* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.

This commit is contained in:
Robert MacGregor 2022-05-21 20:25:30 -04:00
parent 516163fd5d
commit eab544c8f3
270 changed files with 9531 additions and 3704 deletions

View file

@ -825,9 +825,13 @@ extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, in
/**
* Get device independent resolution for rendering.
*
* This may return 0 for `w` and `h` if the SDL_Renderer has never had its
* logical size set by SDL_RenderSetLogicalSize() and never had a render
* target set.
* When using the main rendering target (eg no target texture is set): this
* may return 0 for `w` and `h` if the SDL_Renderer has never had its logical
* size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical
* width and height.
*
* When using a target texture: Never return 0 for `w` and `h` at first. Then
* it returns the logical width and height that are set.
*
* \param renderer a rendering context
* \param w an int to be filled with the width