SDL_SIZE_MAX / 23, 23, SDL_SIZE_MAX - (SDL_SIZE_MAX % 23), 0 },
{ (SDL_SIZE_MAX / 2) + 1, 2, 0, -1 },
{ (SDL_SIZE_MAX / 23) + 42, 23, 0, -1 },
{ SDL_SIZE_MAX, SDL_SIZE_MAX, 0, -1 },
};
static const overflow_test additions[] =
{
{ 1, 1, 2, 0 },
{ 0, 0, 0, 0 },
{ SDL_SIZE_MAX, 0, SDL_SIZE_MAX, 0 },
{ SDL_SIZE_MAX - 1, 1, SDL_SIZE_MAX, 0 },
{ SDL_SIZE_MAX - 42, 23, SDL_SIZE_MAX - (42 - 23), 0 },
{ SDL_SIZE_MAX, 1, 0, -1 },
{ SDL_SIZE_MAX, 23, 0, -1 },
{ SDL_SIZE_MAX, SDL_SIZE_MAX, 0, -1 },
};
static int
stdlib_overflow(void *arg)
{
size_t i;
size_t useBuiltin;
for (useBuiltin = 0; useBuiltin < 2; useBuiltin++) {
if (useBuiltin) {
SDLTest_Log("Using gcc/clang builtins if possible");
} else {
SDLTest_Log("Not using gcc/clang builtins");
}
for (i = 0; i < SDL_arraysize(multiplications); i++) {
const overflow_test *t = &multiplications[i];
int status;
size_t result = ~t->result;
if (useBuiltin) {
status = SDL_size_mul_overflow(t->a, t->b, &result);
} else {
/* This disables the macro that tries to use a gcc/clang
* builtin, so we test the fallback implementation instead. */
status = (SDL_size_mul_overflow)(t->a, t->b, &result);
}
if (t->status == 0) {
SDLTest_AssertCheck(status == 0,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT ") should succeed",
t->a, t->b);
SDLTest_AssertCheck(result == t->result,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT "): expected %" SIZE_FORMAT ", got %" SIZE_FORMAT,
t->a, t->b, t->result, result);
} else {
SDLTest_AssertCheck(status == -1,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT ") should fail",
t->a, t->b);
}
if (t->a == t->b) {
continue;
}
result = ~t->result;
if (useBuiltin) {
status = SDL_size_mul_overflow(t->b, t->a, &result);
} else {
status = (SDL_size_mul_overflow)(t->b, t->a, &result);
}
if (t->status == 0) {
SDLTest_AssertCheck(status == 0,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT ") should succeed",
t->b, t->a);
SDLTest_AssertCheck(result == t->result,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT "): expected %" SIZE_FORMAT ", got %" SIZE_FORMAT,
t->b, t->a, t->result, result);
} else {
SDLTest_AssertCheck(status == -1,
"(%" SIZE_FORMAT " * %" SIZE_FORMAT ") should fail",
t->b, t->a);
}
}
for (i = 0; i < SDL_arraysize(additions); i++) {
const overflow_test *t = &additions[i];
int status;
size_t result = ~t->result;
if (useBuiltin) {
status = SDL_size_add_overflow(t->a, t->b, &result);
} else {
status = (SDL_size_add_overflow)(t->a, t->b, &result);
}
if (t->status == 0) {
SDLTest_AssertCheck(status == 0,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT ") should succeed",
t->a, t->b);
SDLTest_AssertCheck(result == t->result,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT "): expected %" SIZE_FORMAT ", got %" SIZE_FORMAT,
t->a, t->b, t->result, result);
} else {
SDLTest_AssertCheck(status == -1,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT ") should fail",
t->a, t->b);
}
if (t->a == t->b) {
continue;
}
result = ~t->result;
if (useBuiltin) {
status = SDL_size_add_overflow(t->b, t->a, &result);
} else {
status = (SDL_size_add_overflow)(t->b, t->a, &result);
}
if (t->status == 0) {
SDLTest_AssertCheck(status == 0,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT ") should succeed",
t->b, t->a);
SDLTest_AssertCheck(result == t->result,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT "): expected %" SIZE_FORMAT ", got %" SIZE_FORMAT,
t->b, t->a, t->result, result);
} else {
SDLTest_AssertCheck(status == -1,
"(%" SIZE_FORMAT " + %" SIZE_FORMAT ") should fail",
t->b, t->a);
}
}
}
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Standard C routine test cases */
@ -337,9 +499,17 @@ static const SDLTest_TestCaseReference stdlibTest3 =
static const SDLTest_TestCaseReference stdlibTest4 =
{ (SDLTest_TestCaseFp)stdlib_sscanf, "stdlib_sscanf", "Call to SDL_sscanf", TEST_ENABLED };
static const SDLTest_TestCaseReference stdlibTestOverflow =
{ stdlib_overflow, "stdlib_overflow", "Overflow detection", TEST_ENABLED };
/* Sequence of Standard C routine test cases */
static const SDLTest_TestCaseReference *stdlibTests[] = {
&stdlibTest1, &stdlibTest2, &stdlibTest3, &stdlibTest4, NULL
&stdlibTest1,
&stdlibTest2,
&stdlibTest3,
&stdlibTest4,
&stdlibTestOverflow,
NULL
};
/* Standard C routine test suite (global) */

