mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-25 14:25:38 +00:00
commit
ea6a04e478
47 changed files with 94 additions and 220 deletions
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@ -718,22 +718,6 @@
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiCheckBoxCtrl() {
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text = "use sRGB";
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groupNum = "-1";
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buttonType = "ToggleButton";
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useMouseEvents = "0";
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position = "360 105";
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extent = "66 16";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiCheckBoxProfile";
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visible = "1";
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active = "1";
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variable = "$displayAsSRGB";
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command = "useSRGBctrl($displayAsSRGB);";
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};
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};
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};
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//--- OBJECT WRITE END ---
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@ -743,15 +727,6 @@ $ColorPickerCancelCallback = "";
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$ColorPickerUpdateCallback = "";
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$ColorCallbackType = 1; // ColorI
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function useSRGBctrl(%colorScale)
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{
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ColorPickerDlg.useSRGB = %colorScale;
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ColorRangeSelect.useSRGB = %colorScale;
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ColorBlendSelect.useSRGB = %colorScale;
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myColor.useSRGB = %colorScale;
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oldColor.useSRGB = %colorScale;
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}
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// This function pushes the color picker dialog and returns to a callback the selected value
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function GetColorI( %currentColor, %callback, %root, %updateCallback, %cancelCallback )
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{
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@ -28,6 +28,6 @@ TORQUE_UNIFORM_SAMPLER1D(depthViz, 1);
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float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
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{
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float depth = TORQUE_PREPASS_UNCONDITION( deferredTex, IN.uv0 ).w;
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float depth = TORQUE_DEFERRED_UNCONDITION( deferredTex, IN.uv0 ).w;
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return float4( TORQUE_TEX1D( depthViz, depth ).rgb, 1.0 );
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}
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@ -27,6 +27,6 @@ TORQUE_UNIFORM_SAMPLER2D(deferredTex, 0);
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float4 main( PFXVertToPix IN ) : TORQUE_TARGET0
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{
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float3 normal = TORQUE_PREPASS_UNCONDITION( deferredTex, IN.uv0 ).xyz;
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float3 normal = TORQUE_DEFERRED_UNCONDITION( deferredTex, IN.uv0 ).xyz;
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return float4( ( normal + 1.0 ) * 0.5, 1.0 );
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}
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