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BadBehavior added
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56
Engine/source/BadBehavior/leaf/ScriptedBehavior.h
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56
Engine/source/BadBehavior/leaf/ScriptedBehavior.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2014 Guy Allard
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BB_SCRIPTEDBEHAVIOR_H_
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#define _BB_SCRIPTEDBEHAVIOR_H_
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#ifndef _BB_CORE_H_
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#include "BadBehavior/core/behavior.h"
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#endif
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namespace BadBehavior
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{
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//---------------------------------------------------------------------------
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// ScriptedBehavior - A structured behavior leaf node which defines a series
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// Of scripted callbacks
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//---------------------------------------------------------------------------
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class ScriptedBehavior : public Behavior
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{
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typedef Behavior Parent;
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public:
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ScriptedBehavior();
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virtual bool precondition( SimObject *owner );
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virtual void onEnter( SimObject *owner );
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virtual void onExit( SimObject *owner );
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virtual Status behavior( SimObject *owner );
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DECLARE_CONOBJECT(ScriptedBehavior);
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DECLARE_CALLBACK(void, onEnter, (SimObject *owner));
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DECLARE_CALLBACK(void, onExit, (SimObject *owner));
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DECLARE_CALLBACK(bool, precondition, (SimObject *owner));
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DECLARE_CALLBACK(Status, behavior, (SimObject *owner));
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};
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} // namespace BadBehavior
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#endif
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