View file

@ -160,7 +160,28 @@ loop()
if (current_cursor == SDL_arraysize(cursors)) {
current_cursor = 0;
}
SDL_SetCursor(cursors[current_cursor]);
if (current_cursor == 0) {
SDL_Log("Custom cursor");
} else {
switch ((SDL_SystemCursor) (current_cursor-1)) {
case SDL_SYSTEM_CURSOR_ARROW: SDL_Log("Arrow"); break;
case SDL_SYSTEM_CURSOR_IBEAM: SDL_Log("I-beam"); break;
case SDL_SYSTEM_CURSOR_WAIT: SDL_Log("Wait"); break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: SDL_Log("Crosshair"); break;
case SDL_SYSTEM_CURSOR_WAITARROW: SDL_Log("Small wait cursor (or Wait if not available)"); break;
case SDL_SYSTEM_CURSOR_SIZENWSE: SDL_Log("Double arrow pointing northwest and southeast"); break;
case SDL_SYSTEM_CURSOR_SIZENESW: SDL_Log("Double arrow pointing northeast and southwest"); break;
case SDL_SYSTEM_CURSOR_SIZEWE: SDL_Log("Double arrow pointing west and east"); break;
case SDL_SYSTEM_CURSOR_SIZENS: SDL_Log("Double arrow pointing north and south"); break;
case SDL_SYSTEM_CURSOR_SIZEALL: SDL_Log("Four pointed arrow pointing north, south, east, and west"); break;
case SDL_SYSTEM_CURSOR_NO: SDL_Log("Slashed circle or crossbones"); break;
case SDL_SYSTEM_CURSOR_HAND: SDL_Log("Hand"); break;
default: SDL_Log("UNKNOWN CURSOR TYPE, FIX THIS PROGRAM."); break;
}
}
} else {
show_cursor = !show_cursor;
SDL_ShowCursor(show_cursor);

View file

@ -58,6 +58,12 @@ main(int argc, char *argv[])
/* Set the error value for the main thread */
SDL_SetError("No worries");
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
SDL_Log("Not running slower tests");
SDL_Quit();
return 0;
}
alive = 1;
thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
if (thread == NULL) {

View file

@ -1019,7 +1019,7 @@ static int
run_test(void)
{
printf("SDL compiled without evdev capability check.\n");
return 0;
return 1;
}
#endif

