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corrections:
fill in missing SceneObjectTypes enums. parity with simobject.cpp and objecttypes.h correct inspector display
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4 changed files with 26 additions and 8 deletions
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@ -160,8 +160,11 @@ enum SceneObjectTypes
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InteriorLikeObjectType = BIT(24),
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TerrainLikeObjectType = BIT(25),
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#if defined(AFX_CAP_AFXMODEL_TYPE)
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afxModelObjectType = BIT(26)
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afxModelObjectType = BIT(26),
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#else
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N_A_27 = BIT(26),
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#endif
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N_A_28 = BIT(27),
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// PATHSHAPE
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PathShapeObjectType = BIT( 28 ),
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@ -170,6 +173,8 @@ enum SceneObjectTypes
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/// A turret object.
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/// @see TurretShape
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TurretObjectType = BIT(29),
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N_A_31 = BIT(30),
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N_A_32 = BIT(31),
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/// @}
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};
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