corrections:

fill in missing SceneObjectTypes enums.
parity with simobject.cpp and objecttypes.h
correct inspector display
This commit is contained in:
AzaezelX 2024-07-24 20:43:36 -05:00
parent 72c67e196a
commit eaa09a6db7
4 changed files with 26 additions and 8 deletions

View file

@ -160,8 +160,11 @@ enum SceneObjectTypes
InteriorLikeObjectType = BIT(24),
TerrainLikeObjectType = BIT(25),
#if defined(AFX_CAP_AFXMODEL_TYPE)
afxModelObjectType = BIT(26)
afxModelObjectType = BIT(26),
#else
N_A_27 = BIT(26),
#endif
N_A_28 = BIT(27),
// PATHSHAPE
PathShapeObjectType = BIT( 28 ),
@ -170,6 +173,8 @@ enum SceneObjectTypes
/// A turret object.
/// @see TurretShape
TurretObjectType = BIT(29),
N_A_31 = BIT(30),
N_A_32 = BIT(31),
/// @}
};