View file

@ -17,6 +17,7 @@
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@ -27,6 +28,10 @@
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#define BUTTON_SIZE 50
#define AXIS_SIZE 50
/* This is indexed by SDL_GameControllerButton. */
static const struct { int x; int y; } button_positions[] = {
{387, 167}, /* SDL_CONTROLLER_BUTTON_A */
@ -49,7 +54,9 @@ static const struct { int x; int y; } button_positions[] = {
{330, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
{132, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
{330, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
{0, 0}, /* SDL_CONTROLLER_BUTTON_TOUCHPAD */
};
SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_CONTROLLER_BUTTON_MAX);
/* This is indexed by SDL_GameControllerAxis. */
static const struct { int x; int y; double angle; } axis_positions[] = {
@ -60,6 +67,7 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
{91, -20, 0.0}, /* TRIGGERLEFT */
{375, -20, 0.0}, /* TRIGGERRIGHT */
};
SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_CONTROLLER_AXIS_MAX);
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
@ -71,6 +79,11 @@ static SDL_Texture *background_front, *background_back, *button, *axis;
static SDL_GameController *gamecontroller;
static SDL_GameController **gamecontrollers;
static int num_controllers = 0;
static SDL_Joystick *virtual_joystick = NULL;
static SDL_GameControllerAxis virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
static int virtual_axis_start_x;
static int virtual_axis_start_y;
static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
static void UpdateWindowTitle()
{
@ -151,7 +164,8 @@ static void AddController(int device_index, SDL_bool verbose)
if (verbose) {
const char *name = SDL_GameControllerName(gamecontroller);
SDL_Log("Opened game controller %s\n", name);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
@ -216,34 +230,6 @@ static void DelController(SDL_JoystickID controller)
UpdateWindowTitle();
}
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->BytesPerPixel == 1) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
}
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
if (temp) {
SDL_FreeSurface(temp);
}
return texture;
}
static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
/* Only start rumbling if the axis is past the halfway point */
@ -306,12 +292,223 @@ static void CyclePS5TriggerEffect()
SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
}
static SDL_bool ShowingFront()
{
SDL_bool showing_front = SDL_TRUE;
int i;
if (gamecontroller) {
/* Show the back of the controller if the paddles are being held */
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
showing_front = SDL_FALSE;
break;
}
}
}
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
showing_front = SDL_FALSE;
}
return showing_front;
}
static void SDLCALL VirtualControllerSetPlayerIndex(void *userdata, int player_index)
{
SDL_Log("Virtual Controller: player index set to %d\n", player_index);
}
static int SDLCALL VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
return 0;
}
static int SDLCALL VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
{
SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
return 0;
}
static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
return 0;
}
static void OpenVirtualController()
{
SDL_VirtualJoystickDesc desc;
int virtual_index;
SDL_zero(desc);
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
desc.naxes = SDL_CONTROLLER_AXIS_MAX;
desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
desc.SetPlayerIndex = VirtualControllerSetPlayerIndex;
desc.Rumble = VirtualControllerRumble;
desc.RumbleTriggers = VirtualControllerRumbleTriggers;
desc.SetLED = VirtualControllerSetLED;
virtual_index = SDL_JoystickAttachVirtualEx(&desc);
if (virtual_index < 0) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (!virtual_joystick) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
}
static void CloseVirtualController()
{
int i;
for (i = SDL_NumJoysticks(); i--; ) {
if (SDL_JoystickIsVirtual(i)) {
SDL_JoystickDetachVirtual(i);
}
}
if (virtual_joystick) {
SDL_JoystickClose(virtual_joystick);
virtual_joystick = NULL;
}
}
static SDL_GameControllerButton FindButtonAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_Rect rect;
rect.x = button_positions[i].x;
rect.y = button_positions[i].y;
rect.w = BUTTON_SIZE;
rect.h = BUTTON_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerButton)i;
}
}
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
static SDL_GameControllerAxis FindAxisAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
if (showing_front) {
SDL_Rect rect;
rect.x = axis_positions[i].x;
rect.y = axis_positions[i].y;
rect.w = AXIS_SIZE;
rect.h = AXIS_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerAxis)i;
}
}
}
return SDL_CONTROLLER_AXIS_INVALID;
}
static void VirtualControllerMouseMotion(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
const int MOVING_DISTANCE = 2;
if (SDL_abs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
SDL_abs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
}
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
float distance = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f);
Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, value);
} else {
float distanceX = SDL_clamp(((float)x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f);
float distanceY = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f);
Sint16 valueX, valueY;
if (distanceX >= 0) {
valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
} else {
valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
}
if (distanceY >= 0) {
valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
} else {
valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
}
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, valueY);
}
}
}
static void VirtualControllerMouseDown(int x, int y)
{
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = FindButtonAtPosition(x, y);
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
virtual_button_active = button;
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
}
axis = FindAxisAtPosition(x, y);
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
virtual_axis_active = axis;
virtual_axis_start_x = x;
virtual_axis_start_y = y;
}
}
static void VirtualControllerMouseUp(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
} else {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, 0);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, 0);
}
virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
}
}
void
loop(void *arg)
{
SDL_Event event;
int i;
SDL_bool showing_front = SDL_TRUE;
SDL_bool showing_front;
/* Update to get the current event state */
SDL_PumpEvents();
@ -382,6 +579,24 @@ loop(void *arg)
}
break;
case SDL_MOUSEBUTTONDOWN:
if (virtual_joystick) {
VirtualControllerMouseDown(event.button.x, event.button.y);
}
break;
case SDL_MOUSEBUTTONUP:
if (virtual_joystick) {
VirtualControllerMouseUp(event.button.x, event.button.y);
}
break;
case SDL_MOUSEMOTION:
if (virtual_joystick) {
VirtualControllerMouseMotion(event.motion.x, event.motion.y);
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (gamecontroller) {
@ -391,6 +606,14 @@ loop(void *arg)
}
break;
}
if (event.key.keysym.sym == SDLK_a) {
OpenVirtualController();
break;
}
if (event.key.keysym.sym == SDLK_d) {
CloseVirtualController();
break;
}
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
@ -403,15 +626,7 @@ loop(void *arg)
}
}
if (gamecontroller) {
/* Show the back of the controller if the paddles are being held */
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
showing_front = SDL_FALSE;
break;
}
}
}
showing_front = ShowingFront();
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
@ -427,8 +642,8 @@ loop(void *arg)
SDL_Rect dst;
dst.x = button_positions[i].x;
dst.y = button_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = BUTTON_SIZE;
dst.h = BUTTON_SIZE;
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
}
}
@ -443,16 +658,16 @@ loop(void *arg)
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) {
const double angle = axis_positions[i].angle + 180.0;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
@ -507,7 +722,7 @@ loop(void *arg)
}
}
}
SDL_Delay(16);
SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
@ -560,6 +775,7 @@ main(int argc, char *argv[])
/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
const char *name;
const char *path;
const char *description;
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
@ -568,6 +784,7 @@ main(int argc, char *argv[])
if (SDL_IsGameController(i)) {
controller_count++;
name = SDL_GameControllerNameForIndex(i);
path = SDL_GameControllerPathForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
description = "Amazon Luna Controller";
@ -603,10 +820,11 @@ main(int argc, char *argv[])
AddController(i, SDL_FALSE);
} else {
name = SDL_JoystickNameForIndex(i);
path = SDL_JoystickPathForIndex(i);
description = "Joystick";
}
SDL_Log("%s %d: %s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", guid,
SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());
@ -634,10 +852,10 @@ main(int argc, char *argv[])
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (!background_front || !background_back || !button || !axis) {
SDL_DestroyRenderer(screen);
@ -650,8 +868,14 @@ main(int argc, char *argv[])
/* !!! FIXME: */
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
if (argv[1] && *argv[1] != '-') {
controller_index = SDL_atoi(argv[1]);
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--virtual") == 0) {
OpenVirtualController();
}
if (argv[i] && *argv[i] != '-') {
controller_index = SDL_atoi(argv[i]);
break;
}
}
if (controller_index < num_controllers) {
gamecontroller = gamecontrollers[controller_index];
@ -675,6 +899,7 @@ main(int argc, char *argv[])
CyclePS5TriggerEffect();
}
CloseVirtualController();
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);

