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* Adjustment: Update libsdl to address a bug in compilation on MacOS devices.
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270 changed files with 9531 additions and 3704 deletions
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@ -252,10 +252,10 @@ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
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SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
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{
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return (a && b && ((a == b) ||
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((SDL_fabs(a->x - b->x) <= epsilon) &&
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(SDL_fabs(a->y - b->y) <= epsilon) &&
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(SDL_fabs(a->w - b->w) <= epsilon) &&
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(SDL_fabs(a->h - b->h) <= epsilon))))
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((SDL_fabsf(a->x - b->x) <= epsilon) &&
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(SDL_fabsf(a->y - b->y) <= epsilon) &&
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(SDL_fabsf(a->w - b->w) <= epsilon) &&
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(SDL_fabsf(a->h - b->h) <= epsilon))))
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? SDL_TRUE : SDL_FALSE;
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}
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