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https://github.com/TorqueGameEngines/Torque3D.git
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expose guiwindowctrl resize margin to script
also up the default to 5 pixels
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parent
4c58a3601f
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1 changed files with 3 additions and 1 deletions
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@ -79,7 +79,7 @@ GuiWindowCtrl::GuiWindowCtrl()
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mResizeEdge(edgeNone),
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mResizeEdge(edgeNone),
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mResizeHeight(true),
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mResizeHeight(true),
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mCanMove(true),
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mCanMove(true),
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mResizeMargin(2.f),
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mResizeMargin(5.f),
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mCanClose(true),
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mCanClose(true),
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mCanMinimize(true),
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mCanMinimize(true),
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mCanMaximize(true),
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mCanMaximize(true),
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@ -143,6 +143,8 @@ void GuiWindowCtrl::initPersistFields()
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"Whether the window can be resized horizontally." );
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"Whether the window can be resized horizontally." );
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addField( "resizeHeight", TypeBool, Offset( mResizeHeight, GuiWindowCtrl ),
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addField( "resizeHeight", TypeBool, Offset( mResizeHeight, GuiWindowCtrl ),
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"Whether the window can be resized vertically." );
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"Whether the window can be resized vertically." );
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addField("resizeMargin", TypeF32, Offset(mResizeMargin, GuiWindowCtrl),
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"Margin along the window edge to allow grabbing.");
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addField( "canMove", TypeBool, Offset( mCanMove, GuiWindowCtrl ),
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addField( "canMove", TypeBool, Offset( mCanMove, GuiWindowCtrl ),
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"Whether the window can be moved by dragging its titlebar." );
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"Whether the window can be moved by dragging its titlebar." );
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addField( "canClose", TypeBool, Offset( mCanClose, GuiWindowCtrl ),
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addField( "canClose", TypeBool, Offset( mCanClose, GuiWindowCtrl ),
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