View file

@ -21,6 +21,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
static SDL_bool use_texture = SDL_FALSE;
@ -44,54 +45,19 @@ int
LoadSprite(const char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
SDL_DestroyTexture(sprites[i]);
return (-1);
}
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);

View file

@ -458,6 +458,7 @@ main(int argc, char *argv[])
Uint32 then, now;
int status;
shader_data *data;
char *path = NULL;
/* Initialize parameters */
fsaa = 0;
@ -561,14 +562,25 @@ main(int argc, char *argv[])
/* Load SDF BMP image */
#if 1
tmp = SDL_LoadBMP(f);
if (tmp == NULL) {
SDL_Log("missing image file: %s", f);
path = GetNearbyFilename(f);
if (path == NULL)
path = SDL_strdup(f);
if (path == NULL) {
SDL_Log("out of memory\n");
exit(-1);
} else {
SDL_Log("Load image file: %s", f);
}
tmp = SDL_LoadBMP(path);
if (tmp == NULL) {
SDL_Log("missing image file: %s", path);
exit(-1);
} else {
SDL_Log("Load image file: %s", path);
}
SDL_free(path);
#else
/* Generate SDF image using SDL_ttf */

View file

@ -13,6 +13,7 @@
#include <stdio.h>
#include "SDL.h"
#include "testutils.h"
static size_t
widelen(char *data)
@ -43,7 +44,7 @@ main(int argc, char *argv[])
"UCS-4",
};
const char * fname;
char * fname;
char buffer[BUFSIZ];
char *ucs4;
char *test[2];
@ -54,12 +55,13 @@ main(int argc, char *argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
fname = (argc < 2) ? "utf8.txt" : argv[1];
fname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "utf8.txt");
file = fopen(fname, "rb");
if (!file) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to open %s\n", fname);
return (1);
}
SDL_free(fname);
while (fgets(buffer, sizeof(buffer), file)) {
/* Convert to UCS-4 */

View file

@ -23,6 +23,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
#define DEFAULT_PTSIZE 30
#ifdef HAVE_SDL_TTF
@ -108,6 +109,7 @@ static int unifont_init(const char *fontname)
SDL_RWops *hexFile;
const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
char *filename;
/* Allocate memory for the glyph data so the file can be closed after initialization. */
unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
@ -127,7 +129,13 @@ static int unifont_init(const char *fontname)
}
SDL_memset(unifontTexture, 0, unifontTextureSize);
hexFile = SDL_RWFromFile(fontname, "rb");
filename = GetResourceFilename(NULL, fontname);
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
hexFile = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (hexFile == NULL)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);

View file

@ -17,6 +17,8 @@
#include <emscripten/emscripten.h>
#endif
#include "testutils.h"
static SDL_AudioSpec spec;
static Uint8 *sound = NULL; /* Pointer to wave data */
static Uint32 soundlen = 0; /* Length of wave data */
@ -180,7 +182,7 @@ main(int argc, char **argv)
if (devcount < 1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
} else {
const char *file = (argc < 2) ? "sample.wav" : argv[1];
char *file = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
/* Load the wave file into memory */
if (SDL_LoadWAV(file, &spec, &sound, &soundlen) == NULL) {
@ -190,6 +192,8 @@ main(int argc, char **argv)
test_multi_audio(devcount);
SDL_FreeWAV(sound);
}
SDL_free(file);
}
SDL_Quit();

View file

@ -16,6 +16,7 @@
#include <time.h> /* for time() */
#include "testnative.h"
#include "testutils.h"
#define WINDOW_W 640
#define WINDOW_H 480
@ -52,37 +53,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadSprite(SDL_Renderer *renderer, const char *file)
{
SDL_Surface *temp;
SDL_Texture *sprite;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return 0;
}
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return 0;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return sprite;
}
void
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
{
@ -180,7 +150,7 @@ main(int argc, char *argv[])
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
sprite = LoadSprite(renderer, "icon.bmp");
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
if (!sprite) {
quit(6);
}

