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https://github.com/TorqueGameEngines/Torque3D.git
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Proper rendering of basetexture
Now terrain basetexture is properly cleared and never transparent.
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parent
53f241974b
commit
ea4a8bb361
1 changed files with 4 additions and 1 deletions
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@ -170,9 +170,10 @@ bool TerrainBlock::_initBaseShader()
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desc.zDefined = true;
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desc.zDefined = true;
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desc.zWriteEnable = false;
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desc.zWriteEnable = false;
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desc.zEnable = false;
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desc.zEnable = false;
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desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha );
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desc.setBlend( true, GFXBlendSrcAlpha, GFXBlendOne );
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desc.cullDefined = true;
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desc.cullDefined = true;
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desc.cullMode = GFXCullNone;
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desc.cullMode = GFXCullNone;
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desc.colorWriteAlpha = false;
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mBaseShaderSB = GFX->createStateBlock( desc );
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mBaseShaderSB = GFX->createStateBlock( desc );
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return true;
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return true;
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@ -251,6 +252,8 @@ void TerrainBlock::_updateBaseTexture( bool writeToCache )
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mBaseTarget->attachTexture( GFXTextureTarget::Color0, blendTex );
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mBaseTarget->attachTexture( GFXTextureTarget::Color0, blendTex );
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GFX->setActiveRenderTarget( mBaseTarget );
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GFX->setActiveRenderTarget( mBaseTarget );
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GFX->clear( GFXClearTarget, ColorI(0,0,0,255), 1.0f, 0 );
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GFX->setTexture( 0, mLayerTex );
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GFX->setTexture( 0, mLayerTex );
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mBaseShaderConsts->setSafe( mBaseLayerSizeConst, (F32)mLayerTex->getWidth() );
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mBaseShaderConsts->setSafe( mBaseLayerSizeConst, (F32)mLayerTex->getWidth() );
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