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https://github.com/TorqueGameEngines/Torque3D.git
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* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.
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parent
516163fd5d
commit
eab544c8f3
270 changed files with 9531 additions and 3704 deletions
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@ -115,6 +115,12 @@ char *alloca();
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# endif
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#endif
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#ifdef SIZE_MAX
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# define SDL_SIZE_MAX SIZE_MAX
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#else
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# define SDL_SIZE_MAX ((size_t) -1)
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#endif
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/**
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* Check if the compiler supports a given builtin.
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* Supported by virtually all clang versions and recent gcc. Use this
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@ -462,7 +468,8 @@ extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
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extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
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extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
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extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
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extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
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extern DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, int (SDLCALL *compare) (const void *, const void *));
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extern DECLSPEC int SDLCALL SDL_abs(int x);
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@ -727,6 +734,65 @@ SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_B
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return SDL_memcpy(dst, src, dwords * 4);
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}
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/**
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* If a * b would overflow, return -1. Otherwise store a * b via ret
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* and return 0.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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SDL_FORCE_INLINE int SDL_size_mul_overflow (size_t a,
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size_t b,
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size_t *ret)
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{
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if (a != 0 && b > SDL_SIZE_MAX / a) {
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return -1;
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}
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*ret = a * b;
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return 0;
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}
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#if _SDL_HAS_BUILTIN(__builtin_mul_overflow)
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/* This needs to be wrapped in an inline rather than being a direct #define,
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* because __builtin_mul_overflow() is type-generic, but we want to be
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* consistent about interpreting a and b as size_t. */
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SDL_FORCE_INLINE int _SDL_size_mul_overflow_builtin (size_t a,
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size_t b,
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size_t *ret)
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{
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return __builtin_mul_overflow(a, b, ret) == 0 ? 0 : -1;
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}
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#define SDL_size_mul_overflow(a, b, ret) (_SDL_size_mul_overflow_builtin(a, b, ret))
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#endif
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/**
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* If a + b would overflow, return -1. Otherwise store a + b via ret
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* and return 0.
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*
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* \since This function is available since SDL 2.24.0.
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*/
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SDL_FORCE_INLINE int SDL_size_add_overflow (size_t a,
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size_t b,
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size_t *ret)
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{
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if (b > SDL_SIZE_MAX - a) {
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return -1;
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}
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*ret = a + b;
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return 0;
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}
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#if _SDL_HAS_BUILTIN(__builtin_add_overflow)
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/* This needs to be wrapped in an inline rather than being a direct #define,
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* the same as the call to __builtin_mul_overflow() above. */
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SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a,
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size_t b,
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size_t *ret)
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{
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return __builtin_add_overflow(a, b, ret) == 0 ? 0 : -1;
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}
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#define SDL_size_add_overflow(a, b, ret) (_SDL_size_add_overflow_builtin(a, b, ret))
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#endif
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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