View file

@ -25,6 +25,7 @@
#include "SDL.h"
#include "testyuv_cvt.h"
#include "testutils.h"
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
@ -243,6 +244,7 @@ main(int argc, char **argv)
int fps = 12;
int nodelay = 0;
int scale = 5;
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -315,7 +317,13 @@ main(int argc, char **argv)
}
/* load the trojan moose images */
handle = SDL_RWFromFile("moose.dat", "rb");
filename = GetResourceFilename(NULL, "moose.dat");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
SDL_free(RawMooseData);

View file

@ -86,18 +86,25 @@ TestEndian(SDL_bool verbose)
int error = 0;
Uint16 value = 0x1234;
int real_byteorder;
int real_floatwordorder = 0;
Uint16 value16 = 0xCDAB;
Uint16 swapped16 = 0xABCD;
Uint32 value32 = 0xEFBEADDE;
Uint32 swapped32 = 0xDEADBEEF;
Uint64 value64, swapped64;
union {
double d;
Uint32 ui32[2];
} value_double;
value64 = 0xEFBEADDE;
value64 <<= 32;
value64 |= 0xCDAB3412;
swapped64 = 0x1234ABCD;
swapped64 <<= 32;
swapped64 |= 0xDEADBEEF;
value_double.d = 3.141593;
if (verbose) {
SDL_Log("Detected a %s endian machine.\n",
@ -115,6 +122,22 @@ TestEndian(SDL_bool verbose)
}
++error;
}
if (verbose) {
SDL_Log("Detected a %s endian float word order machine.\n",
(SDL_FLOATWORDORDER == SDL_LIL_ENDIAN) ? "little" : "big");
}
if (value_double.ui32[0] == 0x82c2bd7f && value_double.ui32[1] == 0x400921fb) {
real_floatwordorder = SDL_LIL_ENDIAN;
} else if (value_double.ui32[0] == 0x400921fb && value_double.ui32[1] == 0x82c2bd7f) {
real_floatwordorder = SDL_BIG_ENDIAN;
}
if (real_floatwordorder != SDL_FLOATWORDORDER) {
if (verbose) {
SDL_Log("Actually a %s endian float word order machine!\n",
(real_floatwordorder == SDL_LIL_ENDIAN) ? "little" : (real_floatwordorder == SDL_BIG_ENDIAN) ? "big" : "unknown" );
}
++error;
}
if (verbose) {
SDL_Log("Value 16 = 0x%X, swapped = 0x%X\n", value16,
SDL_Swap16(value16));

View file

@ -12,7 +12,7 @@
#include "SDL_test.h"
static int
static int SDLCALL
num_compare(const void *_a, const void *_b)
{
const int a = *((const int *) _a);

View file

@ -20,7 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -44,56 +44,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
void
Draw(DrawState *s)
{
@ -186,8 +136,8 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View file

@ -20,7 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -45,56 +45,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
SDL_bool
DrawComposite(DrawState *s)
{
@ -292,11 +242,11 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
if (test_composite) {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE, NULL, NULL);
} else {
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
}
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View file

@ -20,6 +20,7 @@
#endif
#include "SDL_test_common.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
@ -46,56 +47,6 @@ quit(int rc)
exit(rc);
}
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
void
Draw(DrawState *s)
{
@ -176,8 +127,8 @@ main(int argc, char *argv[])
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL);
drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}

View file

@ -21,6 +21,7 @@
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "testutils.h"
#define NUM_SPRITES 100
#define MAX_SPEED 1
@ -62,54 +63,19 @@ int
LoadSprite(const char *file)
{
int i;
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
if (!sprites[i]) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
SDL_DestroyTexture(sprites[i]);
return (-1);
}
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);

View file

@ -20,6 +20,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
@ -42,55 +43,6 @@ quit(int rc)
exit(rc);
}
int
LoadSprite(const char *file)
{
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
MoveSprites()
{
@ -158,7 +110,9 @@ main(int argc, char *argv[])
quit(2);
}
if (LoadSprite("icon.bmp") < 0) {
sprite = LoadTexture(renderer, "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
if (sprite == NULL) {
quit(2);
}

View file

@ -23,6 +23,7 @@
#endif
#include "SDL.h"
#include "testutils.h"
#define MOOSEPIC_W 64
#define MOOSEPIC_H 88
@ -128,6 +129,7 @@ main(int argc, char **argv)
{
SDL_Window *window;
SDL_RWops *handle;
char *filename = NULL;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
@ -138,7 +140,13 @@ main(int argc, char **argv)
}
/* load the moose images */
handle = SDL_RWFromFile("moose.dat", "rb");
filename = GetResourceFilename(NULL, "moose.dat");
if (filename == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
return -1;
}
handle = SDL_RWFromFile(filename, "rb");
SDL_free(filename);
if (handle == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
quit(2);

View file

@ -19,6 +19,7 @@ static int total_channels;
static int active_channel;
#define SAMPLE_RATE_HZ 48000
#define QUICK_TEST_TIME_MSEC 100
#define CHANNEL_TEST_TIME_SEC 5
#define MAX_AMPLITUDE SDL_MAX_SINT16
@ -188,7 +189,11 @@ main(int argc, char *argv[])
SDL_Log("Playing %d Hz test tone on channel: %s\n", sine_freq, get_channel_name(j, total_channels));
/* fill_buffer() will increment the active channel */
SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
SDL_Delay(QUICK_TEST_TIME_MSEC);
} else {
SDL_Delay(CHANNEL_TEST_TIME_SEC * 1000);
}
}
SDL_CloseAudioDevice(dev);

View file

@ -91,6 +91,12 @@ main(int argc, char *argv[])
return (1);
}
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
SDL_Log("Not running slower tests");
SDL_Quit();
return 0;
}
while (argv[arg] && *argv[arg] == '-') {
if (SDL_strcmp(argv[arg], "--prio") == 0) {
testprio = 1;

View file

@ -54,6 +54,12 @@ main(int argc, char *argv[])
return (1);
}
if (SDL_getenv("SDL_TESTS_QUICK") != NULL) {
SDL_Log("Not running slower tests");
SDL_Quit();
return 0;
}
/* Verify SDL_GetTicks* acts monotonically increasing, and not erratic. */
SDL_Log("Sanity-checking GetTicks\n");
for (i = 0; i < 1000; ++i) {

View file

@ -0,0 +1,153 @@
/*
Copyright 1997-2022 Sam Lantinga
Copyright 2022 Collabora Ltd.
SPDX-License-Identifier: Zlib
*/
#include "testutils.h"
/*
* Return the absolute path to def in the SDL_GetBasePath() if possible, or
* the relative path to def on platforms that don't have a working
* SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetNearbyFilename(const char *file)
{
char *base;
char *path;
base = SDL_GetBasePath();
if (base != NULL) {
SDL_RWops *rw;
size_t len = SDL_strlen(base) + SDL_strlen(file) + 1;
path = SDL_malloc(len);
if (path == NULL) {
SDL_free(base);
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(path, len, "%s%s", base, file);
SDL_free(base);
rw = SDL_RWFromFile(path, "rb");
if (rw) {
SDL_RWclose(rw);
return path;
}
/* Couldn't find the file in the base path */
SDL_free(path);
}
path = SDL_strdup(file);
if (path == NULL) {
SDL_OutOfMemory();
}
return path;
}
/*
* If user_specified is non-NULL, return a copy of it. Free with SDL_free.
*
* Otherwise, return the absolute path to def in the SDL_GetBasePath() if
* possible, or the relative path to def on platforms that don't have a
* working SDL_GetBasePath(). Free the result with SDL_free.
*
* Fails and returns NULL if out of memory.
*/
char *
GetResourceFilename(const char *user_specified, const char *def)
{
if (user_specified != NULL) {
char *ret = SDL_strdup(user_specified);
if (ret == NULL) {
SDL_OutOfMemory();
}
return ret;
} else {
return GetNearbyFilename(def);
}
}
/*
* Load the .bmp file whose name is file, from the SDL_GetBasePath() if
* possible or the current working directory if not.
*
* If transparent is true, set the transparent colour from the top left pixel.
*
* If width_out is non-NULL, set it to the texture width.
*
* If height_out is non-NULL, set it to the texture height.
*/
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
char *path;
path = GetNearbyFilename(file);
if (path != NULL) {
file = path;
}
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
}
if (width_out != NULL) {
*width_out = temp->w;
}
if (height_out != NULL) {
*height_out = temp->h;
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
if (temp) {
SDL_FreeSurface(temp);
}
if (path) {
SDL_free(path);
}
return texture;
}

View file

@ -0,0 +1,17 @@
/*
Copyright 1997-2022 Sam Lantinga
Copyright 2022 Collabora Ltd.
SPDX-License-Identifier: Zlib
*/
#ifndef TESTUTILS_H
#define TESTUTILS_H
#include "SDL.h"
SDL_Texture *LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
int *width_out, int *height_out);
char *GetNearbyFilename(const char *file);
char *GetResourceFilename(const char *user_specified, const char *def);
#endif

View file

@ -21,7 +21,7 @@
#include "SDL_test.h"
#include "SDL_test_common.h"
#include "testutils.h"
static SDLTest_CommonState *state;
@ -42,55 +42,6 @@ quit(int rc)
exit(rc);
}
int
LoadSprite(const char *file, SDL_Renderer *renderer)
{
SDL_Surface *temp;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
} else {
switch (temp->format->BitsPerPixel) {
case 15:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint16 *) temp->pixels) & 0x00007FFF);
break;
case 16:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
break;
case 24:
SDL_SetColorKey(temp, SDL_TRUE,
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
break;
case 32:
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
break;
}
}
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return (0);
}
void
DrawOnViewport(SDL_Renderer * renderer)
{
@ -229,7 +180,9 @@ main(int argc, char *argv[])
quit(2);
}
if (LoadSprite("icon.bmp", state->renderers[0]) < 0) {
sprite = LoadTexture(state->renderers[0], "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h);
if (sprite == NULL) {
quit(2);
}

162
Engine/lib/sdl/test/versioning.sh Executable file
View file

@ -0,0 +1,162 @@
#!/bin/sh
# Copyright 2022 Collabora Ltd.
# SPDX-License-Identifier: Zlib
set -eu
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
tests=0
failed=0
ok () {
tests=$(( tests + 1 ))
echo "ok - $*"
}
not_ok () {
tests=$(( tests + 1 ))
echo "not ok - $*"
failed=1
}
major=$(sed -ne 's/^SDL_MAJOR_VERSION=//p' configure.ac)
minor=$(sed -ne 's/^SDL_MINOR_VERSION=//p' configure.ac)
micro=$(sed -ne 's/^SDL_MICRO_VERSION=//p' configure.ac)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "configure.ac $version"
else
not_ok "configure.ac $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^set(SDL_MAJOR_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
minor=$(sed -ne 's/^set(SDL_MINOR_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
micro=$(sed -ne 's/^set(SDL_MICRO_VERSION \([0-9]\+\))$/\1/p' CMakeLists.txt)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "CMakeLists.txt $version"
else
not_ok "CMakeLists.txt $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.os2)
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.os2)
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.os2)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "Makefile.os2 $version"
else
not_ok "Makefile.os2 $version disagrees with SDL_version.h $ref_version"
fi
major=$(sed -ne 's/^MAJOR_VERSION *= *//p' Makefile.w32)
minor=$(sed -ne 's/^MINOR_VERSION *= *//p' Makefile.w32)
micro=$(sed -ne 's/^MICRO_VERSION *= *//p' Makefile.w32)
version="${major}.${minor}.${micro}"
if [ "$ref_version" = "$version" ]; then
ok "Makefile.w32 $version"
else
not_ok "Makefile.w32 $version disagrees with SDL_version.h $ref_version"
fi
version=$(sed -Ene 's/^[$]SDLVersion = "([0-9.]+)"\r?$/\1/p' build-scripts/winrtbuild.ps1)
if [ "$ref_version" = "$version" ]; then
ok "winrtbuild.ps1 $version"
else
not_ok "winrtbuild.ps1 $version disagrees with SDL_version.h $ref_version"
fi
tuple=$(sed -ne 's/^ *FILEVERSION *//p' src/main/windows/version.rc | tr -d '\r')
ref_tuple="${ref_major},${ref_minor},${ref_micro},0"
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc FILEVERSION $tuple"
else
not_ok "version.rc FILEVERSION $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -ne 's/^ *PRODUCTVERSION *//p' src/main/windows/version.rc | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc PRODUCTVERSION $tuple"
else
not_ok "version.rc PRODUCTVERSION $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "FileVersion", "([0-9, ]+)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
ref_tuple="${ref_major}, ${ref_minor}, ${ref_micro}, 0"
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc FileVersion $tuple"
else
not_ok "version.rc FileVersion $tuple disagrees with SDL_version.h $ref_tuple"
fi
tuple=$(sed -Ene 's/^ *VALUE "ProductVersion", "([0-9, ]+)\\0"\r?$/\1/p' src/main/windows/version.rc | tr -d '\r')
if [ "$ref_tuple" = "$tuple" ]; then
ok "version.rc ProductVersion $tuple"
else
not_ok "version.rc ProductVersion $tuple disagrees with SDL_version.h $ref_tuple"
fi
version=$(sed -Ene '/CFBundleShortVersionString/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
if [ "$ref_version" = "$version" ]; then
ok "Info-Framework.plist CFBundleShortVersionString $version"
else
not_ok "Info-Framework.plist CFBundleShortVersionString $version disagrees with SDL_version.h $ref_version"
fi
version=$(sed -Ene '/CFBundleVersion/,+1 s/.*<string>(.*)<\/string>.*/\1/p' Xcode/SDL/Info-Framework.plist)
if [ "$ref_version" = "$version" ]; then
ok "Info-Framework.plist CFBundleVersion $version"
else
not_ok "Info-Framework.plist CFBundleVersion $version disagrees with SDL_version.h $ref_version"
fi
# For simplicity this assumes we'll never break ABI before SDL 3.
dylib_compat=$(sed -Ene 's/.*DYLIB_COMPATIBILITY_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
ref='1.0.0
1.0.0'
if [ "$ref" = "$dylib_compat" ]; then
ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is consistent"
else
not_ok "project.pbxproj DYLIB_COMPATIBILITY_VERSION is inconsistent"
fi
dylib_cur=$(sed -Ene 's/.*DYLIB_CURRENT_VERSION = (.*);$/\1/p' Xcode/SDL/SDL.xcodeproj/project.pbxproj)
case "$ref_minor" in
(*[02468])
major="$(( ref_minor * 100 + 1 ))"
minor="$ref_micro"
;;
(*)
major="$(( ref_minor * 100 + ref_micro + 1 ))"
minor="0"
;;
esac
ref="${major}.${minor}.0
${major}.${minor}.0"
if [ "$ref" = "$dylib_cur" ]; then
ok "project.pbxproj DYLIB_CURRENT_VERSION is consistent"
else
not_ok "project.pbxproj DYLIB_CURRENT_VERSION is inconsistent"
fi
echo "1..$tests"
exit "$failed"

View file

@ -0,0 +1,115 @@
INCPATH+= -I"../include"
LIBPATH = ..
LIBS = SDL2.lib SDL2test.lib testutils.lib
#CFLAGS+= -DHAVE_SDL_TTF
#TTFLIBS = SDL2ttf.lib
CFLAGS+= $(INCPATH)
TARGETS = testatomic.exe testdisplayinfo.exe testbounds.exe testdraw2.exe &
testdrawchessboard.exe testdropfile.exe testerror.exe testfile.exe &
testfilesystem.exe testgamecontroller.exe testgeometry.exe testgesture.exe &
testhittesting.exe testhotplug.exe testiconv.exe testime.exe testlocale.exe &
testintersections.exe testjoystick.exe testkeys.exe testloadso.exe &
testlock.exe testmessage.exe testoverlay2.exe testplatform.exe &
testpower.exe testsensor.exe testrelative.exe testrendercopyex.exe &
testrendertarget.exe testrumble.exe testscale.exe testsem.exe &
testshader.exe testshape.exe testsprite2.exe testspriteminimal.exe &
teststreaming.exe testthread.exe testtimer.exe testver.exe &
testviewport.exe testwm2.exe torturethread.exe checkkeys.exe &
checkkeysthreads.exe testmouse.exe testgles.exe testgles2.exe &
controllermap.exe testhaptic.exe testqsort.exe testresample.exe &
testaudioinfo.exe testaudiocapture.exe loopwave.exe loopwavequeue.exe &
testsurround.exe testyuv.exe testgl2.exe testvulkan.exe testnative.exe &
testautomation.exe testaudiohotplug.exe testcustomcursor.exe testmultiaudio.exe &
testoffscreen.exe testurl.exe
noninteractive = &
testatomic.exe &
testerror.exe &
testfilesystem.exe &
testkeys.exe &
testlocale.exe &
testplatform.exe &
testpower.exe &
testqsort.exe &
testthread.exe &
testtimer.exe &
testver.exe
needs_audio = &
testaudioinfo.exe &
testsurround.exe
needs_display = &
testbounds.exe &
testdisplayinfo.exe
TESTS = $(noninteractive) $(needs_audio) $(needs_display)
# testautomation sources
TASRCS = testautomation.c testautomation_audio.c testautomation_clipboard.c &
testautomation_events.c testautomation_hints.c &
testautomation_keyboard.c testautomation_main.c &
testautomation_mouse.c testautomation_pixels.c &
testautomation_platform.c testautomation_rect.c &
testautomation_render.c testautomation_rwops.c &
testautomation_sdltest.c testautomation_stdlib.c &
testautomation_surface.c testautomation_syswm.c &
testautomation_timer.c testautomation_video.c
OBJS = $(TARGETS:.exe=.obj)
COBJS = $(CSRCS:.c=.obj)
TAOBJS = $(TASRCS:.c=.obj)
TNOBJS = $(TNSRCS:.c=.obj)
all: testutils.lib $(TARGETS)
.c: ../src/test
.obj.exe:
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
.c.obj:
wcc386 $(CFLAGS) -fo=$^@ $<
# specials
testautomation.exe: $(TAOBJS)
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testnative.exe: $(TNOBJS)
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testoverlay2.exe: testoverlay2.obj testyuv_cvt.obj
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testyuv.exe: testyuv.obj testyuv_cvt.obj
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS)} op q op el file {$<} name $@
testshader.exe: testshader.obj
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS) $(GLLIBS)} op q op el file {$<} name $@
testime.exe: testime.obj
wlink SYS $(SYSTEM) libpath $(LIBPATH) lib {$(LIBS) $(TTFLIBS)} op q op el file {$<} name $@
testutils.lib: testutils.obj
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $<
check: .SYMBOLIC $(TESTS)
@set SDL_AUDIODRIVER=dummy
@set SDL_VIDEODRIVER=dummy
@copy "../SDL2.dll" .
@for %exe in ($(TESTS)) do %exe
check-quick: .SYMBOLIC $(TESTS)
@set SDL_TESTS_QUICK=1
@set SDL_AUDIODRIVER=dummy
@set SDL_VIDEODRIVER=dummy
@copy "../SDL2.dll" .
@for %exe in ($(TESTS)) do %exe
clean: .SYMBOLIC
rm -f *.obj *.err
distclean: .SYMBOLIC clean
rm -f *.exe *.lib